Downside: It’s up to Shadowlands, not Dragonflight; Also, the few little circles pulled more left are mentioned multiple times in the same Credits, just under different roles.
The thick green circle is Customer Support (though this was before the mass-layoff by MS).
Live version here, but it’s SUPER janky - changing selections will generate a new graph lower down the page.
Raw JSON data here - I had to install Retail WoW (F2P is good enough), dig into the game files to find the .html files that contained the credits and then convert that whole pile of doodoo into JSON.
But back in the day (2003-ish) we still had amazing things to look forward to:
translucency (windows were not see-through)
realtime lighting and shadows (shadows were blobs below a model)
metallic reflection, and reflections in general (though working mirrors existed since at least Duke Nukem 3D, but those were a hack; copy the room and player model and flip them around to create the effect of a mirror)
further viewing distances (though this isn’t a positive, IMO)
physics (everything was static - models moved, but did not rotate (much))
inverse kinematics
It’s crazy how far we’ve gotten, but view distances spoil everything (IMO), and graphical improvements have slowed down (not stalled, but definitely slowed down) with Ray Tracing becoming wide-spread being the last big graphical improvement (since 2018).
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
World of Warcraft boss says Microsoft is happy to 'let Blizzard be Blizzard,' but I'm not sure that's entirely true (www.pcgamer.com) angielski
I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds. (startrek.website) angielski
Male players: Why do you play female characters? (kbin.social) angielski
Got the idea of posting this when I watched this YouTube video that talks about reasons men love playing as girls....
Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.' (www.pcgamer.com)