It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.
They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.
What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.
I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.
If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.
It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous
the combined powers of Microsoft’s 22k-strong Gaming Division have to be denuded to the tune of 1,900 human beings. That amounts to about 8% of the division.
So… my comment was removed…now we can’t tell scam artists who are peddling literal fake news to “shut the fuck up” here without our comments (that multiple people agreed with here) without getting culled?
I understand about not being toxic towards other’s here but this was directed at the ponce making that statement
Was it the hate campaign that made any of your associated address with the company were never a place you were at? Was it them who used unpaid interns to mod and build the game, then left them out to dry with no support when the hate for the state of the game came in?
The Last of Us 2 absolutely had a hate campaign long before it released, it was review bombed within minutes of release
This game had everything on its side. All the youtuber who covered it the months before release were like “it seems too good to be true, but if it’s true it’ll be great”. Everyone wanted it to be good, everyone wanted it to succeed
It wasn’t her it was Abby, because she was buff they claimed she was trans. Then there was a sex scene with Abby and man and they claimed is was an unskipable gay male sex scene (it was skipable, btw, and it was hetero sex, but she’s got biceps)
Can't help but feel some distaste for the idea that a mandatory gay sex scene is grounds for boycott, while most of them don't mind a mandatory straight sex scene in an M-rated game.
I have my issues with TLoU2 but that one really brought the chuds out of the woodwork.
They take any presence of minorities as part of an agenda to, uh, I don’t know what exactly. They always screech about an agenda but I don’t think even they know what the agenda is supposed to be about.
In summary, the writer says the game indeed sucked and it was not caused by racist hate coming from random bloggers, whom by the way they never named. That dev can continue to go fuck itself into bankruptcy.
I think even the more compelling games I've played used fast travel...Not as an excuse to reduce exposure to a tedious world, but to respect a gamer's time! I prefer fast travel to hubs and allowing me to make a short journey to wherever my next objective is. No Man's Sky has my favorite system for fast travel: Teleportation Portals which you can use to create a network of fast travel spots. It makes exploring previously settled planets a lot easier but still encourages the player to explore their unique universe. It's limited, but in an elegant way which I find to be pleasing.
I can only think of one game that made travel boring: Skyrim. The main reason is that once you've experienced one random event...You've seen them all as there's no flavor to those random on the road events. Fast Travel to any point on the map was designed to hide the blandness of Skyrim.
Even Hideaki must realize that travelling the same road repeatedly will become dull because one can only pack so many random events in a game...I hope that he makes for an option to even avoid that level of tedium in the extremely late/post-game. Else his game will become the very thing he's critiquing.
It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).
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