pcgamer.com

Glide, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.

SPOOSER,

I played VR and had a blast. It was usually the ones that were mounted to the ceiling at a mall arcades. I could play no big deal for hours. My brother in law got a vr headset for Christmas and I tried to use it and got unbelievably sick after 20 minutes of playing it.

I played super hot, some moving zombie game, and that plank game on thw vr headsets at mall arcades with no problem moving around, twisting, and moving fast. I played a stationary puzzle game on my bil’s. I dont know what causes the sickness but it was veey bad on his unit. I womder if the suspension at the mall arcades made the difference, rather than having a free roaming headset.

Piemanding,

Heard somewhere that it can get worse if you try to power through the nausea and sickness. Like your body remembers that it made you sick before and wants to actively avoid going through that experience again. So if you start feeling sick, especially when you first start out, stop playing.

Katana314,

That’s just it; the first-time experience is so critical in every game, and often every console.

The systems that needed users to follow 30 steps to set them up, or try them 8 times until they could avoid nausea, often failed.

Convenience is important.

rambaroo,

Lol, I have better things to do with my time than training to play shovelware video games.

ChexMax,

Since you’re asking for anecdotes: my VR headset consistently made me sick following 30 min to an hour at the absolute max. I still played dozens of times for short spurts, but it never got better for me.

Glide,

I kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.

kadu, do games w Could we see an Intel Meteor Lake powered PC handheld? 'It's really just up to the OEMs'
@kadu@lemmy.world avatar

I hope so, a duopoly isn’t exactly good but it’s better than a single viable player.

And it’s not like AMD is perfect: their APUs had several issues that Valve and open source contributors had to fix on their own.

Vilian,

what issues?

curiousaur, do games w CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience'

I’ve been waiting for it to get to this point to even buy it.

sugar_in_your_tea, (edited )

Same. Maybe I’ll get it once 2.0 launches. Maybe. I’ll wait for reviews.

optissima,
@optissima@lemmy.world avatar

Wait for them to iron out whatever kinks again, wait for 2.1/2.02

notaviking, do games w Stacked 3D cache is coming to Intel CPUs, and gamers should be excited (should we?)

Imagine a ±6GHz CPU with 3D cache. Now we just have to wait for LTT to fuckup the graphs

Kolanaki, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email
!deleted6508 avatar

He’s said that way before 2020, also. Publicly. It seems that has not changed. Most in that kind of position would come to the same conclusions of buying up the competition and making money off their products. It’s cheaper, it’s easier, you already get the infrastructure and customer base, etc. What capitalist wouldn’t try to go that route?

Whirlybird,

Exactly. He’d be a terrible exec if he didn’t want to.

cdipierr, do games w Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights

The timing on these comments reads to me like: “I sure am sad EA made us dilute Dragon Age into a third-person action game and chase trends, now that BG3 proved CRPGs can still sell”.

Though TBF, the genre went on life support for a reason. It will be interesting to see if we get more CRPG mainstream hits going forward.

Kichae,

Not just that CRPGs can sell, but "Man, look at how much success they're having with our CRPG franchise!"

ZOSTED,

I’m loving BG3, but DA is honestly not that far off the mark. It’s missing crunchy, turn-based combat, and the sprawling story, but they probably have the tech and writing chops to pull that off, too.

cdipierr,

I believe 2008 Bioware had the chops for it, Post-Anthem Bioware gives me such doubt. I think EA has made it impossible for them to make a game like that again.

Corkyskog, (edited )
@Corkyskog@sh.itjust.works avatar

Why did the genre go on life support? I have been missing a couch co-op game since the days of PS2, my wife and I used to love playing together. Speaking of old RPGs, anyone know if there are any plans to reboot Champions of Norath? That used to be our favorite game.

I also get confused by all these RPG prefixes, probably too old. In my day I would walk into the gamestop or Babbages and just say “got any new good RPG games” then they would point me to one of the Final Fantasy games, and then I would say “actually I mean, do you have any new hack and slash RPG games?” Then they would say “no, but you can pre-order Call of Duty” and then I would rifle through the bargain bin, and then leave. Good times.

Which means I have essentially been asking for Baldurs Gate 3 for 18 years now (Champions 2 was released in 2005, a year after BG2).

cdipierr,

The golden age isometric RPGs (BG1 & 2, NN, Fallout, etc) were dubbed Computer RPGs, because the idea of translating a pen & paper roleplaying game to the computer was novel. But as the 2000’s marched forward and 3D graphics became an expectation - and video game budgets ballooned - simulation and writing took a backseat to visual spectacle, action gameplay, and set-pieces. Niche CRPGs became too expensive to be worth the risk, leading to KOTOR, Fallout 3, Mass Effect, etc; which would have more mass appeal.

As Larian has been showing, the ability to pack all that story and character moments, and present it with a cinematic look and feel is becoming increasingly possible (with years of hard work). Larian and Obisidian have been whetting everyone’s appetites for the CRPG format, and now BG3 seems to be reaping the rewards.

I found a nifty little video discussing the rise, fall and rebirth of CRPGs if you want some more info: The CRPG Revival: DnD to Baldur’s Gate 3

umulu, do games w Payday 3 developer drops Denuvo from the game before it's even out
@umulu@lemmy.world avatar

Alright!

As soon as I saw they would be using denuvo I said to myself “nope! Fuck this game”

Hope they keep their promises

lemick24, do games w I've played the Star Trek game of my dreams, and it's a grand strategy game

I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.

atlasraven31,

I always wait a few months for early patches.

lemick24,

You’re wise and I should follow your lead. Will I, though… sigh

atlasraven31,

You can play Star Trek Armada 2 while you wait…

PersnickityPenguin, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

How is this any different than No Man’s Sky?

xantoxis,

Wayyyyyyyyyyyyyyyyyy fewer planets.

LaChaleurDeLaNuit,

I think they meant in terms of disappointment

whitewall,
RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

Hello Games put a lot of effort into giving NMS a plethora of free updates over the course of years to make good on their promises.

We all know damn well Bethesda isn’t gonna do shit except a couple of over-priced half-baked DLCs.

justastranger,

HG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.

steakmeout,

That just isn’t true.

Gullible,
rikudou, do games w RuneScape developer firefights desperately as new battle pass leads to player revolt and review bombing: 'They've gone too far down the rabbit hole'
@rikudou@lemmings.world avatar

TL;DR They included battle passes to a game you already have to pay for monthly. People didn’t like it. They went the classic corporate route of empty phrases while including a subtle poke at the people who now boycott it, which made them like it even less (seriously, did this ever de-escalate things?).

zaph,

a subtle poke at the people who now boycott it

How to ensure they don’t come back even if you manage to fix the original issue.

jon, do gaming w Overwatch 2 director opens up about having the worst-reviewed game on Steam: 'Being review-bombed isn't a fun experience'
@jon@kbin.social avatar

Evidently playing the game isn't a fun experience either, Aaron.

snooggums,
@snooggums@kbin.social avatar

Playing the matches is fun, since it is just Overwatch. Literally the same gameplay as Overwatch, but with 5 per team instead of 6.

In between is an assault of micro transaction manipulation bullshit that ruins the experience. PvE is hidden behind a paywall, except for the free stuff that is a retread of the seasonal PvE from Overwatch. I know this because I gave it some hours to see if it was as bad as people were saying.

People hate it because it was supposed to be an improvement but instead it was just another attempt to bleed the players dry. It might be the only game I have reviewed negatively on steam because the monetization really is that bad that it ruins the whole game.

CaptainBasculin, do gaming w Thousands of players flood into Team Fortress 2 Classified, the free 'TF2 Classic' mod that just launched on Steam

I was really sceptical of VIP gamemode because it sucked om TF Classic but it is executed very well.

LodeMike,

Did they change something?

definitemaybe,

I loved hunted. I’d almost exclusively play 24/7 hunted servers. I loved that game mode so much.

I can’t wait to play it again with this mod.

ArmoredThirteen, do games w Over 50% of game developers now think generative AI is bad for the industry, a dramatic increase from just 2 years ago: 'I'd rather quit the industry than use generative AI'

I’m working towards starting my own indie studio. Games are made for people to experience people emotions and it takes a person to be able to understand them in a way that can be accurately conveyed. When I make my studio there will be no generative AI, not in the product not in development. Probably there is a way to use it to streamline some stuff and I’d argue it’s difficult but possible to use it ethically but why the fuck would I want a computer to do my art for me? Why would I want to rob myself or my team of the opportunity to express themselves to other humans?

I made an AI generated cupcake recipe a while back. It was fine, it covered the bases, ratios were more or less correct, if someone were to give me one I’d eat it and not complain. But it was a technically correct cupcake not a good cupcake. It had no love, you could tell it had no love. People joke about that but it’s a real thing there’s something extra humans can do that AI can’t yet and maybe never will be able to, or not in a way humans relate with well. We’ve known how to make games with no love for a while now, that’s capitalism, but AI let’s us freeze dry the love out of everything at scale and the companies behind them are telling us that’s a good thing. Fuck that I’m not buying into it. I don’t make games for money, I barely make games for other people, tbh it isn’t even that fun most the time, I make games because it’s what makes the most sense to me for self expression. Games are what I know how to pour the most love into and an AI won’t help me with that.

Blaiz0r,

Good luck hiring developers that won’t code with AI.

ArmoredThirteen,

I am a programmer and I do not use AI, I’m going to school with some programmers who also do not use AI (some do some don’t). I don’t need luck to find like minded people.

mnemonicmonkeys,

I write code for 80-90% of my job. Fuck using AI for code.

MotoAsh,

rofl

bridgeenjoyer,

Heck yeah!! Make sure you post here when its started!

Baggie, do games w Valheim player keeps building Dollar Generals despite friend begging them to stop: 'I do not want to play Valheim with Greg anymore'

This is the best article I’ve seen in a while

AlexanderTheDead, do games w Bully Online, the ambitious mod that brought multiplayer and more to Rockstar's classic school sim, shuts down a month after launch: 'This was not something we wanted'

what would you even do in online bully? Roleplay as pretentious teenagers? Sounds even more cringe than GTA and Red Dead RP, which is difficult to accomplish.

And to clarify, I’ve spent most of my life RPing so the call came from inside the house.

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