I mean you could say the Steam Deck is “just KDE on Arch”.
The difference is how they implement it and what it’s used for. This could be huge for “apps” on the Steam Deck, for example. Or it could be a quirky experiment or feature nobody uses. Time will tell.
These reviews never do a great job talking about UI/UX and that’s literally the only thing I care about until they get the steam deck OS or Microsoft actually enters the space with a Windows version.
With it, you can use your Xbox controller to move around the screen and type.
Does that mean you couldn’t before? Seriously people were playing around on a handheld that couldn’t even type?
Button accelerators are also available; these include the X button for backspace and the Y button for the spacebar.
WTF!? Isn’t that standard also?
For better movement patterns, the keyboard keys are aligned vertically."
Does this even make a difference?
In any case, the title is bullshit, it should be that will make windows handhelds close to typing on consoles which sucks. Typing on the Deck is a completely different experience, one that can’t be replicated in any of these handhelds because they lack the hardware to do so.
And I’ve started avoiding thumb sticks in portables because my old retro controllers with (non-hall effect) thumb sticks now have so much control drift that the D-pad is also unusable.
(While my retro controllers and systems that just had D-pads are still fine.)
With something like a Deck you can at least swap them.
I feel for more retro oriented stuff I'd prefer some sort of gamepad attachment for phones. If that breaks or wears out at least I don't have to replace the whole device.
Valve makes infinitely more money off of store fees selling other people’s games. Why would they want to make a fraction developing a single game when they can go after Android’s 30% cut?
The thing is, Valve works mostly as a collective with mostly flat structure. So there can’t be a higher up ordering people around to make HL3. The whole team needs to believe in it.
Will we ever see an official HTPC ISO release? I’m currently running Chimera and liking it so far, but wouldn’t be against dropping it if something 1st party comes along.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
There are probably some games that this would work well for, but I’m not sure that it’d be a great replacement the way a physical thumb keyboard is for texting or the like.
Most present-day games that I can think of that I play use the keyboard as a grid of buttons. They expect to have your hand over the thing – often the left hand, with the right on the mouse – to let you be able to push multiple buttons quickly.
I’m not usually doing much text entry, which is what I’d expect a thumb keyboard to work well with.
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