It does, however, make me REALLY want Valve to add official third party library support. I have thousands of games on GOG and hundreds on Epic. I don't need them to officially support all of them, but at least I need a better approach to integrating them than fiddling with Heroic or Lutris in desktop mode.
No. Gamers are largely playing on Switch. And PS5, sometimes.
The residual amount of people playing on PC are annoyed by fiddling, with very rare exceptions.
Hell, I fiddle. I've been known to fiddle in my day. And I'm here complaining about the fiddling. I'm a representative of extreme tolerance to fiddling and I'm annoyed.
I like fiddling. Sometimes i fiddle and then never actually use what I was fiddling with once it’s working. But even I would gladly welcome not needing to fiddle at all.
I went nuts with retro restores and collecting in the 2010s. Now it’s just a bunch of shit in my bedroom that annoys my wife. It’s nice to have it all though. Here recently I’ve been using my Genesis 6 button arcade stick on the Steam deck and playing classic mortal kombat. I hardly ever have to buy hardware because I have everything that was made between 1980 and 2005.
It’s like the kid in me who only got two games per console and had to borrow the rest or rent them just exploded. I have a game shelf that my 12 year old self would sit before and cry. I don’t have time for any of it which would make him cry some more.
The thing is, I play a ton of retro games, but I mostly mediate that through RetroAchievements. Since they keep adding new games and have leaderboards and so on it's a great way to have something to follow to help you prioritize your time, instead of standing in front of a wall of boxes paralyzed between replaying Sonic 2 or trying some obscure thing you got seven times in bundles.
But I still love having original hardware in working order plugged into a CRT. It's just almost an archeological pursuit. A shrine to what all these repurposed games I play on modern hardware used to actually look like. And it's fun to fiddle with them for maintenance.
I feel you there. It’s funny, you described me last night exactly and I played about 10 minutes of sonic 2 haha. Everything is plugged into an old Apple color monitor. I love that thing and I’ve had it all my life.
I’m gonna check that out. I had never heard of it.
PC represents more than half of the market at this point, which we’ve seen in investor reports from the likes of Ubisoft and Capcom, even if many PC players are annoyed by fiddling.
Not true. Or very incomplete, at least. By the newest reports the market is 49% mobile, 28% console and 23% PC, but that's by revenue, not player counts.
See, if you wanted to torture stats to shoo me away, you should have gone by the market share of GOG, which is quite small. Technically by the numbers they'd be smarter to prioritize getting Roblox and Fortnite working first.
I definitely don’t consider mobile to be the same market, for what you must find to be obvious reasons. I’m not sure where GOG comes into this discussion at all.
I swear, online contrarians don't even bother to read what they respond to now.
GOG comes into play because you're arguing about the necessity of Steam offering third party store support in SteamOS game mode. Welcome back to the conversation you're actually having.
In an online forum, where you can write a paragraph, the replies you get may or may not pertain to the entire conversation and instead only one part of it. I responded only to the size of the market used to fiddling, and that’s the conversation you and I were having. However, you seem like an extremely unpleasant person, or maybe someone who just had a bad day, so I’m not interested in continuing that conversation.
It really isn't mandatory. I applaud the walking away. My day is average to decent, honestly.
And no, you're making excuses. This isn't Twitter, it's well threaded. I expect you to understand what you're replying to. Especially if you butt in two posts from the start of the thread.
I guess it depends on what you're using? I'm on Fedia and this is very readable. Good indenting and color coding and stuff. Some real 90s forum energy to it.
Yeah, there are a bunch of alternatives. I don't even think it's as much of a problem on Desktop Linux, where having Steam and Heroic/Lutris going at the same time isn't a big deal.
But all the hoops to integrate other launchers inside Steam Game Mode and the friction in trying to use them reliably in that environment are just not mainstream viable or functional. As long as that works the way it currently does I'll default my handleds to autobooting into Windows Big Picture instead.
Which, by the way, is totally a thing you can do. People always act like there's a much bigger gap than there actually is between those two options. You mostly only lose the well integrated display and power controls, which may be a bigger or smaller deal depending on what your Windows handheld uses instead.
I 100% agree with you on your first 2 paragraphs. I really love my Deck, but God damn is it annoying getting things like Battle.net, GOG, and/or Epic games working inside of it in Game Mode sometimes.
Apps like NonSteamLaunchers or Heroic help a lot, but they don’t always work smoothly. Like I had the itch to try out WoW again this week after not playing for numerous years (I’d heard War Within was really good). Getting battle.net installed and working within Game Mode was a major pain in the ass. I’d done it a few months ago for Diablo 4 without much headache, but somehow when I tried launching BNet last night, it wouldn’t. NonSteamLauncher’s BNet integrator also wasn’t working for whatever reason. So I had to do a few workarounds before I got one that worked.
It’s scenarios like that where I truly wish Valve would try harder to work with companies like Epic or Blizzard to get better native integration. I know Epic is a competitor, but really it’d be beneficial for both companies to have good integration between each other. I’m much more inclined to buy games on Epic if I can easily play them on my Deck, and I’m more lore inclined to stay within Steam’s ecosystem if I’m not constantly encountering these annoying obstacles. It will likely never happen, but I can dream
As for your last paragraph, are you referring to wiping your Deck and just installing Windows? I’ve been hesitant to do that due to how often I use the sleep mode function in games. I’ve tried using sleep mode on my desktop PC like that when I can’t save a game and I need to stop to do other stuff, and it’s really hit or miss if a game will resume without issue after waking. Have you had any problems? Also, how is your battery life impacted? The Deck has crazy good battery life, and I attribute a lot of that to how efficient the underlying OS is with power management, but maybe I’m wrong. Also, do you have issues with drivers? The APU on the Deck is a custom AMD chipset, but have people ported the drivers for it over to Windows now?
Oh, no, I'm talking about Windows native handhelds, which may be getting SteamOS support in the future, as per the original post.
I think a lot of people (reviewers included, weirdly) assume that you need to navigate those with a mouse replacement every time, so you get a lot of complaints about how bad using Windows without a mouse is compared to Steam OS on Game Mode. But you can absolutely set up Steam to a) autolaunch on boot, and b) launch straight into Big Picture mode. At that point once you unlock your Windows handheld you're straight in the Steam fullscreen mode interface and can do everything (within Steam) with a controller.
Not that I think tapping the Steam icon to manually open it up is that much of a hassle, anyway.
I do have a Deck, but they never made good on their early promises to make it easy to use with Windows. Which they did make, I remember. But nope, if you have a Deck you should probably stick to Steam OS. Valve should just find a better way to integrate third party launchers.
Ahhh, I misunderstood your earlier comment, my bad. Yeah, if I had a windows handheld, setting it up to boot straight into Steam Big Picture would be a no-brainer for me, just as a minor QOL thing.
As for your other point, I don’t remember them saying that, but that’s pretty crappy they fell through on delivering on that promise. I’m just hoping as SteamOS/Linux gaming continues growing in popularity that developers just start putting more effort into native support.
The current way to play Epic/GoG/Amazon games on the Steam Deck is
Switch to desktop mode
From the app store, search for Heroic Launcher and install
Launch Heroic
Put login credentials for Epic/GoG/Amazon
Wait for your library to get populated
Install the games
Add Heroic as a non-Steam application
Switch back to Big Picture mode
Launch Heroic
Play games
While the number of steps seems like a lot, if you compare against the Windows equivalent, it’s not a lot simply because Windows has no Big Picture/console mode. I personally hate the desktop mode in Windows because I’m forced to use the touchscreen constantly.
What would you like to be changed in this process?
I am aware of the set of steps, but a) I've had issues getting it to work in the past, particularly getting new games to install under Steam as opposed to adding them in Desktop mode every time and b) what I want is an official way to install and launch third party games, or at least third party launchers from within Steam, the way GOG Galaxy or even Heroic itself supports.
Right now, I play those on Windows handhelds instead, where the steps are:
Boot the device
Click on the launcher you want
Which is similar to doing this on Linux desktop, where the steps are:
Boot the device
Click on the launcher you want
Oh, and for the record, as I said above, Windows absolutely does have a Big Picture mode. You can set up Steam to launch on boot straight into Big Picture. If all you want is to play Steam games you never have to use the Desktop on Windows either. Because I do play a ton of GOG games and emulation over Retroarch I prefer to boot into Desktop where my launchers are pinned to the taskbar, so it's literally one tap to open whichever launcher I want. But Steam absolutely goes into Big Picture after that. Like I said earlier the only functional difference is that the settings button brings up the proprietary screen and power manager instead of the SteamOS Game Mode alternative, but otherwise the Steam interface is much the same.
Why do people not realize this is the case? Big Picture was available on Windows (at boot, even) long before the Deck happened. I've been a longtime Steam-on-TV user, this isn't new.
what I want is an official way to install and launch third party games, or at least third party launchers from within Steam
While I think this would be great for everybody, but I think the money-oriented guys inside Valve would think it’s a bad idea. If you present an easy way to install other launcher to the masses, people will be swayed away from buying from the Steam store. Valve wants publishers to stay on their store; that is their trump card. I remember someone tried putting an alternate store on Steam Store and it was quickly removed to avoid legal troubles.
Windows absolutely does have a Big Picture mode. You can set up Steam to launch on boot straight into Big Picture. If all you want is to play Steam games you never have to use the Desktop on Windows either
BigPicture in Windows is extremely nerfed compared to Bazzite/SteamOS which I have detailed in this comment and further elaborated in this post. The tl;dr version is “yes you can use BigPicture but you still have to deal with a lot of Windows shenanigans”
Source: I’m a user of both Steam Deck OLED and ROG Ally.___
Yeah, man, I have a bunch of Windows handhelds and both Deck models. I... may have a problem, but I know how it works.
And yeah, I do realize that the Deck and SteamOS game mode doubles as an attempt to complete Valve's dominance over the PC market. I just think that sucks. If GOG can allow you to integrate Epic and Steam then so can Steam. And until they do that, the Deck is less useful to me than a Windows handheld because I keep as much of my gaming library as possible within GOG.
For the record, your posts kinda misrepresent how Big Picture works in practice. Like I said, yeah, you can't change power and screen settings (and bluetooth) directly on Steam, but most Windows handhelds have a shortcut button with those options in it that is, let's be honest, just copying the Steam version. Depending on your brand it is more or less useful, but it's not like you have to whip out a mouse to do those things. I still think most of those implementations are worse than SteamOS's fully integrated version, and Big Picture over Windows is overall a bit laggier and less responsive... but I mean, it's close enough and it absolutely beats being cut off from several thousand games.
While I don’t agree with you on the usability of Big Picture on Windows, I certainly agree with you on one point; it would be great if other game launchers could be seamlessly installed on the Steam Deck.
However I’m happy that other launchers are available for those who go through the slightly lengthy process.
PS: I don’t agree there are 1000s of games not able to run on the Steam Deck, it’s mostly these games on the list. (areweanticheatyet.com)
No, I'm not saying I'm cut off from running thousands of games. I'm cut off from thousands of games that I own already in other libraries and I can't play on a Steam Deck out of the box.
Most of them would gladly run just fine if I bought them off of Valve. But since I already bought them I'm not buying them again. So I'm cut off. So I'll default to Windows until that changes.
As is often the case with such affordable retro handhelds, there’s no internal storage, but two card slots are available. One of these microSD cards should contain the operating system, while the other can be used to store games.
Based on the system hardware it’s not worth it IMO. Too many limitations with that 1GB of RAM. People with less money who just want to play games and rom hacks would still have a blast though.
That's plenty for retro emulation, probably even overkill for the systems you can emulate on that RK3326 chip. I've been rocking a Miyoo Mini Plus which I picked up for about the same price two years ago, and that has 128MB RAM.
You get what you pay for, these obviously aren't meant to be high-end cutting-edge devices, but for the price they're a pretty good deal for all the classics you can play.
You're highlighting the slower 2GB but in reality that's not used by games in the first place. They're relegated to the 8GB which is significantly faster.
The Steam Deck has essentially 2x the available memory but it's much slower. The point being "having more RAM" isn't some amazing feat. It really depends on all the involved specs. Even amount/bandwidth isn't enough. GDDR has much higher bandwidth than DDR or LPDDR but it's also higher latency. It's tuned for graphics, not system RAM depending on the work load one can be faster than the other.
If it had 10 GB at the higher speed it would still be hamstrung, but not as badly as it is with 8 GB and 2 GB that’s essentially unusable except for maybe UI overlays.
I second Bazzite. It’s been a phenomenal experience on my laptop.
Interestingly, I was messing with BoxBuddy a week or two ago, and looking at what distroboxes were available to install, and there’s a SteamOS container on there. Not sure if it’s official or what, but I was able to run games on it (though absolutely unnecessary).
Pretty solid on desktop. Most issues i have are upstteam and not bazzite related. Main annoying thing is you can’t install fedora packages and have to mainly rely on appimages and flatpaks
I just think it’d be neat to have a gaming Linux distro, made by a company that distributes games. Maybe it will be a standard distro for game developers to test their games.
No system management. A set once and forget it system, ala console style, but with the potential of off the shelf high power components for PC games on the living room is a quality proposition.
Sure, but the support, both technical and reputational that a steam OS compatible machine brings would steer the market for more accessible and purpose made components. Bazzite is awesome and my daily driver, but it doesn’t have the fancy endorsement of Valve, the owner of the largest game store in the world today.
In the end you are still at the mercy of their shareholders and their core mission of EEE over end-user empowerment. Every thing they build is designed with lock-in and obfuscation to protect themselves.
Still pisses me off, this was one of the reasons I updated and they half-assed the implemenation then said they’re killing it because no one is using it… no shit no one is using it, you hid it it behind the Amazon App (that no one uses) in the MS Store (that no one uses) and layers of docs for sideloading.
It’s been around in one form or another since the Windows Phone 10 days, it was a weird beta that would sometimes work and required a lot of faffing about.
don’t know where you got that idea, but 16gb of ddr3 can be gotten easily for $30, as where 16gb of ddr5 is going to run you $100 minimum (talking retail prices, obv)
I think there is a difference (like you said) between you picking up 2 sticks of remaining DDR3 stock and a console manufacturer sourcing it for their new console.
Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.
I think the other aspect is that we have the statistics now. I would assume that the PS2 had more monthly users than the PS3 for quite a long time maybe even up to the PS4. Same with the Wii and WiiU and going farther back quite possibly the NES than the SNES, SNES than the N64, C64 than the Amiga, etc.
I think DC Universe Online went free to play before the PS4 came out. Don’t recall any other. PC had a lot of free to play games during the PS3 era though. Shooting games like Crossfire and Americas Army. A ton of free to play MMOs and I think it came out like halfway through the PS3 era, League of Legends
While I welcome Android games on Steam, a part of me is repulsed by how Android game devs treat their customers; in-game ads, horrendous amount of mtx, p2w. Not saying that Steam games don’t suffer mtx but it’s way lesser.
We need a dedicated Green Light with Dev guidelines for Android games. Or at least a separate store section for them. I really don’t want to get flooded by low-effort mobile games.
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