More like „someone said bad thing about minecraft! Get 'im!“
Still reading through hatemail but so far not one with an „I have a different opinion, here is it.“ am I frustrated? Absolutely. Is it ok to dogpile on me? Yes, if you’re an antisocial jerk.
My adult son grew up on Minecraft. I think he was about seven when he started playing. By the time he was in middle school he was building working computers in it. He ran his own servers and met all his current friends there, from England and France and other US states. They don’t play it anymore.
I’ve only played a couple times myself, but I still follow the Minecraft account on Facebook, because it was something he was interested in, and because my job is tangential to children. Even I can see how much it’s moved toward Roblox and away from the creative sandbox it used to be.
I don’t think it was ever a game for adults OR for children, but I definitely think they’re making it for children now.
I‘m very glad at least someone can see what I‘m talking about.
In any case, thanks for the positive and elaborate reply. My experience with minecraft has been very good as well, meeting a lot of cool folks. But yes, most people grow out of it over time.
If you’re looking for similar games to move onto, Baldur’s Gate 3 is in its own tier, right at the top of the genre. Not only that but it’s a step forward mechanically and presentation wise for the whole genre as well. In this game I once threw an angry hyena at an enemy. Later just threw enemies at their friends.
Pathfinder Kingmaker and Pathfinder Wrath of the Righteous are both excellent as well. Especially Wrath, though still with the aged style graphically speaking. You can cast touch spells through weapons! In the second one I became a lich queen with an army of undead, it might be my favourite CRPG ever because of that. It’s awesome.
Divinity Original Sin and its sequel are also brilliant, made by bg3 Devs Larian on their own ruleset. I’m currently replaying the second one with my sister (yep, it’s co-op), we are both playing undead. We are healed by poison and damaged by healing. Very cool.
When it comes to combat and character creation, I’d argue the Pathfinder games surpasses BG3. BG3 obviously looks better and has a more interactive world, but the combat is lacking compared to the builds you can do in Pathfinder. More races, way more classes, more intricate builds, higher level cap, etc…
For people that are more into combat and kiting out your characters, I think they’ll enjoy those games more. Not too say BG3 is bad or anything.
Baldur’s Gate 3 is incredibly detailed in combat though, so much so that it takes sometime to wrap your head around it. I’m addition to pushing and jumping, which both sound so simple but have a huge effect on gameplay, there’s also environmental things that you just don’t think of because in other games in the genre it isn’t an option. As an example, there’s a giant spider that wanders around on webs and summons smaller spiders from eggs, you can sneak around to destroy the eggs before combat to stop summoning and destroy the webs whilst the spider is on them to cause it to drop and take extreme damage.
So you’re right that character building may be better in Pathfinder - I really do love casting touch spells through weapons, it’s great - the combat in Baldur’s Gate 3 is far more interactive and dynamic. It’s also way more accessible.
Either is a good choice, but I give the edge to Baldur’s Gate 3 because, well, every single line is voice acted and motion captured, and the freedom you get in the story is astounding. It’s such a profound improvement, a night and day difference from the basically everything else in the genre.
the combat in Baldur’s Gate 3 is far more interactive and dynamic. It’s also way more accessible.
I agree, they also solved the “everything is on fire” problem that Divinity had with its element interactions. And it is what I hope the most Owlcat takes inspiration from.
It still feels like the game is lacking in the combat diversity department compared to Pathfinder. From the way you buff characters before a dungeon/combat to how you can specialise your characters. Some of it may just be product of how Pathfinder and D&D 5ed are, and some of it may be a product of trying to make it more accessible as you put it, at the cost of choice and complexity.
As an example, there’s a giant spider that wanders around on webs and summons smaller spiders from eggs, you can sneak around to destroy the eggs before combat to stop summoning and destroy the webs whilst the spider is on them to cause it to drop and take extreme damage.
Yeah, never got to fight that boss. Started (and ended) the combat by eldritch blasting the poor baby over the edge into the abyss when I first saw it.
No doubt BG3 is a better game for the general gaming crowd, but if combat and complex character building is your jam, I’d say Pathfinder might be a more enjoyable game.
I think it’s simpler character creation-wise because DND has gotten simpler in the same area, definitely seems much less complex than before.
Wrath is going to be my favourite for a very long time I suspect because of the Lich thing. I’ve always wanted that since playing DND games as a kid and it’s the only game that allowed it. Then it went above and beyond, I could reanimate almost anything, it was great.
Oh yeah, you’ve got to go full chaotic evil for the lich. I revived Staunton Vane (it’s been a while now, that’s the dwarf with the tragic backstory who works for evil woman whose name I’ve forgotten I believe) as an undead, I had a few lich only companions who were undead (they don’t talk much though, most of them whine about being controlled if I remember right), my city was dark and almost desolate, filled almost entirely with undead subjects. My councillors, the ones still alive, were a bit terrified and hopeless. By the end my Lich was so good at supporting the undead characters that I started to just go with a full undead party. Poor enemies must’ve been terrified.
It was incredibly macabre and grim, of course, but it was so damn cool.
I think almost all “big name” AAA games that announce a new game will be over-hyped, and over-hype makes people disappointed. The higher they fly, the harder they fall; look at everything Blizzard, Bethesda, CDPR, and all the big names have released in the last few years - people expecting something better than their favourite game will always be disappointed!
Thanks for the suggestion. I already host a couple java servers which is what keeps me playing. Its the changes to the game itself that keep me guessing as well as the low key fear that java may get discontinued at some point because bedrock make number go up.
I get Minecraft probably played a huge role in your life, and that would explain why you feel so disappointed with it. I don’t think it’s as bad as you described it, and I don’t think it’s leaning towards children more than before, but you’re talking from a place of nostalgia and I kinda understand that.
I don’t know how long you’ve been playing it but… maybe you’ve just… outgrown the game? Or got tired of it. You’re talking about when Minecraft came out… that was 13 years ago. It’s really hard to not lose interest in a game (any game, really) after so much time. Not to mention… you got older, too, and your tastes evolved.
I can’t really recommend you another game from your post (your question is way too broad, just play whatever, you don’t have to stick to one single game). But maybe you should consider that Minecraft is fine, that you spent maybe too much time with it, that it’s time to move on, and to be at peace with it.
What I‘m somewhat weary of is the idea that there is a „way of doing things“ for a lot of folks. That way is not for everyone. playing a particular game over a long time (among others) isn’t unhealthy or wrong. Also, just because the gaming industry forces marketing down our throats doesnt mean a game needs to change or we need to be ok with it.
Think chess. How did it change in the past 10 years, or 20?
My point is not nostalgia but I miss a neurological bias called the framing effect. This makes me see things a lot different than a lot of folks. And from that pov, a great game changing and focusing on something else than it has in the past in my mind is perfectly reasonable.
I do get that people are upset with how I phrased it. I was frustrated and needed to talk about it. People didnt like that and I understand it.
Yeah I get it too, and I understand there’s nothing wrong with playing the same game for a long time. But a lot of people will get tired of the same game after 10 years. Even chess, not everyone dedicates a lifetime to it.
Nostalgia can be very strong when you have a very strong connection with a game. I miss the times when I ate pizza with my friends and played Rock Band together all night long. I could still play Rock Band, but it’s not the same anymore. What I miss is that point in time, the context, the friends who’re not there anymore. The game hasn’t changed. I did, and my life did.
I agree. Rockband hasnt changed. But minecraft has.
Had to explain this special situation with minecraft to my wife today and she gets it since she knows me for many years: I loved the challenge, the obscurity and being forced to learn new things without a lot of help.
If minecraft were catered for people like me, we‘d not have camels and allays but vastly extended redstone, new and complicated crafting recipes and definitely no recipe book.
People keep saying „dont use it“ or „use mods“ but thats a lazy answer imo. Obviously, thats giving me the responsibility to fix a game i used to love.
If you still like Minecraft, you can go back to a version you are interested in. Many people are still playing beta 1.7.3. Maybe try the “Better than adventure” mod.
Sure, the Mojang team itself tried to make it more accessible, which is a very reasonable thing to do for any game really. I know there are many games, where a wiki is mandatory, buta game should explain itself, so I understand why they did that.
However (although I haven't really followed it) the community still seems to be pretty much the same as before to me. If anything the stuff they archieved is even bigger, than back then. Stuff like Distant Horizons or the Create Mod could simply nit have existed back then.
What I'm getting at is that you don't have to play vanilla and there are more possibilities than ever before (including lots and lots of modpacks and servers, which definitely do need an external wiki)
I like your take. I‘m perfectly fine with differing opinions.
Back when I started playing there was no community so the difference is pretty large but I get how its cool to many and bad for a few. As it is often in life. Is that reason to be frustrated? For me it is.
"Back when I started playing there was no community"
I'm sorry but that's just... false. Maybe you weren't aware of it, but even in the Beta there were already mods. I myself started playing in 1.0 and played until around 1.7 and basically all the playtime I have was playing on servers or modding the shit out of this game. (Back then you actually needed to do that manually, as mod launchers weren't a thing)
So I'm still a bit confused as to why you are frustrated, since noone is forcing you to play the new vanilla versions.
I know it’s great to be right and all but showing others why their experiences actually didnt happen does not benefit anyone. I played minecraft in the browser first, approximately the classic version. You can argue all you want that more than two people technically constitute a community but it doesn’t in reality.
I started playing Minecraft Oct. 2010, and despite what you think, it wasn’t a “grown up game” and a LOT of kids played back then as they do today.
Meanwhile, if you don’t like the state of affairs in gaming, make your own game or help someone make one, but don’t come here with a shitty attitude that nothing meets your expectations. Be the change you want to see.
You can keep your condescending attitude to yourself. I‘m perfectly allowed to be unhappy about things and you cant do shit against it. Don’t like it? your problem.
The game was totally different back then and just because kids played it in 2010 doesnt mean I‘m wrong to think it didnt need the additions I mentioned.
The judgemental attitude and self victimization detract from your post. You’ll find people to be friendlier and more helpful to you if you manage to tone it differently.
Anyway! It sounds like you want games that prioritize being interesting over being popular? Dwarf Fortress would be my immediate thought.
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