TBF, even if they’re a shit company to their consumers it’s kind of funny for them to point out they still make boatloads of money while keeping employees since it makes others look bad.
“Efficiency” is smoke-blowing bull for the sake of putting a few more pennies in shareholder stocks. Stable profits are far more sustainable and better for the real economy (where real people spend real money) than infinite growth since having a regular paycheck allows people to continue buying things.
Nintendo, the company that makes gamers pay them $500 for a new console every 4 years, and then $80 for a new skin of the exact same game every 2 years, and calls it innovations and consumer friendliness.
Nintendo is a fuckwad company. Gamers are just gaslit cause they like a character that Nintendo owns the copyright to.
Using years and hundreds of dollars is not min/maxing precision. That's a stupid excuse for something you should own up because your made up numbers detract from your point. If the numbers don't matter then this shouldn't make your argument look ridiculous.
Nintendo, the company that makes gamers pay them $5000 for a new console every year, and then $800 for a new skin of the exact same game every month, and calls it innovations and consumer friendliness.
You can't just make up numbers and expect to have reasonable argument. By making up numbers you're just opening yourself up to criticism (which it seems you can't take) even if the actual point you're making is right.
Using years and hundreds of dollars is not min/maxing precision. That’s a stupid excuse for something you should own up because your made up numbers detract from your point. If the numbers don’t matter then this shouldn’t make your argument look ridiculous.
Counterpoint: you understood my point, literally just as well as if I had looked up the right numbers and adjusted them for inflation.
Nitpicking is not the same thing as conversing. Grow the fuck up.
You’re also not having a random conversation on the street, this information is just a quick search away. By making up numbers and creating a bigger issue when existing issues are already strong enough of an argument, you hurt your own credibility and attacking people for pointing that out is even worse.
Your numbers are so far off as to be meaningless. If the real numbers are half that, and you compare to their competitors, then it’s an entirely different story. The numbers you provide are completely integral to your argument, and your numbers being so wrong means you’re just complaining about nothing.
I understood your point because we're on the same side and I took a generous interpretation of what you said. Now that I've taken a really critical look I have no fucking idea what you were trying to say because the numbers make no sense.
If I correct your 500 and 4 years, your statement becomes "Nintendo sold their consoles at industry pricie for the average console lifecycle". Oh the horror, Nintendo does what every other console seller does. And the part about selling a reskinned game at full price every 2 years? If I'm being generous I'd say you're talking about BOTW and TOTK. But that's not 2 years and it's not a reskin and your argument implies multiple games but I can barely come up with one.
Your entire comment could've been only the second part and it would've been just as informative as what you actually wrote. That's how worthless your fucked up numbers have made the point.
If I correct your 500 and 4 years, your statement becomes “Nintendo sold their consoles at industry pricie for the average console lifecycle”. Oh the horror, Nintendo does what every other console seller does
No, Nintendo historically produces under powered consoles and overcharges for them so they can make a profit on every console from day 1. That is not what the other console makers do.
And the part about selling a reskinned game at full price every 2 years? If I’m being generous I’d say you’re talking about BOTW and TOTK. But that’s not 2 years and it’s not a reskin and your argument implies multiple games but I can barely come up with one.
Here’s the thing. You’re not arguing against their point you’re arguing about the specific figures not being entirely accurate.
Watching you two go feral over specificity doesn’t convince anyone of anything, it just makes people hostile to talking to you because now they feel they have to hedge everything, because if not you’ll reply with
“You’re*”
And ignore the whole argument they made. Nobody wants to engage with that level of nitpicking pedantry.
Being right isn’t always worth it, because you put the other person in defense mode, show you don’t care about the spirit of the argument as much as the letter, and essentially insult the person in the process.
You’re right, you’re just shit at conversational strategy. Enjoy the fights. That’s all you’re having.
i HATE nintendo, they literally FORCE GAMERS to pay $500,000,000,000,000 dollars for a NEW CONSOLE every month, and then they have the audacity to RELEASE VIDEOGAMES which cost $100,00,000,000 ultra dollars without any care for innovation. just last week they released donkey kong bananza which is a clear RESKIN of far cry 4
nintendon’twheeze is a stupid ass company, GAMERS are just GASLIGHT because they enjoy things
::: spoiler note Please do not seriously reply to this. It’s 2am and I think I’m going insane.
… Or look up the lifecyle of most of their products. The support is a whole lot longer than four years.
They have no micro transactions and the games are finished when released. Yes, they have their bad side too. So does Sony and Microsoft. There are no good guys in business. Just less bad.
But the beauty is, vote with your wallet. If you don’t like it, don’t buy it
I think undercover was the last true NFS. Fast cars. High speed feeling. Tuning. Cops. Over the top grippy handling at times. Then it turned into cow dung with occasional decent ones but they never got the sense of speed or the fun worlds right for me again.
I genuinely think we need a “Stop Killing Games” like movement to resurrect old games, but with a more public-domain approach.
As in remaking games like NFS, Command & Conquer, Freedom Fighter or Earth-2150 but make the assets public domain so that others can pick up & add things to the setting
I wouldn’t know how to fix the series so that it’d sell. Same as burnout. The arcade open world racing game with a sterile storyline is dominated by Forza Horizon. Cop chases don’t seem to spark excitement like before the PS3 era. The last couple of NFS games, I played abit and even though they’re about street racing, didn’t feel very grungy, youthful angst and peacocking, like I’d expect street racing to be
Street racing doesn’t seem to spark excitement like the pre-PS3 era. I’m thinking every game after NFS Carbon hasn’t been able to capture any sense of mystique of street racing and that just may be that street racing isn’t culturally significant anymore. Fast and the Furious isn’t about street racing anymore
With Forza Motorsport seemingly on the way out, there’s room for a multiplatform Gran Turismo competitor. Something that’s gamepad centric rather than wheel. Seems just as hard to resonate with gamers as these other racing games though
The only way to possibly save the series is for EA to sell it off to another company but I highly doubt that they would do that. They will just let it sit till the next console releases and make a half assed game full of micro transactions and then blame the fans when it doesn’t sell good.
I am biased, but an Underground 3 (with no MTX) with a well written storyline but with lots additional open world gameplay would be a return to form for NFS.
I tried to play through Unbound and I couldn’t deal with the writing. It was “hello fellow kids” to me which I feel has been a worsening problem with video game writing since Borderlands 2. Even worse with it feels to me like video game writing really tried to moralize moral grey’s or bad behavior or make characters not just people that want to go fast, make money, feel cool, getting in trouble with the law for going an incredibly dangerous for anyone in your vicinity speed disobeying traffic signals, probably associated with organized crime and just trying to survive but in over their head because their only skills really are just cars, …, they’re actually people just trying to express themselves and find community of deep down kind and good people
Also I felt like I was playing rich/sheltered kids ideas of street racing and people that live in the night. Way too idealistic. Should be way more cutthroat, emotional burnouts just trying to go fast as their happy/thrill place. The sheltered/rich kids fantasy comes to mind when games try to make living among graffiti and gangs as like living among street art and community health organizations. It’s the digital nomad view of local (underground) cultures and the digital nomad view of the old guy in the club as a really cool dude rather than probably a bit of a creep and probably very immature and irresponsible
I played it recently (after not having played any NFS in like 15 years since I’ve come to hate AAA slop), and I thought it was really fun! The driving dynamics especially, and I was surprised to see so many different cars and so much customisation possible.
Not perfect of course, the music is utter garbage (to my ears) and it could have been more polished, but I definitely didn’t expect I’d play for 30 hours. They were on the right track.
I only played them at friends. Was the races started from a menu instead of driving around in the city to find races? Or was it the car feeling and handling that was different?
Mostly the former. You got a better variety of courses rather than Paradise reusing a lot of the same pieces of something that distinctly looked like only one city, and a menu was just a quicker way to get in and out of the part of the game you wanted to play.
Ok, personally I liked going around in the city but I understand why you didn’t enjoy Paradise as much as Takedown and Revenge. Too bad that they changed the concept of the series. Didn’t EA change Need for speed to open-world some years earlier with Underground 2? They could have kept one of the series as races started from a menu.
An open world MMO racing game with a map that has roadworks that change the layout, on a weekly basis. Cops that do crackdowns on certain makes of cars, Carjackers trying to steal your ride, an ever evolving racing scene, weather events… give me a career mode where pushing my luck and teasing the cops too much costs me real progress. New songs in the radio every month, new events, new storylines and new arcs.
E.A could absolutely put it together and it could be great. But they would microtransaction the hell out of it, P2W, monetise the arse out of it and make it terrible. Because EA
You mean like NFS World? I was a closed beta tester. While it was a P2W system (buy powerups, etc) it wasn’t ruined by it, and if you could beat a nfs game you can do just fine in World.
I only played for the first year or so - and haven’t played the 3rd party rebirths - but World had potential. And EA killed it, like the dumbasses they are.
Nfs 3 hot pursuit was amazing. I found out that if you drove below speed limit the cops wouldnt come after you. Was hilarious watching them go after opponents instead of me
I thought the same until I played Heat a couple of years ago. Heat is solid and definitely reminds you of the golden age of NFS with Underground and Most Wanted.
Love the game, but hate the soundtrack with passion. Its full of mumble rap, auto-tune and weird electronic shit, which was popuilar at time. (apologies if someone likes it). I just couldt listen to it for more than 10 min.
I agree. This style of handling is common in newer NFS games and probably what I miss the most from the older games. I particularly dislike the grip-vs-drift upgrades, especially since drift is mostly “press X to drift”.
That being said, I did find some cars fun to drive in once they’re tuned a little, and I liked that different cars could have significantly different feel, which unfortunately can’t be said about all NFS games, especially the newer ones.
Hard disagree. I’m still in my starter car in Heat because the physics are 110% garbage. A stock 240 should not be able to pull off drifts like it has 800+ more hp than it has, or the fact that it forces a drift when you merely want to take a standard corner. In street tires. In a standard circuit/sprint race. Or how it’s tied to online servers, thus when the servers freak out, your single player event kicks you off. Or how there are objects that retain their lowest LOD no matter how close you are, or how long you wait. That’s just off the top of my head, it’s been a while.
I got the ‘premium’ or whatever version for $1.25 on steam a couple years ago. I played the 10 hour demo before that, reviewing it blind for a friend and then revisiting it 6 months later, each for a few hours. ‘surely, it’s been a couple years, they must have fixed it some’. Nope, not even a bit. I want my $1.25 back.
Shit, I think Unbound is a decent upgrade from Heat. And I don’t particularly like Unbound, so that’s kind of both a complement and an insult at once. The bar was so low it was touching the floor, it could have only gotten worse with DRM that opens a backdoor to my machine or something. I spent $10 for Unbound, and I don’t want my $10 back for that installment (I mean I’ll take it if they are offering but), so… Heat is baaaaad. Unbound is meh, but meh beats the hell out of baaaaad.
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