DangedIfYouDid

@DangedIfYouDid@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

DangedIfYouDid,

Curious to hear more about your stance on view distance because you felt it needed to be mentioned twice.

I can’t imagine anything about increased potential being inherently bad in an of itself, but it does present more opportunities for level designers to fall short by under-utilizing the spaces.

There is a level of charm that came from the compromise forced by technical limitations which pushed a lot of detail into sky boxes and other 2D workarounds to simulate a 3D space. Even so, it was always frustrating when you became aware that those details would only ever be unavailable to explore up close.

DangedIfYouDid,

The weather effects and condensation on Samus’s visor in Metroid Prime had this same feeling. It’s been quite a while since such minor graphical details in a game held me in such awe.

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