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smeg, do gaming w best GBA games? I need recommendations

Wario Land 4 was probably my fave

ByteOnBikes,

Core memory right here.

I love the Wario games because they were so chill. You were a invincible protagonist whose goal was solving puzzles and getting money.

smeg,

I don’t remember 4 being that chill, when you press the frog button and have to leg it back to the start for fear of losing your loot it gets pretty intense!

Blackmist, do gaming w best GBA games? I need recommendations

If you want the worst, it’s Medal of Honor Underground.

I mean, fair play for trying to get a cutting edge PS1 game onto the GBA, but why would you persist if that’s all you could do with it?

krzschlss, do games w What games popularized certain mechanics?
@krzschlss@lemmy.world avatar

Dark/Demon Souls. Elden Ring

Rolling to evade incoming enemy attack.

Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.

Hope Vaati explains.

Decoy321,

Hate to break it to you, but this had been around for decades before those games came around.

ryathal,

Monster hunter beat them to it.

frezik, do games w What games popularized certain mechanics?

Jurassic Park: Trespasser invented physics engines in fps games as we know it. The game itself was a buggy mess and a financial disaster. The player’s health was shown on the main character’s boob for some damn reason. However, they did have the basics of a very good physics engine, and Valve took a lot of their ideas and incorporated it into Half Life 2.

redhorsejacket,

Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.

corvett, do games w What games popularized certain mechanics?

Note: read “first” as “first popular/important”, not just for this thread but for most conversations across media like this.

Spelunky was the first “Roguelite” that brought permadeath with meta progression to another genre, starting the modern wave of Roguelites.

Pokemon kicked off “monster collection” as a mechanic

To my knowledge, Halo was the first major game to do regenerating health

Aussiemandeus, do gaming w #StopKillingGames Update: Germany becomes 4th county to hit threshold
@Aussiemandeus@aussie.zone avatar

So certainly not a meme about the long haired house lady who is trying to defend our rights

Duamerthrax, do games w What games popularized certain mechanics?

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

frezik,

I dispute the Serious Sam claim. The LucasArts iMUSE system was doing things like that years before. Even among fps games, the first Dark Forces game used it.

Duamerthrax,

I might be miss remembering the claim. It was from a documentary, so I might be able to find to when I get home.

frezik,

It’s also possible they just didn’t know. LucasArts didn’t push the system all that much in their PR. You’ll see it in some bullet points on the retail boxes, and articles of the time might make a passing reference to it. It was quite a remarkable system for the time and they were very low key about it.

Duamerthrax,

Probably just that.

chanibal,

And ROTT also had rocket jumps.

drphungky, do games w What games popularized certain mechanics?

DOTA popularized and also invented the battle pass mechanic.

PraiseTheSoup,

You mean DotA 2, but DotA (warcraft 3 map) also popularized the MOBA genre. It wasn’t the first MOBA however, as I believe that title belongs to an earlier StarCraft map called Aeon of Strife. But StarCraft didn’t have a robust enough hero system for it to really catch on.

wise, do gaming w #StopKillingGames Update: Germany becomes 4th county to hit threshold
@wise@feddit.uk avatar

God, I miss the EU

Vittelius,
@Vittelius@feddit.org avatar

There is a UK petition in the works. It’s not quite ready yet, because thanks to your recent election the team behind the initiative had to redo all of their work. (Your government requires everybody to resubmit petitions if a new parliament is elected)

noughtnaut, (edited ) do games w What games popularized certain mechanics?
@noughtnaut@lemmy.world avatar

Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it’s been too long and memory gets fuzzy.

NostraDavid,
@NostraDavid@programming.dev avatar

Dune I and II were in development in parallel. One of them was cancelled (don’t remember which one), but they forgot to tell the company, IIRC.

preussiske

???

Warcraft 1 came after Dune (and Blizzard were big fans, IIRC), either way. It enabled multi-selection (based on spreadsheet programs, IIRC).

noughtnaut,
@noughtnaut@lemmy.world avatar

Sorry about the surprise prussians. I was never any good at typing on glass, I much prefer an actual keyboard.

HollowNaught, do games w Looking for Overwatch alternatives
@HollowNaught@lemmy.world avatar

Call me a broken record, but TF2 is an excellent war-themed hat simulator

aciDC14, do games w Geoff Keighley: No Silksong in Gamescom. Team Cherry are still cooking.

I love how this implies he had to go out of his way to personally ask the developers themselves if it was ready or not.

RoccosBasilisk, do games w What games popularized certain mechanics?

Battlefield 1942 introduced rideable vehicles to the maps.

Halo introduced regenerating health.

Duamerthrax,

If you’re counting the shields, Bungie’s Oni did it first.

Halo also had vehicles in 2001. Bf1942 came out in 2002. Other FPS games have had vehicles before that, but they were always clunky. Hell, there’s a vehicle section in Shadow Warrior(1997).

bruhsoulz, do games w What games popularized certain mechanics?
@bruhsoulz@lemmy.ml avatar

Doom or Wolfenstein birthed 3d fps I’m p sure 😁

frezik,

I’d put it at Quake.

Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.

Doom not only had textured everything, but also stairs. Trick was, you couldn’t develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called “2.5D”.

Quake brings everything together. Everything’s texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.

Cypher, (edited ) do games w What games popularized certain mechanics?

Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.

en.wikipedia.org/wiki/Elite_(video_game)

guinnessworldrecords.com/…/first-use-of-procedura…

While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!

johannesvanderwhales,

Rogue and Hack both predate elite.

Cypher,

See I thought of Rogue first but trusted the Guiness book of world records! I guess they need to be corrected

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