And I’ve started avoiding thumb sticks in portables because my old retro controllers with (non-hall effect) thumb sticks now have so much control drift that the D-pad is also unusable.
(While my retro controllers and systems that just had D-pads are still fine.)
With something like a Deck you can at least swap them.
I feel for more retro oriented stuff I'd prefer some sort of gamepad attachment for phones. If that breaks or wears out at least I don't have to replace the whole device.
Valve makes infinitely more money off of store fees selling other people’s games. Why would they want to make a fraction developing a single game when they can go after Android’s 30% cut?
The thing is, Valve works mostly as a collective with mostly flat structure. So there can’t be a higher up ordering people around to make HL3. The whole team needs to believe in it.
Hmm something about this has me fantasizing about a phone sized deck. But considering Valves development of VR and this development, I think they are going to tap into the android based VR dev pool for porting titles to an official Android on Steam platform.
Proton technically isn’t emulation, but it’s pretty crazy that the device basically doesn’t have anything natively built for it, everything is translated emulated. It took that much effort to break Microsoft’s PC gaming monopoly.
Regardless of what the website says, waydroid isn’t an emulator by any meaningful definition.
It’s a container that runs on top of your regular linux kernel (with some very cool desktop integration features), java/kotlin applications run as natively as they’d run on your phone.
Sadly that’s mostly true, but that may have more to do with devs lack of experience with Linux in general. Often they would have to outsource the port to Aspyr or another team.
In the end you are still at the mercy of their shareholders and their core mission of EEE over end-user empowerment. Every thing they build is designed with lock-in and obfuscation to protect themselves.
Still pisses me off, this was one of the reasons I updated and they half-assed the implemenation then said they’re killing it because no one is using it… no shit no one is using it, you hid it it behind the Amazon App (that no one uses) in the MS Store (that no one uses) and layers of docs for sideloading.
It’s been around in one form or another since the Windows Phone 10 days, it was a weird beta that would sometimes work and required a lot of faffing about.
Uhh… for their steam deck I’d think 😂 not that it’d be a primarily mobile gaming device, but no reason not to put your mobile games on it if you like them
While I welcome Android games on Steam, a part of me is repulsed by how Android game devs treat their customers; in-game ads, horrendous amount of mtx, p2w. Not saying that Steam games don’t suffer mtx but it’s way lesser.
We need a dedicated Green Light with Dev guidelines for Android games. Or at least a separate store section for them. I really don’t want to get flooded by low-effort mobile games.
I mean you could say the Steam Deck is “just KDE on Arch”.
The difference is how they implement it and what it’s used for. This could be huge for “apps” on the Steam Deck, for example. Or it could be a quirky experiment or feature nobody uses. Time will tell.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.
don’t know where you got that idea, but 16gb of ddr3 can be gotten easily for $30, as where 16gb of ddr5 is going to run you $100 minimum (talking retail prices, obv)
I think there is a difference (like you said) between you picking up 2 sticks of remaining DDR3 stock and a console manufacturer sourcing it for their new console.
notebookcheck.net
Gorące