It’s just lots of experimentation. Lots of complex games are games that are not designed for you to make it through successfully on your first go. They’re designed to be complete game overs that you learn from and make it further the next time. Lots of games also have a lot of moving parts that you have to master each one individually before you can tackle the whole thing. There’s a reason Hitman speedruns are like 1 minute each level when most regular players can take well above an hour.
For destiny, I have no idea. I first played D2 when it launched and that was fine, but I attempted to pick it up again a year or two later and I was immediately lost.
For overwatch I agai haven’t played in quite some time. But for multiplayer shooters like that I try to go into a casual mode or training mode first and just get a feel for everything. Eventually you get the hang of things.
For RPG’s it depends. Some games can benefit from reading up online. For example I’m playing bloodborne right now and I had no idea how I wanted to spec out my character. So I looked up what weapons and abilities are in the game and made my decision based around that. If a game features a respec option, I’ll be more likely to just go in and wing it and change things up when I need to.
casual mode or training mode first and just get a feel for everything
These usually don’t have any explanation of the game mechanics though. Like you’d have to sit down and analyze all the character traits on some web forum in order to not get immediately slaughtered by other more experienced players, since it’s multiplayer only.
Getting repeatedly beaten in competitive multiplayer games is just kinda par for the course if you haven't learned the meta, strategies, etc. If you lack game knowledge and your opponents have that game knowledge, you will mostly lose.
If winning in the game is the only way you find enjoyment in them, then those kinds of games require significant investments of time and energy to "git good".
I say this as someone who is repeatedly shit on in every game of CoD I've ever played and will play in the future. That said, I don't gain particular enjoyment from winning alone - not that it isn't fun to win, just that I get just as much enjoyment from other aspects of the game.
It sounds to me, mostly, that these games just don't really appeal to your idea of what's fun.
Thank you. It feels crazy that SO MANY PEOPLE are playing these crazy complex games. Not that there’s anything wrong with that. I just prefer to spend my time playing intuitive games.
I used to play Destiny 1 and I was all about it for a couple of years and I get how much fun those kind of games can be but even after all that time I was spending more time trying to figure out how to play it than I was actually playing it and eventually just burned out.
Are those games of the past? Games of all stripes still exist, just like complex games were in the past too (looking at Baldur’s Gate 1 and 2 from 20 years ago which are degrees more complex than BG3 today).
That’s not so long ago for me, or in gaming history my friend lol.
I’m talking more of the NES, SNES era. (All consoles anc PC included during that same time.) They were much simpler. The most complex ones were maybe simulator type games.
Many big title games today require a full on tutorial that can go from 15 mins to 30 mins to explain all the game mechanics and gameplay, inventory systems, power-ups, etc. Then you have all the DLC, loot boxes and all the other bull shit.
Back in the 80’s-90’s you just put in the cartridge, pressed power and played. (Or typed the DOS command, ENTER, and played.) You had the full game on the get go and you could learn the game mechanics in a couple of minutes or a few rounds of playing.
There are games today that still do this and keep it simple, and those tend to the the ones that I’ll play and re-play and play again.
That’s not so long ago for me, or in gaming history my friend lol.
I’d argue 20 years ago is a while ago in gaming, no matter how old either of us is. The appeal to authority due to age aside, I only mentioned 20 years ago to draw the comparison between the game being discussed in this thread and its predecessors.
there are games today that still do this
Exactly. Hell, I’m willing to bet there’s more “plug’n’play” games being made today just because of how wide the gaming industry is now versus the NES/Atari age, and that’s even ignoring the entire catalogue of these games over decades still existing for the playing.
Well, they are still here, just sometimes in a different form. For example, shmups are still a thing – RagingBlasters is a prime example.
As far as platformers go, Shantae games are my overall favourites. Ever since debuting on GameBoy Color, I don’t think they ever strayed too far from their roots. Another honorable mention from me would be Blaster Master Zero – a remake of the original Blaster Master on NES.
They’re already beating MK with the live-service stick; they really fucking around about to make me a primarily Tekken player for the first time in like 20 years.
What fighting games even exist anymore that are both satisfying and non-polluted by publisher greed? I don’t do shonen that isn’t DBZ anymore; so I can’t just backpedal to anime fighters for that-- and FighterZ’s dead in the water without rollback, so even that’s out
Tons. Just not the latest crop with the biggest marketing budgets. For what it's worth though, the live service nonsense in these fighting games doesn't really get in the way if you're not tempted by cosmetics. The real problem with MK is that you can't decline wi-fi opponents, and the problem with Tekken is that the netcode appears to be unimproved from Tekken 7. These days, I mostly play Street Fighter 6, Guilty Gear Strive, and Skullgirls. Killer Instinct is getting one more balance patch soon, and rumor has it there's a sequel on the way. GranBlue Fantasy Versus: Rising is coming out very soon with Under Night In-Birth's sequel hot on its heels. There's lots to play.
Granblue VS and Under Night In-Birth are both WAY too white for my tastes; and that’s the issue I have with most anime-fighters. Strive is lacking in proper melanin too; and from what I remember of Skullgirls’ playerbase, it’s like 90% 4channers-- that’s a pass from me big dawg.
If they still made Soul Calibur iterations I wouldn’t be in this trick bag; because I hate having to put my faith in unverified hype-- I def don’t believe the IG announcement Wednesday is going toward a sequel, much as I’d like for that to be the case.
I know a sizable amount of the Skullgirls community, and I wouldn't call any of them 4channers. I don't have melanin on my list of fighting game criteria, nor do I know what's acceptable for your standards, but that's probably restricting your selection far more than live service shenanigans. If Tekken does it for you, then I hope you can tolerate its netcode.
EDIT:
I def don’t believe the IG announcement Wednesday is going toward a sequel
The rumor was there was a sequel cooking long before IG became available again.
I don’t have melanin on my list of fighting game criteria
Considering it’s like pulling teeth to get any kind of favorable representation in games these days, especially out of eastern devs, it’s a larger consideration than you’d think-- and frankly, with a response like that, I don’t expect you to have thought about any of the fuckery in this space that might shift a non-settler’s priorities. When the likes of Granblue or Under Night has Leroy Smiths, Eddie Gordos, Zasalamels, Jax and Jacqui Briggses, and Darriuses running around every iteration, then we can talk. Til then, I don’t fuck with anime fighters, and barely fuck with JRPGs.
Live servicing things that never needed it is a much more recent irritant.
I'm not faulting you for the perspective. I just don't know what to recommend you if Leroy and Jax satisfy you but not Nagoriyuki, especially since the percentages of representation appear to me to be similar or better than DBFZ and Soul Calibur.
Soul Calibur and Dragonball were a part of my life long before I started seeing just how fucked the whole field was as far as representation was concerned is the only reason those never got cut off-- and Zasalamel was the first Black character I’d seen in a fighter since Jackson Briggs. (I didn’t get into KI until 2013, so I can’t say TJ Combo.) Nagoriyuki looks really new though; I’ve literally never heard of this dude regarding Guilty Gear. It’s a start at least.
At least it can still be played offline, though character unlocks do require an internet connection. They also replaced the krypt mode, which was itself pretty grindy, with a far grindier mode that's far less fun this time around, so a significant chunk of the value is gone.
Got gifted Alan Wake 2 and have played it close to half way through I guess. I liked te first one and have played through all other recent Remedy games too, so I’ve enjoyed it a lot. Also Finnish in jokes.
Other than that PUBG with the buddies is still on the menu a few nights a week.
Finally done with Pathfinder: Kingmaker. This is a bad game, that nobody should play. The last third was a complete slog and not fun at all. Far too many fights and just full of enemies with bloated health. The post-game epilogue cards, where you get told what happened with your kingdom and companions, was pretty nice though.
I will give the developer, Owlcat, another chance with Rogue Trader, that’s getting released soon, although I’ll wait for some early reports of the game first, since buggy / broken launches seem to be par for the course for them.
Other than that, I also played more Risk of Rain Returns. I managed to beat the game a second time, but I’m just far too inconsistent. I think I’ll do some of the Providence Trials next week and unlock more skills and try some more characters.
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