I’m absolutely loving it. I was expecting a total shit post of a game but there is actual depth to this. And for a game this early into early access it’s running amazingly. The only real bugs I’ve run into so far is occasionally my worker pals get stuck and start to starve so I have to throw them into the box and then take them back out real quick. In the end though that happens like three or four times in several hours?
I just started playing last night. I got raided ans my entire base got burned down. I could not figure out any way to stop it from spreading. Why would i spend any effort on building an awesome base if one fucking fire will burn the whole thing to the ground without me being able to do anything but watch it all fall apart?
Im really hoping its a bug because its going to nope out a lot of people when it happens to them.
If you ever had a sibling overwrite a save file you had put dozens to hundreds of hours into you know what im talking about (sorry bro, i still feel bad a about accidently saving over your 90 hours on ff9)
Honestly I had the exact same thing happen to me but once you get just a tiny bit further it’s no longer a problem. You’ll have enough pals running around to take care of the raid all by themselves even if you don’t help.
But yeah at the same time that was a tad bit bullshit
Thanks for letting me know it is a temporary problem. I had 6 pals fighting when it happened and they killed everyone but it was fire pals and one thing being on fire spread to the whole base. Just was like this is a dumb game design. Probably is a way to deal with it, and it is still early access so presumably it will get addressed or it was just something i missed.
the raids are definitely something i’d polish if i were them, it’s rather arbitrary and not really fun in any way.
i like the idea of having a reason to build defenses, and the risk of losing stuff, but it’s rather wack to start by flinging gravel at you and then at some point start dropping meteors, neither are particularly engaging and with the swarm of pals you’ll have after just a short while there’s not really much you yourself can do to affect things other than build walls…
i think it’d work better if it sent a mini-boss and some normal pals, so you could either focus on the miniboss or pick off the small ones.
Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.
The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning
I’ve mostly ignired raids. So far my guild and I have lost a total of “3 signposts” to raids over the course of a week. Just have piles of pals in base that aren’t completely incapacitated and they fend off the raids more or less by themselves.
I have about 40 hours into the game. My friend about the same. He knows three people with 20+. I have read several forum posts and watched reviews on this game. In a handful of instances the fire is mentioned. It’s a rare occurrence started by a Pal being on fire or using fire very close to your building. You can stop this by scrapping a section not on fire and by keeping anything that requires fire away from buildings. That said, I spent a day roasting an egg next to a furnace inside my wooden hut and nothing happened.
Also, it’s early access.
And one situation create bad does not a game make. Or something. :D - Anyway, gather stone and build your shit outta stone. Looks decent too.
Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.
I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?
I say this because I assume you’re talking about Steam, and as a service comparible to the Epic Store, users have A TON MORE options, choices, even more autonomy on Steam than on the Epic Store. Reviews, reselling of keys, reselling of cards, infrastructure to host communities, support systems, bug ticket systems, the competitive sales events, etc.
Not saying Valve or Gabe Newell are perfect, not at all - they are profit driven - and Steam as a store and launcher does have it’s own issues.
But as far as I’m concerned the fact that Valve wants to bring commercial videogames to libre open source platforms, something Epic Games is against, is the deciding factor of why I continue to support this behemoth.
With the modern stack and infrastructure of today there is literally no reason not to port games to Linux, unless you want to rely on pervasive, kernel-level DRMs, which are inherently unethical because they take away control from the user and puts it in the hands of a company.
But that’s my reason. People have tons of reasons to use Steam, whereas Epic Store is just an exclusivity portal. Also, it’s launcher so soooo bad. Not just undernourished, but the UX design patterns make no sense - and when you do that job worse than Valve? Oh boy…
And again, technically speaking:
Market dominance ≠ monopoly
Epic Games, Microsoft, Sony and Nintendo keeping certain fan favourite intellectual property on their store front exclusively? Monopoly. Technically.
This headline is clickbait. The actual article was posted in another thread and while I don’t have it available to me right now, the gist was basically that the CEO was just explaining how they had calculated the price of their games based on operational/production costs and average expected entertainment-hours.
Not quite true. Before the ~15th century, the queen moved like the king and the pawns could only move 1 square from their starting square. These changes were made to make the game more exciting and less slow.
That’s just being intellectually dishonest in the opposite direction.
The truth is some things do get worse, some things get better, and in either case, the right thing to do is examine the tangible effects, positive or negative.
Everyone seems to think that games like Doom and Half-Life came out all the time. I remember looking at shareware disks in shops and seeing loads of games that looked like total crap.
For sure! just go to Abandonware and try to go to a specific year to find something. You have to wade through pages of garbo to find something worth playing.
Rollercoaster Tycoon was 1999, so I’ll choose to believe that the “then” era was after the big gaming crash of the 80s. There was still shovelware, but it wasn’t nearly as bad as during the 80s when you’d see mountains and mountains of terrible, non-functioning games. I don’t think anyone really has nostalgia for that period of gaming, but the late 90s to early 2000s really were as close to a golden age as we ever got.
Gaming crash was more of a console thing. One of the arguments was why you should buy a console when you can buy a computer for a bit more and do so much more. Computer games ran through it mostly unfazed.
One of my favorite pastimes as a kid was digging through the “1000s of Games” disc I had that was full of demos, shovelware, Doom mods, and tons of other garbage. Occasionally you’d find a diamond hidden in the turds.
There’s even a Youtuber who does “Shovelware Diggers” as a show and it’s just that! Him and his community riffle around in old shareware collections looking for treasures, which he showcases. (Edit to add: Looked it up and he ended the show after 300 episodes! He still does other retro gaming stuff too. youtube.com/playlist?list=PLCIZNtotF3Xh0dfQjJx8Xc… )
But yeah, most of the content on those discs would have qualified more as viruses than games, if they even ran in the first place!
Nevermind the logos, what even are those titles? All the current ones sound like working titles they forgot to change to something more interesting before release
Bravely Default was the first of its kind, it gets a pass. Considering it started off as yet another spin-off of Final Fantasy, it’s better that they tried to distance themselves from FF because it very much isn
It was definitely a gimmick to go with naming the game after the mechanic. But they’ve definitely gone too far with the others. Octopath and Diofield are at least unique words, though Octopath Traveler is equally as on the nose as Bravely Default, oCtO = 8 bE
There’s no excuse for the other two, Triangle Strategy was literally the working title when the game was announced and then they lazed out and didn’t change it. Meanwhile Various Daylife is an atrocity of a game title.
Can’t talk about the others, but that’s kinda what happened with Triangle Strategy. It was presented as “Project Triangle Strategy” when it was first announced, and the title was officially a working title.
Then it was officially released as “Triangle Strategy”
I think something similar happened with Bravely Default, but not sure about that
Are you sure you're not thinking of Octopath Traveler? That was the first game with that engine and they presented it as a working title when first announced.
Which is absolutely a must if you have a huge library across multiple platforms. How else will I find out if that indie gem in the latest Humble Bundle is already in the library somewhere?
Joking aside, Playnite is especially awesome if you like admiring a collection in gallery view. The “sorting title” feature is exactly what we need in a day and age where publishers don’t give a fuck about proper naming schemes.
They be like:
Game
Game II - Electric Boogaloo
Game 3: Definition of Insanity
Game™, the Return of Shenanigans
Game V; "Definitely the Last One"™
I just want my collection displayed in the proper order, stop that shit!
Playnite is sick. I’ve spent a ton of hours writing my own themes to customize it and set up categories for all of my games. And by that point I don’t even want to play the game I opened it for anymore lol
Heroic is pretty good too. Supports a lot fewer stores than Playnite (only Epic, GOG, and Amazon at the moment), but it doesn’t require any of the original launcher to be installed in order to download and play any games (with a few exceptions, such the the Star Wars games on Epic which still require the original launcher due to some fuckery).
Works on Windows, Linux, and Mac, and on the latter two, will even help you set up and configure Wine automatically in order to run your Windows games.
He will install twitter and have the person tweet as the first internet integration before any testing of that integration, shortly thereafter the person will die.
There was a period of time when a massive influx of shovelware was released. Think stuff like the ET game. No one wanted to buy it, and the industry almost became a bust. Nintendo came in and almost single handedly revived the entire industry by releasing novel, high quality games like donkey kong. This is why Nintendo is a modern household name and why you mostly see atari in museums.
Also the Atari name/trademark/copyright got sold, and mergered about a dozen times. The current owners bear basically no relation to the original game company.
Pretty sure it’s on the devs for making the buggy games though. IIRC, ET is unbeatable without cheating or playing a patched version. It’s far from the only one with problems.
Pretty sure it’s on the devs for making the buggy games though.
“Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas.” - No way in hell anything remotely decent would’ve come out from 35 days of work.
You realize it’s not devs that make those decisions, right? It’s publishers and execs. You know, the guys who make the actual money in all this. Stop blaming devs for stupid exec decisions.
Meh, it depends on which of the issues you're flagging. Games are large for understandable reasons, both technical and practical. The optimization problem is... complicated, and my thoughts on it get really into the weeds, but it's not as simple as people would think. And I'm trying not to pay too much attention to the "can't fix our game" panel, because at best it makes no sense.
The always-online thing is maybe the most controversial, and you'd definitely find the most developers who agree with you on that unconditionally. But also, tons of offline games get made on all types of scopes.
Also, devs stick around for it. They aren’t providing an essential service, like sticking around as a nurse in a poorly run hospital…they are creating a novelty.
They are technical knowledge workers and hold very privileged credentials in western markets.
To be clear I’m not excusing corporate policy and such, but the same way technical engineers at oil companies are complicit in accelerated climate change, devs at shitty companies are complicit in shitty game products.
I never worked for big bad companies but even the “green, progressive” ones wore me down eventually, there just aren’t any companies in the modern world over a certain size that aren’t scummy one way or another. That’s why I only work for myself now.
I almost worked in NGO but it didn’t work out in the end, I could still be curious to check that out at some point.
No, it’s a fucking stupid comparison, man. One thing leads to dead people, the other thing leads to slightly less convenient entertainment software. Can you figure out the rest for yourself? Fuck all the way off with your “questionable orders”.
I expressed how your comparison is stupid. I’m sorry if you perceive that as hostile and think you need to get a point in by making up an equally stupid scenario about my marriage. Obviously I hit a nerve. Can’t say the same about your shitty attempt at an insult.
A developer tells this anecdote from a project from the PS2 era. They showed a pretty late build of the game to their publisher, very few weeks before the game had to be ready to begin the distribution process, and the FPS appeared at a corner of the screen, never quite falling below 30FPS, but often making important jumps. The people from the publishing company said that “Everything about the game looks fine, except for the FPS. 30 FPS is unacceptable, and we cannot publish it if you can’t reach a consistent 60 FPS”.
You don’t need to know much about development to understand that making such a demand weeks before the launch of a medium-sized project is asking the impossible, and so did this dev team. In the end, they changed the function that took the real calculation of the FPS so that it returned a fraction of the difference between 60 and the real FPS, so the next time the publisher took a look at the game, the FPS counter would always show a value between 58 and 60, even though they didn’t have the time to really optimize the game. The publisher didn’t notice the deception and the game was a commercial success.
I don’t know about you, but I get headaches when playing first person games with rapid camera movement if my FPS is too low. I guess that must not be common, based on the votes.
Did you not see the part where it said “PS2 era”? The turning rates of the player/camera in any console first person shooter from those times are downright sluggish by mouse/keyboard standards, but the games were also designed around that slower pace.
Because I didn’t realize there was a critical design difference that allowed 30 FPS to work without causing headaches. I’ve played my fair share of FPS games and have never, ever seen that slow camera behavior anywhere, so how the fuck would I even have any indication that it was present, especially if there was demand for 60 FPS? Lemmy truly is more toxic than Reddit 💀
You’re clearly missing the point and the reason why people are upset with your comments.
They are referencing PS2 games which were slower paced. Low frame rate was not noticable as the game was slower paced. Modern games are mostly higher paced now specifically shooters and so low fps is much more noticable than on slower paced games.
30fps is more than enough for most games. Indie, strategy, puzzle, etc.
I can go down to 30 probably a bit lower as long as it is consistant, that is the most important part.
It can also have a bit to do with me powering through Watch Dogs at 1 fram per second in some parts. You never notice how good 25-30 is until your frames starts camping in the singel digits.
I remember playing Assassins Creed II on pc with a 9500GT and getting sub 20fps constantly to the point I had to wait for character animations to catch up with the dialogue so the next person could talk. Halfway through the game I upgraded to a GTX 560 and was astounded that everything was in sync and oh so smooth. I always remember that when I start getting annoyed I can’t get over 90fps in a game. As long as it’s playable!
It pretty much only makes a difference in FPS games where you’re constantly switching back and forth between crosshairs focus and peripheral vision flick reactions. At 144Hz, motion blur between frames is largely eliminated, so you have more accurate flicks and your vision at the crosshairs is much sharper.
You can’t play racing games if you believe that. I’d far rather play an FPS at 30 than a racing game at 60. Low frame rates can give me motion sickness at high camera speeds.
Tbf these games were made with crtvs in mind and crtvs blurred the edges making things look smoother. They only look so blocky nowadays because newer tvs have better resolution so you can clearly see all the blocky edges.
He always called them crtvs because he thought the “tube” part of cathode ray tube was unnecessary when using the acronym. You know it’s a tube because what else would a cathode ray be in?
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