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chatokun, do gaming w Can we solve the mystery?

Everyone of my brothers and sisters game, some even Genshin, and none of them have problems finding partners. Same with most of my friends. Just don’t have a shit personality and people won’t judge you by just one hobby. Oh, we all are into anime/animelike entertainment in one way or another too.

postmateDumbass, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.
FlyingSquid, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.
@FlyingSquid@lemmy.world avatar

I remember when the movie Final Fantasy: The Spirits Within was being claimed by people as an animated movie that was so photorealistic, you wouldn’t even be able to tell you were looking at animated characters.

https://lemmy.world/pictrs/image/9edf1a09-2c63-4b0e-9732-049287798e59.png

doctorcrimson,

TBF it hasn’t gotten much better than that in the 22 years since. Beowolf was cool, though.

https://lemmy.world/pictrs/image/0b19b243-68f8-4f03-b19b-66a43b303c6e.jpeg

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Oh my god! I don’t know anyone else besides me who liked Beowulf!

doctorcrimson,

I saw it in theatres back when those new age 3D glasses came out, it looked really cool.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Yep! Me too! Grendel and his mother were both so cool.

Kolanaki, do gaming w Can we solve the mystery?
!deleted6508 avatar

looks like a blobfish that’s been brought to the surface

Fleur__, do gaming w Can we solve the mystery?
@Fleur__@lemmy.world avatar

There are plenty of fish so why would someone choose you

NostraDavid, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.
@NostraDavid@programming.dev avatar

Here’s a decent impression of the times: i.imgur.com/mAUyo.jpg

But back in the day (2003-ish) we still had amazing things to look forward to:

  • translucency (windows were not see-through)
  • realtime lighting and shadows (shadows were blobs below a model)
  • metallic reflection, and reflections in general (though working mirrors existed since at least Duke Nukem 3D, but those were a hack; copy the room and player model and flip them around to create the effect of a mirror)
  • further viewing distances (though this isn’t a positive, IMO)
  • physics (everything was static - models moved, but did not rotate (much))
  • inverse kinematics

It’s crazy how far we’ve gotten, but view distances spoil everything (IMO), and graphical improvements have slowed down (not stalled, but definitely slowed down) with Ray Tracing becoming wide-spread being the last big graphical improvement (since 2018).

DangedIfYouDid,

Curious to hear more about your stance on view distance because you felt it needed to be mentioned twice.

I can’t imagine anything about increased potential being inherently bad in an of itself, but it does present more opportunities for level designers to fall short by under-utilizing the spaces.

There is a level of charm that came from the compromise forced by technical limitations which pushed a lot of detail into sky boxes and other 2D workarounds to simulate a 3D space. Even so, it was always frustrating when you became aware that those details would only ever be unavailable to explore up close.

thehatfox,
@thehatfox@lemmy.world avatar

Spyro the Dragon launched in 1998, a year and bit after that issue of Next Generation linked. Spurs was one of the first games to make use of varying levels of detail to expand the view distance.

The level design of Spyro took advantage of this to encourage the player to explore the levels with Spyro’s glide jump by making interesting areas of levels in the distance more visible.

The game received a lot of praise at the time for its graphics and gameplay.

thehatfox,
@thehatfox@lemmy.world avatar

M2 EXCLUSIVE! Full specifications of 1997’s hottest new 64 bit game machine

To think what might have been. The M2 would have tough competition against the PlayStation and N64 but it would have been interesting to see what a 3DO successor would have done to the market at the time, especially if 3DO had stuck with the hardware licensing model.

Allero,

And even then it was amazing. Honestly, some games of the era just never lost relevancy, and I play a few myself to this day.

(Picture - Star Wars Jedi Knight: Jedi Academy, 2003, the best lightsaber fighting game of all times)

https://lemmy.today/pictrs/image/aca3cae1-f24a-4fa8-afa9-273be1cd4ad5.jpeg

ColdWater, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.
@ColdWater@lemmy.ca avatar

At least the game is fun and functional, unlike buggy cash grab games nowadays

gullible, do gaming w Can we solve the mystery?

I’ve attempted to play genshin a few times and it seems both predatory and mind-numbingly boring. What’s the appeal?

Lath,

I played it back when it launched and the first bit doesn't/didn't give you the inkling of what's to come.
It eases you in so by the time the game shows its true ugly self, you're already too deep.
But yeah, I too became bored fast. It's just mleh.

PugJesus,
@PugJesus@kbin.social avatar

What’s the appeal?

Fanservice, I think.

HakFoo,

On PC, at least, the controls are very smooth, and the challenge bar is pretty low, so you can fairly relaxingly explore a pretty vast world.

Yes, you can end up insane and bankrupt chasing your favourite husbando, but even that has ceilings, which are pretty well-documented by gacha norms.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

BotW exploration with a really wild combat system. Also has incredible music and interesting worldbuilding. Also has a heap of time wasting bullshit and gotcha.

gmtom,

🤓

gullible,

I muted the game after an hour of anime noises so I have no opinion on the music. I honestly hated the combat, though. It was the worst parts of every combat system I’ve ever encountered, with slow enemy attacks coupled with slow movement and high HP that just made for long, easy slogs. Like master mode on BOTW. I enjoyed the genshin koroks and exploration, though. Those were fun.

Zoomboingding, (edited )
@Zoomboingding@lemmy.world avatar

Your only takeaway should be that Genshin’s music is way better than it has any right to be. Here’s a few of my favorites

Sumeru battle theme
Balladeer fight
Raiden fight
Azhdaha fight
Port Ormos
Teapot

Late game Genshin is anything but slow. Well, and I liked BotW’s Master Mode~

dangblingus,

Weirdos that are attracted to cartoons of underage girls.

fsxylo,

You’re being down voted by anime fans, so rest assured those don’t count.

melroy, do gaming w Can we solve the mystery?
@melroy@kbin.melroy.org avatar

Because this person is gaming behind his (she I think?) desk 24/7. Didnt shower for 2 weeks. And never met anybody in the past 4 months.

BiggestBulb, do gaming w Can we solve the mystery?
@BiggestBulb@kbin.run avatar

At least it's Genshin for only an hour, not 12 like some of the people I've unfortunately met. Also, nothing wrong with 12 as long as you're retired

Then again, how many retirees are playing Genshin? Haha

JaymesRS, do gaming w Can we solve the mystery?

Have we consulted the Judgment of the Oratrice Mechanique d’Analyse Cardinale?

CodexArcanum, do gaming w Can we solve the mystery?
WhiskyTangoFoxtrot, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.

Even back in 1999 we could tell the difference between in-game graphics and pre-rendered cutscenes. Nobody thought that the blocky model shown here was as good as it got.

Buddahriffic, (edited )

But we also knew that those pre-rendered cutscenes took at least a week to render and didn’t think the games themselves would ever look that good.

Edit: after giving it more thought, that should instead be “dreamed of the day gameplay would look that good” because the overall trend was obvious.

thehatfox,
@thehatfox@lemmy.world avatar

Toy Story came out in 1995 but nobody then expected we would have graphics like that in real time for a long time to come. There were claims made at the time comparing the graphical abilities of the PS2 and Xbox generation to films like Toy Story and they were widely derided at that time.

Buddahriffic,

Yeah, marketers doing their usual thing lol.

These days, I often can’t tell if cutscenes are pre-rendered or rendered by the game engine (or another real-time renderer packaged with the game).

Though that some of the old Blizzard cutscenes that impressed me a lot at the time stopped being so impressive even a decade ago. Like the Diablo 2 ones are on the far side of the uncanny valley still, but I remember being awestruck by them back in the day.

dipshit, do gaming w Has also maintained an active playerbase for 1500+ years

Holy hell

half_fry_doctor, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.

At least we were happy back then

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