notebookcheck.net

Anafabula, do games w Valve rumored to be working on Android emulator for Steam
@Anafabula@discuss.tchncs.de avatar

Valve throwing some money/developer time at Waydroid would be awesome

offspec,

As far as I understand that’s exactly what’s been happening behind the scenes.

bitfucker,

Proton is throwing money at wine IIRC

Anafabula,
@Anafabula@discuss.tchncs.de avatar

Yes, that’s what I meant. I hope they do something similar for waydroid.

ms_lane,

That’d be great, since it’s basically broken as-is.

lustyargonian, do games w Valve rumored to be working on Android emulator for Steam

SteamDeck, emulate everything.*

  • Proton technically isn’t emulation, but it’s pretty crazy that the device basically doesn’t have anything natively built for it, everything is translated emulated. It took that much effort to break Microsoft’s PC gaming monopoly.
chunkystyles,

The Deck is what have me the confidence to move to Linux on desktop. I wouldn’t have switched if not for Valve.

Persi,

Regardless of what the website says, waydroid isn’t an emulator by any meaningful definition.

It’s a container that runs on top of your regular linux kernel (with some very cool desktop integration features), java/kotlin applications run as natively as they’d run on your phone.

chunkystyles,

That’s interesting. I didn’t know that. I tried working with Waydroid once on Bazzite on an older desktop of mine and didn’t get terribly far with it.

WeLoveCastingSpellz, (edited )

translation is kind of native though. It is almost like porting a winfows app to linux in real time, on the fly. It is pretty cool

lustyargonian,

Yeah it’s pretty cool. Sometimes the translation can even beat native performance.

FreeLikeGNU,

Sadly that’s mostly true, but that may have more to do with devs lack of experience with Linux in general. Often they would have to outsource the port to Aspyr or another team.

FreeLikeGNU, do games w Valve rumored to be working on Android emulator for Steam

Hmm something about this has me fantasizing about a phone sized deck. But considering Valves development of VR and this development, I think they are going to tap into the android based VR dev pool for porting titles to an official Android on Steam platform.

Zozano, do games w Valve rumored to be working on Android emulator for Steam
@Zozano@lemy.lol avatar

Valve rumoured to be working on your mother’s pussy

Viking_Hippie,

Confirmed. They were two spots ahead of me in the line.

Tattorack,
@Tattorack@lemmy.world avatar

You saying my mom’s pussy is open source?

Zozano,
@Zozano@lemy.lol avatar

Not just OSS.

FOSS

swab148,
@swab148@lemm.ee avatar

Well at least I know they won’t get her pregnant, because I already have a sibling

IllIIllIllIIIIl, (edited ) do games w Valve rumored to be working on Android emulator for Steam

deleted_by_author

  • Loading...
  • chronicledmonocle,

    I mean you could say the Steam Deck is “just KDE on Arch”.

    The difference is how they implement it and what it’s used for. This could be huge for “apps” on the Steam Deck, for example. Or it could be a quirky experiment or feature nobody uses. Time will tell.

    GammaGames, (edited ) do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

    Here we go again with the rumors 🙃 the worst part of the Nintendo console lifecycle

    That being said, DLSS would be awesome on something like the switch

    MossyFeathers,

    I doubt the rumors are true, but DLAA sounds cool (AI-driven anti-aliasing).

    GammaGames,

    A Nintendo console with anti-aliasing in first party games would be revolutionary lol

    bright_side_,

    I mean Pikmin 4 has AA

    Dominic,

    Pikmin 4 is built on Unreal Engine, so it’s already something of a unicorn in Nintendo’s library.

    bright_side_,

    It is not common, true but yoshis crafted world is another ue example. It might get more common

    red,

    I just wonder whether they want to use DLSS for more FPS on the handheld or whether it’s simply their future way to upscale from the native handheld resolution to 4K when docked.

    Surely DLSS would be very taxing on the battery life, but it would be great to improve the docked experience which is often rather bad (stuttering, etc.) with the old Switch.

    GammaGames, (edited )

    Personally, I only want it in the dock. Handheld doesn’t have to be that high res but it would be really nice to have in TV mode

    Lojcs,

    Why should it be very taxing for the battery? Docked or not it ultimately decreases the amount of work the gpu has to do.

    kratoz29,
    @kratoz29@lemm.ee avatar

    I don’t remember how the rumours of the Switch OLED were… but I guess some were funny.

    ursakhiin,

    I heard it will have a flux capacitor. I can’t wait to get it on the freeway!

    sim_,

    Why is it the worst part? If you hate rumors, just scroll past.

    MossyFeathers, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

    Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn’t an edgy teenager. Dlss, Ray tracing, etc is still too new for them.

    ninjan,

    More importantly too battery draining. I can’t imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.

    alehel,

    Nintendo never really did complicated. Can’t imagine them doing a battery warning with features you can turn on/off.

    red,

    I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.

    Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.

    Hypx,
    @Hypx@kbin.social avatar

    It just needs to be a Steam Deck w/nVidia hardware instead.

    SnipingNinja,

    Performance wise they may get there, but that’s not what makes the steam deck stand out.

    MossyFeathers,

    Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn’t thought about is that with the OG Switch using Nvidia’s tegra, it’s entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.

    dudewitbow, (edited )

    Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)

    Perfide,

    Raytracing, no chance just from a performance standpoint even if it “supports” it, but DLSS is a given. If anything, I’m worried they’ll end up relying on DLSS to get games “playable”, just like what’s happening on PC.

    red,

    I bet the Switch 2’s SoC will include a GPU based on Ampere or newer, which means RTX 3000 series capabilities which. Nvidia Tegra Orin from 2019 already included that much.

    Of course it will be very likely more limited than even a 3060 mobile chip, but it could include both RT and DLSS 3.5 if they wanted to. I doubt they use RT but DLSS would make a lot of sense.

    SomethingBurger,

    Why not? The N64 and GameCube were both more powerful than their era’s PlayStation.

    MossyFeathers,

    While that is true, the Wii, Wii U, and Switch have all been less powerful than their Microsoft and Sony counterparts.

    HellAwaits,

    And yet their third party support sucks. hmm wonder why

    Never_Sm1le,
    @Never_Sm1le@lemdro.id avatar

    Good hardware sold bad, bad hardware sold good. Easy choice really

    shapesandstuff,

    I mean ram means fairly little in terms of raw power

    hypelightfly,

    Having more RAM than the series S doesn't translate to "having hardware with some oomph". The series S is memory starved. 10GB was a small amount even when it launched.

    briongloid,
    @briongloid@aussie.zone avatar

    The Steam Deck already has +6GB more RAM.

    niisyth,

    This got a hearty chuckle out of me. Thank You

    Kbin_space_program,

    Stable internet servers, to me, is probably the single most important thing.

    The lack of those is the primary reason all of their online league attempts are failing, despite the games themselves being perfect for leagues.

    Blackmist,

    DLSS or the AMD knock-off would actually be pretty good for them.

    RT is kind of pointless in low end hardware though.

    Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.

    SnipingNinja,

    It should be DLSS if they stay with Nvidia, which they seem to be based on the rumors.

    gaytswiftfan, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

    in typical nintendo fashion the bar for hardware is on the floor

    t3rmit3, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

    “8gb of DDR3!”

    lowleveldata,

    DDR3 rams are more expensive than other options at this point

    t3rmit3,

    don’t know where you got that idea, but 16gb of ddr3 can be gotten easily for $30, as where 16gb of ddr5 is going to run you $100 minimum (talking retail prices, obv)

    lowleveldata,

    Really? Where I live I can’t really get DDR3 rams anymore

    Lojcs,

    Just looked up the cheapest new 16G options in Turkey

    • Ddr3: 1195₺ ~ $44
    • Ddr4: 837₺ ~ $31
    • Ddr5: 1179₺ ~ $44

    Ddr5 is cheaper than you think

    b9chomps,
    @b9chomps@beehaw.org avatar

    I think there is a difference (like you said) between you picking up 2 sticks of remaining DDR3 stock and a console manufacturer sourcing it for their new console.

    jordanlund, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S
    !deleted7836 avatar

    Low bar. :) The Xbox One X has more RAM than the Xbox Series S.

    hypelightfly,

    So does the Steam Deck and some phones.

    jordanlund,
    !deleted7836 avatar

    More shocking is the speed of the RAM involved.

    Xbox Series S
    8 GB running at 224 GB/s
    2 GB at 56 GB/s

    By comparison:

    Xbox Series X
    16 GB @ 560 GB/s

    PS5
    16 GB @ 448 GB/s

    Xbox One X
    12 GB @ 326.4 GB/s

    Steam Deck
    16 GB @ 88 GB/s

    Switch
    4 GB @ 25.6 GB/s

    hypelightfly,

    You're highlighting the slower 2GB but in reality that's not used by games in the first place. They're relegated to the 8GB which is significantly faster.

    The Steam Deck has essentially 2x the available memory but it's much slower. The point being "having more RAM" isn't some amazing feat. It really depends on all the involved specs. Even amount/bandwidth isn't enough. GDDR has much higher bandwidth than DDR or LPDDR but it's also higher latency. It's tuned for graphics, not system RAM depending on the work load one can be faster than the other.

    jordanlund,
    !deleted7836 avatar

    If it had 10 GB at the higher speed it would still be hamstrung, but not as badly as it is with 8 GB and 2 GB that’s essentially unusable except for maybe UI overlays.

    hypelightfly, (edited )

    The 2 is mostly used by the OS. Yes, it would be better if it was all faster but it still wouldn't be used by the GPU as it's segmented.

    It's all moot to my original point though. Having more RAM isn't some miracle or a sign it will be faster.

    jordanlund,
    !deleted7836 avatar

    More shocking is the speed of the RAM involved.

    Xbox Series S
    8 GB running at 224 GB/s
    2 GB at 56 GB/s

    By comparison:

    Xbox Series X
    16 GB @ 560 GB/s

    PS5
    16 GB @ 448 GB/s

    Xbox One X
    12 GB @ 326.4 GB/s

    Steam Deck
    16 GB @ 88 GB/s

    Switch
    4 GB @ 25.6 GB/s

    narc0tic_bird,

    The Series X also has two speed tiers. 10 GB @ 560 GB/s, and 6 GB at 336 GB/s.

    Dominic,

    That 25.6 GB/s memory bandwidth is apparently the Switch’s bottleneck.

    Renacles, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

    It really should, the Series S is already looking dead and we are only at the beginning of the console lifecycle.

    Poggervania, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S
    @Poggervania@kbin.social avatar

    More RAM doesn’t really mean anything in gaming performance. It helps, but a faster CPU and GPU with a good whack of VRAM is gonna help more.

    Primarily0617,

    arguably RAM matters the most

    gpu and cpu you can just downgrade the quality, but at a certain point everything has to fit into memory

    e.g., baldur's gate 3 literally couldn't be properly ported to the S because of a RAM limitation

    Poggervania,
    @Poggervania@kbin.social avatar

    Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.

    dom,

    There is a point where more ram doesnt help and maybe that’s what you are thinking of. It’s more “must be this tall to ride” from my understanding

    EddoWagt,

    Also, textures, usually they don’t really cost performance and absolutely change the visuals of a game, but can be massively limited by a lack of ram

    HellAwaits,

    not even remotely true.

    crmsnbleyd,
    @crmsnbleyd@sopuli.xyz avatar

    Consoles have shared RAM between CPU and GPU, more RAM is more VRAM

    Never_Sm1le,
    @Never_Sm1le@lemdro.id avatar

    You are thinking from pc pov. PS3 is perhaps the last major home console that have dedicated ram and vram, maybe 3ds had it on the handheld front

    narc0tic_bird,

    Not sure about 3DS, but the PlayStation Vita had 128 MB of VRAM in addition to the 512 MB of system RAM.

    darkghosthunter, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

    One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.

    Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.

    So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • test1
  • sport
  • Blogi
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny