If BB had too many RPG elements for you then you might want to skip LoP. To answer your question though, just pick Bastard at the beginning and never look at another weapon other than the rapier you start with. Don’t change your Legion Arm, just use the starter one for damage and poise breaking. Only put levels into Vigor, Vitality, and Technique when leveling for stamina, HP, and damage respectively. Eventually you will be able to buy an item called a “Technique Crank” from a guy whose name rhymes with panini. Put that on your rapier when you get it. That’s it.
Parrying is geared towards Strength builds (Strength is called Motivity in LoP). If you want to do strength pick Sweeper instead of Bastard and level Motivity instead of Technique. Put a Motivity Crank on your weapon instead of Technique.
This is exactly what I was after, thank you! I will probably parry too much coming from Sekiro so the Strength route sounds good - is the Sweeper as viable as the Bastard all the way through (with motivity levelling)?
I think if I’d asked a similar question for BB I would have loved it, but I was stubborn and tried to learn all of it by myself. Instead I learned that I just want to be mastering a few mechanics rather than having open ended options to dozens
No worries, happy to help. Yeah strength is totally viable. Just be aware that in LoP, parrying is just blocking. When you block, you take less damage and you get “rally” like in BB and get that HP back by hitting things. You can do a “perfect block” with good timing and take no damage. There is no Dark Souls or Sekiro-style parry mechanic.
Oh damn. I thought from some gameplay I’ve seen that perfect blocks also worked towards staggering an enemy? Which made me think of Sekiro, just not as pronounced / focused on
I believe perfect blocks do count towards staggering the enemy. I’ve put several larger enemies into the stagger state from perfect blocks. I’m running the Motivity build described above and it works great. I will say that dodging and blocking are both very important. Some enemies are better to dodge and some are better to block.
I’ve just beaten the scrapped watchman and I’m really enjoying it, and having the decisions streamlined by you is helping for sure. The only thing I’ve done differently is change the handle to the baton handle, as it’s a bit faster to deliver the charged hit (which is crucial when I’m going for stagger as often as I can).
Jaki kraj taki pirat. Mistrz MBA, zarządza, w radach nadzorczych zasiada i zarządach też NGO tajemnymi, “społecznik”. Okazuje się, że niektórzy posłowie Konfederacji są lobbystami rządu chińskiego a tu Pan jest lobbystą Polskiego Holdingu Nieruchomości. Nic nadzwyczajnego, taki mamy klimat. Wiele innych osób poselskich, tylko lepiej się kryje.
Suppose there is a federated ActivityPub based Wiki network, how would that work? Fandom is so terrible for looking up actual info with irritating video ads, especially since after they brought out their competition from Curse.
I don’t think it’d work all that well to be frank. You’d wind up with dozens of pages for each subject since each instance can have their own. You could probably come up with a distinct federated solution that might work though, where the servers are federated but the content is shared. Not sure how that would look in practice though, and how you could keep instances from diverging
This is particularly painful with starfield. I know the game just came out, but the Fandom wiki is atrocious, and I haven’t been able to find any others.
Open Hexagon is pretty good if you enjoy music reaction/arcade games. It’s an open source successor of Super Hexagon with several community made level packs. The only flaw is the steep learning curve of the gameplay.
The selection isn’t huge to begin with but shattered pixel dungeon is a great one, it’s cross platform but I love to play it on my phone when I am bored!
its funny how wrong they are, like games are probably the best suited case for it - no massive security risks, players could implement features they want.
if Minecraft was open source from the get go, it’d probably be bigger than unreal by now
Yes. I keep being surprised at how "fresh" 3 and 4 stay for me, given that the gameplay is not all that varied in the end. The gunplay is nice, the basic idea is nice, the execution works and I think Vaas and Pagan are interesting enough to sell the campaign for a good while. Hoyt is... also definitely one of the Far Cry villains of all time. 5 is fine if modified heavily, and 6... is undeniably a thing.
A new one was released in 2020 on epic games and I think it’s on steam now. It’s a remake / remaster the TMNF/TMUF games. It’s just called Trackmania but most people call it TM2020. It’s a subscription based game with tiers, which sounds shitty but the prices are pretty normal. Like the best tier is $60 for 3 years and that’s how long most people play $60 games anyway…
Player numbers aren’t that great daily on steam (considering most owners bought the epic version anyway), but all of the developer tracks plus most of the community tracks have leaderboards in the tens of thousands, even the hundreds of thousands for the seasonal track releases. There’s also a daily community highlight where players can race and compete on a community track hand-picked by Nadeo staff, so that really bolsters numbers on community tracks.
Multiplayer is kinda dead compared to the older games, but I also don’t think a lot of players play the game for the multiplayer anyway. There are even community playlists of tracks that you can play in singleplayer that go up to I think 50 tracks in size. So you can just pick one of those and play through a bunch without ever having to connect to a community server.
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