I’ve written software professionally for two decades and I’m still in awe of the people who used to wring every last drop out of 512kb of memory, a floppy drive and 16 colours on the Amiga 500.
I played some pretty good games on the 48k spectrum back in the day. My first computer was a zx81 with 1k ram, it was a bit challenging to do anything interesting with it - but people still wrote games for the thing.
While true that it’s impressive, now games have to be made to work on variable screen sizes with different input controllers, key mappings, configurations, more operating systems, with more features than ever. It’s an absolute explosion of complexity.
Even making a 2D game for today’s hardware is more difficult than making a 2D game for Gameboy.
Honest question, is that true? It’s my understanding that developing a 2D game today would be a simpler task than for a system from the 90s due to so many improvements in development software.
If you claimed all of them you’ve got some seriously great games in there… Control, Subnautica, Alien Isolation, all the Tomb Raider games, Evil Within…
I don’t have Sims 2, I have Sims 4, but I may have missed Sims 2. My old computer couldn’t open the epic games launcher, so I missed the first six or eight months of games.
The entire BioShock collection, Rogue Legacy, Pathfinder Kingmaker, XCOM 2, Yooka-Laylee and Y-L and the Impossible Lair, Several Warhammer games, Turnip Boy Commits Tax Evasion, Tiny Tina’s Assault on Dragon Keep, Star Wars Squadrons, Bridge Constructor: The Walking Dead, Fallout 1, 2, 3, NV, and Tactics, Guacamelee and Guacamelee 2, Homeworld 1&2 Remastered, KSP, and of course LAWN MOWING SIMULATOR!!!
Edit: I almost forgot PC Building Simulator with the IT Expansion!
There are ways to skip their launcher entirely amd use alternatives. Legendary and heroic launcher for example on Linux, there are probably some on windows as well.
I’m still not referring to DRM. I’m saying Epic is a shitty platform that I hate enough to pay money to avoid. Get some reading comprehension. Further, you’re not even entirely correct.
Their launcher is perfectly acceptable and even requires less inputs to launch games than Steam as the games you’ve installed are listed in the menu on the left that’s always visible. Steam has become a mess that’s full of bloat and useless features that only exist to profit from whales and gambling addicts.
Jesus Christ this hits home. We used to link 4 xbox, from the basement to the 2nd story. My parents, extatic that I was interacting with other people, would order bottomless pizza and soda, and kids WAY outside of my social tier would show up and be nice to me. Then, on Monday, I’d just go back to being the weirdo nerd again…
Hell no! OTHER dudes got to touch Becky’s tit and make out with her in MY bedroom while I was diligently standing overwatch with a sniper rifle on Sidewinder in the living room.
It’s clearly got more potential than it’s currently using right now, game is fun but will almost certainly be better in 3-6 months. No shame in waiting for a finished product, either.
i mean they’ve sold like a million copies, i don’t think they’re going to be hurting for cash any time soon, just pirate it and maybe buy it later if you feel a desire to.
Very rose tinted glasses. I remember horrifying cache corruption bugs that locked you out of certain game areas permanently on that save, random illegal operation exceptions crashing games (no autosave btw), the whole system regularly freezing and needing to be completely restarted, games just inexplicably not working to begin with on a regular basis because of some hardware incompatibility and the internet sucked for finding fixes then and patches weren’t a thing so you were just screwed.
I would say that games not all being written in C and assembly trying to squeeze out every possible performance efficiency with nothing but dev machismo as safeguards is in fact a good thing.
Yes, but they are made by different people and all those bugs have been worked out over time. The people actually making the games are doing so at a higher level with more safeguards and it shows.
Nothing will ever match the feelings when you were young and things were new. It’s easier to accept that than face the constant disappointment trying to recapture it.
Y’all say that, but anytime someone makes even a decent approximation of an Ace Attorney game, I’m out here chasing the high of pointing out contradictions that pin a killer.
I’ve been using zoho notes on my phone for a long time now. It started out really good, but somehow has become so bloated that it’s laggy. It’s PLAIN TEXT. How do you make that lag??
Which one? Obsidian for desktop is 400MB, but it lets you make knowledge trees and includes a zotero extension. Although maybe it doesn’t need to be 400MB.
The name is a bit silly but I love the story behind it.
For the uninformed: When Square was developing FF, the story goes that the company was facing bankruptcy and that this would be their last game. It ended up being a hit and the rest of history.
Supposedly and alternatively, it may have been so named as the designer’s (Hironobu Sakaguchi) last shot in the game industry and he had resolved to stop if it didn’t work.
As interesting as it is, thats actually a common misconception. It wasn’t due to facing bankruptcy and years later Sakaguchi gave a different account from his supposed last effort at making a game.
This Famitsu article details it as such because they hoped it would be abbreviated as FF because it sounded good in Japanese. Their initial name was Fighting Fantasy but that had potential trademark issues, so they settled on Final Fantasy. Apparently they also didn’t care so much about what it was and any words that abbreviated to FF would work.
I like the more recent story as it gives some certainty to the series from the beginning, but I suspect it was a mixture of both Sakaguchis possible last hurrah and wanting a “cool” name.
startrek.website
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