This is a great game. They’ve managed to pull off a roguelike citybuilder; a genre combination that one would think would not work. Great visuals and atmosphere too.
I didn’t think I would like it because I like colony sims and city builders where I’m just playing the same map for extended periods, but I gave it a try on game pass and ended up playing hundreds of hours. It’s something special.
It really is special. I initially tried it out because I liked the aesthetic and the map setup/setting; small fantasy colony surrounded by impenetrable forest in a post-apocalyptic world. I was really skeptical about the roguelike x citybuilder hybrid as I like long city-builder sessions with huge maps and elaborate city designs, but they pulled it off perfectly.
I have 100+ hours. I did stop playing after the one of the early access builds made some changes that undermined by core strategy, but that’s a personal thing. Really need to try out the DLC and start from scratch.
I’m in like the opposite camp… But I’ve never been able to get past the initial learning curve of the game. Something has never clicked with this one for me
It also runs quite well and looks great on medium and low settings. I can run it on high on my 2060 quite easily, but I don’t feel like I need to cause the artstyle works so well.
Might not be a big deal for others, but I love when games look good while taking very little computer resources.
I had an intense love affair with this one earlier in the year that fizzled out quickly once the credits rolled. Solid game, but the only thing that keeps it from being in my collection of 1000-hour games is that it’s a little too dense for my taste. Keeping track of what builds what (and which build I had currently unlocked) was taking up a smidge more brain power than I’d like once the difficulty started demanding it. By the end I’d started layering in how to evaluate cornerstones, the best way to do trade, map modifiers, and it became too much. Ironically, I’d probably get to a level of comfort just by putting more time into the game but it’ll just feel like work.
Looks like it was October, so I’m guessing after? The production controls did help once I figured them out but I realized once I was digging through the UI every time I was making a building or cornerstone decision I wasn’t getting into the flow state I wanted.
Just picked this one up since it was cheap.and I’ve been wanting to play a village management game in a while. Holy crap this game is amazing. I spent 6 hours on it un the first day alone. I love how the roguelike format keeps it always engaging and direct, without meandering about trying to figure out what I want to do. It has clear goals, needs to be met, and multiple ways to reach those goals. I usually like playing RTS games in short bursts of Skirmishes, and this feels very similar. Trying different strategies with different buildings and terrains.
I was also looking at Timberborn (funny how both games have postapocalyptic sentient beavers) and Farthest Frontier, but I think I’ll be busy with AtS for a while until I get to try those two. And I’ll never need to even consider giving Ubisoft my money for Anno ever again.
I absolutely loved AtS but couldn’t get past the tutorial in Timbertown… Felt too janky but it’s in early access so I guess I’ll give it another shot when they smooth things out for release.
Is there a way to play without having to give wine/beer to your colonists?
I bought this game day 1 cause I LOVE the concept, but as a personal rule I stay away from all things alcohol. Even the virtual concept of handing out beer felt awful. Had to drop the game eventually.
If anyone knows wether its possible to win a round without touching the virtual drink, please let me know. Good town building games are so damn rare :(
It’s possible to win a round without producing any. You might get some as a random drop. Alcohol and it’s production buildings will also pop up as a takable option and by not taking it ever the game will be harder. Meaning the game will punish you by being harder for ignoring it. You can also forbid your colonists from drinking it except in some very rare scenarios where you could just abandon a run/town. So basically you can avoid it but it’s always gonna be in your face. Feel free to ask if you want more info :)
I usually don’t advertise my personal aversion to alcohol specifically because I’m not interested in getting backlash for it like you did. It would be understandable backlash if you were being judgmental about those who do drink, but you were not doing that, so it just feels plain bad to see that people downvoted you for your innocent question. I like to keep it out of my life too, and I do the same in games when I can, so you’re not alone.
Great game. First got recommended it here (I saw the game before but didn’t really pay much attention to it) and I love it so much. I’ve always stayed away from city builders cause I feel like they turn into something I don’t really care for as the game goes on, but the short scale rogue lite nature of this works incredibly well for me.
I really like that settlements are inherently temporary and that the game throws a lot of wrenches at me. It’s a good reminder to try and strive for flexibility rather than optimization. Settlements don’t have to be perfect (and likely won’t be), they just have to work well enough to get to the next.
They’ve also added a ton of content and quality of life stuff since I last played a few patches ago. The UI still has some issues, but auto loading saved production limits and the overlay keys for buildings and workers make it so much easier to see what’s going on at a macro level.
Tip for new players: after you get your bearing in game (maybe 1 or 2 settlements), take some time to just go through and check out the overlays. You can easily do stuff like move workers around or see and adjust recipes of all buildings on your map at once. I only just found those options and it’s a godsend compared to menu diving.
Yeah it seems like it will be a great game and best wishes to the Dev but it’s like giving an award to a demo. Why don’t we just give all the awards to Star Citizen then since they have promised us it will be the best everything once it releases.
This is what I was wondering. Was the genre that quiet this year? Manor Lords isn’t just early access, it’s early early access. So many outright unfinished systems.
Seriously this sentiment is old as hell. This comic is old as hell.
The BioWare of today is not the one that made the original Baldur’s Gate. Shit, it’s not even the BioWare that made the original Dragon Age.
They’ve been a hollowed out shell chasing whatever “AAA” style sells the most for a long time now. If Baldur’s Gate 3 had come out before Witcher 3, you can bet your ass Veilguard would look and play a hell of a lot more like BG3, because it’s painfully clear they did everything they could to crib the speed of the combat in Witcher 3, which was the hot shit when they started development. Similar to how Inquisition was chasing the Open World fad. If Baldurs Gate 3 had been the hot shit when they began development? Veilguard would have played like that instead.
It is what it is, and this has been this way since at least Dragon Age 2/Mass Effect 2.
They’re just so risk-adverse. It’s the same as Andromeda, and Ubisoft is another great example. They’re so worried about getting the most players that they’re afraid to take risks. What if players don’t like this, what if the audience is smaller? Everything is done by committee and it becomes a fairly flat game.
The Witcher games have all had terrible combat, just getting slightly better each game. The folklore and universe are really what sells the Witcher games. Though the first one was still real bad.
I hated the combat in Witcher 3. The combat in Veilguard does not feel the same to me, so if it is biting the Witcher, it also improved it. I get they were probably chasing trends, but Veilguard is a solid action game. The author clearly has a bias to CRPGs, and a soft spot for Origins (as do I), but that does not make Veilguard a bad game. Just different
Did they? Mass Effect and Dragon Age began under EA, which a lot of people would argue are pretty good.
Also, what does EA do, that’s so bad? As far as I know, they’re really hands-off, so they don’t really meddle in the development, like what we’ve heard from Bobby Kotick.
Before EA, Bioware’s RPGs had some personality and took risks trying new shit. Since Mass Effect, they’ve been especially formulaic, toned down, and sanitized for a larger audience.
EA makes good looking, (usually) well polished games meant to appeal to as wide of an audience as possible, and when you have spent years playing games with a distinct style you can very easily see this shift once EA acquires a studio. Either you’re never going to see those games again, or they will become the most watered-down, generic version of the studio’s greatest IPs.
The one thing I can recall where it was known that EA had little to no involvement in development of one of their own games was when DICE made the first Mirror’s Edge. It was merely a AA game and the execs didn’t think much about it one way or the other during development; and then it became a huge hit so they started getting involved with the sequel. Which was shit.
when you have spent years playing games with a distinct style you can very easily see this shift once EA acquires a studio
Like I said, what does EA do exactly in these cases? People from Bioware themselves said that EA doesn’t interfere with them, and they’re making their own choices:
Are you familiar with the US foreign policy proposed by Theodore Roosevelt? “speak softly and carry a big stick”
EA may speak softly, but they carry a big stick. Bioware has clearly catered to EA, intentional or not, and their games have suffered from it.
Mirrors Edge was not a success either, btw.
DICE marketing director Martin Frain initially projected Mirror’s Edge to sell a total of three million units be sold across all platforms.[56] According to Electronic Arts, the PlayStation 3 and Xbox 360 versions had combined sold over one million units by February 2009.[57] In October 2010, a court document pertaining to the legal conflict between Electronic Arts and Edge Games revealed that Mirror’s Edge had sold over two million units, with over 750,000 of those units having been sold in North America.[58] EA revealed the game had sold around 2.5 million units by June 2013.[59]
It took them 5 years to reach their initial projected sales, and that’s after combining every available edition. That’s a commercial failure.
They did still chase it with followup games, btw.
This was followed by Mirror’s Edge 2D, a browser game adaptation by The Fancy Pants Adventures developer Brad Borne.[41] A prequel to the game, also titled Mirror’s Edge, was released for mobile devices in 2010.[42]
Catalyst was going to be included, as it was shown at E3 in 2013 and 2014. And delay, delay, delay, all the way into 2016. Catalyst was quite literally EA chasing the money, because Mirrors Edge has only really gotten recognition long after its release – in terms of sales, and it’s availability on Steam really helped solidify it’s presence as a cult classic. The game of course was received well, it just didn’t sell (not much marketing and it’s not a game of the era, so to say, it is not an action heavy shooter game). So now after 8 years of letting this IP rot in development hell they said oh we can add some MTX and make another one, hm, let’s make it open world that’s what gamers like these days. It was actually decided in 2015 that it would be open world, since that wasn’t seen in any of the 2014 promotional. So 1 short year, since June 2016 is the games release.
Nah, I enjoyed parts of Catalyst but it’s a shell of its original. Dying Light and Ghostrunner are almost closer spiritual successors in regards to expanding on mechanics. The gameplay was the same but without any actual dynamics (gunplay wasn’t great in ME but it breaks up and gives variety), the writing was predictable and just really not that great, and that leaves new additions… Which you just avoid because it’s an open world and you only have running tools at your disposal. The mechanics of the game are horrible as well, inputs get dropped all the time it’s a huge problem. There’s just so little about the game that’s designed well, which is insane, because the game still accomplishes scratching the itch of Mirrors Edge, just very poorly.
No, what made Mirrors Edge great was the passion. It was a tight knitted and mechanically rewarding. These levels so carefully designed. Catalyst’s paths do not have the same care, they are just rushed together and it shows during the gameplay and how one path flows and the others are just ways you can go. There’s no depth and attention.
The developers freedom to pursue that passion was the very same thing that allowed Bioware to create the games they wanted to make (and like Bad Company 2’s story with DICE before dropping it entirely for multiplayer only).
BF3 may be a fine game, and 4, but you surely understand that they are copy pasted formulas that explicitly are not impassioned. What made Bad Company beloved was its improvements over the previous iteration along with its differentiation from MW2, on top of having a fair single player story. What made Mirrors Edge beloved was its direction and its gameplay. For both of these, these IP’s to EA became no more than how many zeroes they can generate. It’s a pattern with EA, from Mass Effect to Need for Speed to sports games to Battlefield. Once you have a formula you wait for it to be profitable to sell it again.
Mirrors Edge was received well but sold poorly. They tried to profit on some spinoffs, failed, 4 years later sort of began development and turned Catalyst into another open world microtransaction game without any of the heart that made Mirrors Edge work. Battlefield was mediocrely received until it did something better than CoD, then they focused on repeating that over and over, leading to BF3 and 4 and 2042, with the only “unique” Battlefield even available now being Battlefield One. Before Battlefield, it was Medal of Honor.
EA is a plight. I don’t know how you can say it’s not that bad and shift blame to the developers, that their games are their decisions. It’s just unequivocally untrue. Of course Bioware doesn’t have execs breathing down their necks, the execs are selling the game Bioware pitches to them - Mass Effect now with MTX. In that interview they literally even say, “EA wants to buy a company to do something well, if they ruin Bioware then they won’t get money. We make the games we want to make. They give input absolutely but we make our game.” Oh, and he mentions games, Shadow Realms, which never even came out because it was cancelled in 2015. And this is a video from 2013, so it may not have even been 2 years before this video with the timestamp you like is literally proving the point of the person asking the question (Q: Will Bioware be affected by EA’s acquisition; A: No, Bioware makes the games we want to make, EA wants money, EA gives input, Bioware makes the games we want to make) 2 years later, EA: Yeah, you can’t make that.
All that aside, I’m not really sure what the point of the video is supposed to prove… These people don’t even work there anymore if I remember right (head Bioware all jumped ship, no? I may be misremembering)? EA has the big stick. If you devs don’t follow them, you won’t be a dev at EA anymore. The devs at EA are inherently trapped because you cannot expect your game to be made unless it is within the expectations of the publisher, and thus you see the problem. When you pitch to EA, your creative work is already compromised. You think Bioware made the game they wanted to make with Andromeda? Anthem? Psh, Shadow Realms?
EA bought Bioware in 2007/8. EA killed Bioware in under 10 years and is now playing with its corpse. Literally 5 years after the acquisition is this video, the game of which he’s referencing 2 years later is cancelled and 2 more after that Andromeda releases. I really, really think you have mischaracterized EA and their relationship with their studios. EA is very hands off, yes. But they speak softly to you. And they carry a big stick.
You, too, would compromise your passion when working for this studio. It is actually impossible not to, by design.
I lived near EA’s SF studio for many years, that’s really honestly the main reason I even bothered to reply with something this lengthy. I know many former devs part of studios both made with and acquired by EA. It’s insane, they would be a great company to work for in so many ways. But their business practices ruin all of that. The last 20 years of EA being awful are true, just because you can point to BF2BC and say how could they be bad, you can also point to Madden Fifa and SWBF2. EA perfected this practice of seeping out the creatives from the studios long, long before Bioware was bought out.
You are pretty much just rambling, so I don’t really know what you want to say sometimes.
I never said EA was good, I only ever doubted how EA supposedly just kills their game studios. From all the evidence I’ve seen, they are pretty hands-off with studios like Bioware or DICE, so a lot falls on the devs themselves, if the games are subpar.
You mentioned Anthem, like if that was the game Bioware wanted. No it wasn’t, because apparently the most fun part of the game, the flying, was a suggestion from an EA exec.
Then for Mass Effect Andromeda, EA offered to delay the game again, before it’s release, but Bioware didn’t want to. Why? Must have been EAs big stick. That game also doesn’t have MTX
How is EA chasing money with Mirrors Edge, if they make a sequel, when it took years to barely make money? I’d say that’s the exact opposite. The game also has no MTX.
The point of the video I linked is that the people from Bioware actually say EA doesn’t dictate what kind of games they have to make. Bioware makes what they want. Even if this video is already 10 years old or if the people don’t work there anymore, why would this change? The only reason I could see this change, if the games just continue to underperform constantly, like what’s happening with Bungie at the moment.
Why do you think EA was the reason for cancelling Shadow Realms, pretty far into development? Do you know something others don’t? Don’t just say it’s obvious, because it’s EA.
You also mention how EA destroys or all the passion or creativity from their dev studios, but how are they doing that? You never explain that part, although you make it seem very obvious.
I think the reason why a bunch of these studios that were bought either go under or release sub-par games is much more simple, and it’s not directly EAs fault. After they are bought, management leaves, because they just got tons of money, or they might have a contract, which says they must stay for a few years, but after that they’ll leave anyway. Now there’s nobody left who made the original games, so the studio declines. It’s not like EA can do something against this, unless they make the devs sign some kind of slave contract, where they can never leave the game studio.
Bioware cancelled Shadow Realms because Mass Effect and Star Wars MMO was more profitable.
"Today I’m sharing some important news about Shadow Realms and our BioWare Austin studio. We’ve made the decision to not move forward with development of Shadow Realms. We fully recognize that this news is disappointing to some of our fans, so I want to explain more behind this decision.
"While the team did amazing work on the game concept and we got lots of great feedback from our fans at events and through other game testing, right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond. We’ve got an incredibly talented team here at the Austin studio, and they are excited and already deep on new projects within the BioWare family, ones that will make some great BioWare games even better.
"These include additional ongoing enhancements to the award-winning Dragon Age: Inquisition, as well as the next game in the Mass Effect series and other new IP. But the biggest focus for our team in BioWare Austin will be on Star Wars™: The Old Republic™. As every Star Wars™ fan knows, this is a massive year in the Star Wars universe. We have some great plans for expanding this epic game this year, and look forward to sharing the news about those plans with our players in the coming weeks.
Read between the lines. EA canned it so the studio would give us Andromeda and more Old Republic. Oh but sure, “it wasn’t EA’s decision”.
Maybe Bioware just wasn’t happy with the game, it happens all the time. Bioware also cancelled two games in 2013, looks like they were just doing a lot. So, possibly they were just stretched too thin with all those different projects. The founders also left Bioware shortly after Mass Effect 3. Who knows if they were the driving force behind the game, and after they left it didn’t really go anywhere.
There are tons of different explanations, but of course it’s all EAs fault. From what I’ve read, working for EA is actually really great, and people seem to love it. That doesn’t really gel with the soul-sucking image you try to paint. In the early 2000s they were actually garbage, with the whole EA spouse thing, but they have apparently massively improved since then.
Also, while this isn’t really evidence for anything, we’ve had actual stories that some publishers forced some type of game on a developer, like Redfall or possibly Fallout 76. Personally, I just think stories like these can’t stay hidden forever and will eventually make it out into the open, like the Anthem flying stuff.
It definitely could be, it just seems like there’s a pattern of fallen leaves surrounding EA. Also, EA is great to work for, that’s why they are so bad. I know that sounds silly, but I mean that in the sense of they offer the developers so much and all the dev needs to do is add a little MTX here and there.
Then all they need to do is do it again, but maybe follow something that’s trending. Then see if maybe the full game could be cut into pieces, to sell as DLC. Then see if you can implement more MTX, maybe this time add some smoke effects that you can pay to change the color of.
That said to your point, NFS Heat has MTX that were so bad and hated that EA again like with SWBF2 got the message and didn’t include MTX in Unbound. I wouldn’t really actually mind them too much in a way but it’s also somewhat more of a core aspect to the game that having it is just so… Odd.
But that’s the thing about EA. Why did it happen again. Why didn’t they keep the message they got the first time from SWBF2. Or Andromeda with $100 payment options for a lootbox system to get you to spend more.
These were all before Heat released, and EA still was fine with doing it again.
And don’t even get me started on The Sims. They have broken and killed so many copies of sims games for people that there are cracks specifically to circumvent patches. They don’t want people playing older games so they delist them, release a patch to break it (I’m not even joking, The Sims Medieval), and the user has to move on or never the game they paid for again. It’s cruel.
So maybe a tree is just a tree. Or maybe it’s a pattern that’s ebbs and flows and EA toes the line of what they can get away with nickel and dimeing players before they throw a fit, all while leaving studios to rot while the IP they bring to EA is marionetted every 8 years, 3 if it sells well.
Not only does this behavior always return, but it encourages other companies to follow suit – and moreso when you learn that all these executives just swap between companies and EA owned 20% of Ubisoft for a edit:decade wasn’t deleted before I posted 6 years ('04-'10).
So those are some examples of what EA does, and I’m critical because they are good to work for, and their force in the gaming industry should not be the monolith of MTX but the big stick that delivers AAA games instead of junk that destroys a developers vision and standing with the gaming community while we beg for EA to get it through their thick skulls that games are better when you put passion into them. Anthem having flying be the best part of the game suggested by EA is like the bare minimum of what a leading studio should be accomplishing.
One last point that should indicate EA’s behavior is how they treated Star Wars games. When the mouse was breathing down their neck, they came out with Star Wars Squadrons without a single hint of microtransactions. The mouse was so peeved from the SWBF2 that EA wouldn’t dare add MTX.
And yet they don’t give that respect to their small studios. Bioware doesn’t get that pass. Dice doesn’t get that pass. Respawn doesn’t get that pass.
Destroyed Sim City franchise, made The Sims 4 a DLC hellhole, made Mass Effect 3’s shitty ending, maybe the mishandling of Battlefield 2042 and Battlefield 5?
Other things I could think of is releasing Origin and pulling their games from the Steam store. Other than that, I don’t really follow gaming news enough to list more, nor know enough to determine if everything I already listed are caused by EA.
I guess if a game is bad, it’s EA’s fault, but if it’s good, it’s all because of the dev.
What about Mass Effect 1 and 2, EA had already bought Bioware at that point. What about other Battlefield games? People always rave about Bad Company 2 or maybe 3 and 4, but how come EA only chose to interfere after 20 years?
So, one thing that’s funny is the one instance that popped into my head was when an EA exec actually recommended a feature that ended up making Anthem better (but also possibly worse?). There’s a famous story of how they were requested to add flying to the game, which added tons and tons of work and a good portion of dev time. But arguably was the best part of anthem. Unfortunately, they were unable to salvage it as we saw.
the absolute shitshow every Battlefield has been since they were purchased by EA
That would mean basically no good games for almost 20 years, which I can’t believe. Even Bad Company 2, BF3 and 4, apparently beloved games in the franchise, are terrible?
Look, I barely play EA games, I just think that they aren’t the sole or even major reason a bunch of their dev teams have turned to shit.
Nuance is lost. Simplistic narratives are everywhere - and there’s nothing simpler than blaming the big boogeyman for everything. I’m not saying that they haven’t made mistakes and aren’t to blame for a great many things, but not every time and everywhere for everything.
Why does the text in the post start halfway through the text in the link?
People sometimes do this to call attention to the part of an article that they found most interesting.
Kind of annoying to have to click the damned link if the text can just be in the body of the post.
Re-posting the entire body of a copyrighted work is sometimes considered bad form. Some forums ban it outright. Even where it’s not illegal or banned, not everyone likes to do it.
Kind of annoying to have to click the damned link if the text can just be in the body of the post. What, do you work for PC gamer?
no offense but why are you on a link aggregator (and a clone of Reddit in particular) if you’re averse to clicking links? that’s literally the point of this form of social media: emphasis on sharing interesting links from other places, with the expectation that you’ll follow them.
in any case we strongly discourage the practice of copying the entire article because it’s technically copyright infringement, we generally expect people to actually engage with what’s posted instead of drive-by commenting, and it’s just generally bad form to rob writers of attention and click-throughs for their work.
I dropped out with Origins, which was kind of painful because I really hate not finishing a series (Mass Effect in this case). But that of course was just the last straw after all the bullshit EA pulled and all the studios & franchises they destroyed over the decades. I don't even think they could ever redeem themselves at this point, not that they even make any effort to do so anyway. EA is just a rotten company and the epitome of all that is wrong within the gaming industry.
I can’t say this for the author since they seemed to have finished the game, but Veilguard starts real rough, but got really fun to play. The story isn’t anything to write home about, but it suits the more action oriented combat well. I get it is not the DA CRPG everyone seemed to want, but it is a damn fun 3rd person action game. Besides, we still have Baldurs Gate 3.
Agreed on all points. I decided to do a full series playthrough after I finished, and aside from how action oriented the combat is, it really reminds me of DA2. It feels more like you’re playing the character of Rook, just like how you’re playing the character of Hawke. You don’t really have “evil” options, and are more railroaded because why the fuck would Varric recruit someone to be his number 2 that has evil tendencies? You’re not a blank slate nobody like your character in 1 and 3.
My biggest complaint is it feels like a lot of your companions don’t really talk to you that much. You get to know 1 part about them and that’s it, we needed more dialogue with them!
I have not quite finished the game, but I did go through and do as many companion quests as possible, and they felt kinda drip fed. Probably just less developed than the main quest, which is a shame.
Yes exactly! I did every available side/companion quest that was available before progressing the main story, and when I ran out I’d do one main story quest and then back to side quests.
Previous games it felt like you got to do more things with each companion. This one there’s like one story each, and they’ll barely talk to you about anything else on the rare occasions you can talk to them.
I’ve been playing it and enjoying it. It could be better. Most games could. I had kind of low expectations, honestly. I’m glad it’s a single player game with no live-service and no season-pass. I’ll probably play it a second time. Runs kind of like crap, so I might play it again in the distant future where I have better hardware.
I imagine a lot of internet duds are mad about how there’s a queer subplot, but they can go fuck themselves. Unfortunately, this creates a problem where if some random guy is bashing it I have to try to suss out if they’re really just mad about queer stuff. It’s hard to tell. And because we’re all just emotional idiots, some people might be mad about the queer stuff and not realize it, and the words that come out of their mouth will be “boring characters”.
But also a lot of their games have problems. Mass Effect 3’s ending is so bad it has its own wikipedia page.
I think this is an important and distinctive point to be made, and I think it needs some background.
Who else remembers when EA won The Consumerists “Worst Company in America” two years running?
Well, I remember, but I also remember that EA actually placed the blame for winning Worst Company on something else entirely, and we have to be honest with ourselves and question whether this sentiment was real and we ignored it to our detriment.
This is part of what EA CEO Peter Moore had to say when EA won “Worst Company” a second year in a row:
In the past year, we have received thousands of emails and postcards protesting against EA for allowing players to create LGBT characters in our games. This week, we’re seeing posts on conservative web sites urging people to protest our LGBT policy by voting EA the Worst Company in America.
I remember at the time thinking this was pure deflection. Now I’m not so sure.
I mean, they won the awards in 2012 and 2013 and then Gamergate happened in 2014/2015. Seems pretty tied together, to me.
pcgamer.com
Najstarsze