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jordanlund, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S
!deleted7836 avatar

Low bar. :) The Xbox One X has more RAM than the Xbox Series S.

hypelightfly,

So does the Steam Deck and some phones.

jordanlund,
!deleted7836 avatar

More shocking is the speed of the RAM involved.

Xbox Series S
8 GB running at 224 GB/s
2 GB at 56 GB/s

By comparison:

Xbox Series X
16 GB @ 560 GB/s

PS5
16 GB @ 448 GB/s

Xbox One X
12 GB @ 326.4 GB/s

Steam Deck
16 GB @ 88 GB/s

Switch
4 GB @ 25.6 GB/s

hypelightfly,

You're highlighting the slower 2GB but in reality that's not used by games in the first place. They're relegated to the 8GB which is significantly faster.

The Steam Deck has essentially 2x the available memory but it's much slower. The point being "having more RAM" isn't some amazing feat. It really depends on all the involved specs. Even amount/bandwidth isn't enough. GDDR has much higher bandwidth than DDR or LPDDR but it's also higher latency. It's tuned for graphics, not system RAM depending on the work load one can be faster than the other.

jordanlund,
!deleted7836 avatar

If it had 10 GB at the higher speed it would still be hamstrung, but not as badly as it is with 8 GB and 2 GB that’s essentially unusable except for maybe UI overlays.

hypelightfly, (edited )

The 2 is mostly used by the OS. Yes, it would be better if it was all faster but it still wouldn't be used by the GPU as it's segmented.

It's all moot to my original point though. Having more RAM isn't some miracle or a sign it will be faster.

jordanlund,
!deleted7836 avatar

More shocking is the speed of the RAM involved.

Xbox Series S
8 GB running at 224 GB/s
2 GB at 56 GB/s

By comparison:

Xbox Series X
16 GB @ 560 GB/s

PS5
16 GB @ 448 GB/s

Xbox One X
12 GB @ 326.4 GB/s

Steam Deck
16 GB @ 88 GB/s

Switch
4 GB @ 25.6 GB/s

narc0tic_bird,

The Series X also has two speed tiers. 10 GB @ 560 GB/s, and 6 GB at 336 GB/s.

Dominic,

That 25.6 GB/s memory bandwidth is apparently the Switch’s bottleneck.

MossyFeathers, do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S
@MossyFeathers@pawb.social avatar

Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn’t an edgy teenager. Dlss, Ray tracing, etc is still too new for them.

ninjan,

More importantly too battery draining. I can’t imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.

alehel,

Nintendo never really did complicated. Can’t imagine them doing a battery warning with features you can turn on/off.

red,

I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.

Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.

Hypx,
@Hypx@kbin.social avatar

It just needs to be a Steam Deck w/nVidia hardware instead.

SnipingNinja,

Performance wise they may get there, but that’s not what makes the steam deck stand out.

MossyFeathers,
@MossyFeathers@pawb.social avatar

Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn’t thought about is that with the OG Switch using Nvidia’s tegra, it’s entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.

dudewitbow, (edited )

Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)

Perfide,

Raytracing, no chance just from a performance standpoint even if it “supports” it, but DLSS is a given. If anything, I’m worried they’ll end up relying on DLSS to get games “playable”, just like what’s happening on PC.

red,

I bet the Switch 2’s SoC will include a GPU based on Ampere or newer, which means RTX 3000 series capabilities which. Nvidia Tegra Orin from 2019 already included that much.

Of course it will be very likely more limited than even a 3060 mobile chip, but it could include both RT and DLSS 3.5 if they wanted to. I doubt they use RT but DLSS would make a lot of sense.

SomethingBurger,

Why not? The N64 and GameCube were both more powerful than their era’s PlayStation.

MossyFeathers,
@MossyFeathers@pawb.social avatar

While that is true, the Wii, Wii U, and Switch have all been less powerful than their Microsoft and Sony counterparts.

HellAwaits,

And yet their third party support sucks. hmm wonder why

Never_Sm1le,
@Never_Sm1le@lemdro.id avatar

Good hardware sold bad, bad hardware sold good. Easy choice really

shapesandstuff,

I mean ram means fairly little in terms of raw power

hypelightfly,

Having more RAM than the series S doesn't translate to "having hardware with some oomph". The series S is memory starved. 10GB was a small amount even when it launched.

briongloid,
@briongloid@aussie.zone avatar

The Steam Deck already has +6GB more RAM.

niisyth,

This got a hearty chuckle out of me. Thank You

Kbin_space_program,

Stable internet servers, to me, is probably the single most important thing.

The lack of those is the primary reason all of their online league attempts are failing, despite the games themselves being perfect for leagues.

Blackmist,

DLSS or the AMD knock-off would actually be pretty good for them.

RT is kind of pointless in low end hardware though.

Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.

SnipingNinja,

It should be DLSS if they stay with Nvidia, which they seem to be based on the rumors.

GammaGames, (edited ) do gaming w Consumer Nintendo Switch 2 rumored to have more RAM than the Xbox Series S

Here we go again with the rumors 🙃 the worst part of the Nintendo console lifecycle

That being said, DLSS would be awesome on something like the switch

MossyFeathers,
@MossyFeathers@pawb.social avatar

I doubt the rumors are true, but DLAA sounds cool (AI-driven anti-aliasing).

GammaGames,

A Nintendo console with anti-aliasing in first party games would be revolutionary lol

bright_side_,

I mean Pikmin 4 has AA

Dominic,

Pikmin 4 is built on Unreal Engine, so it’s already something of a unicorn in Nintendo’s library.

bright_side_,

It is not common, true but yoshis crafted world is another ue example. It might get more common

red,

I just wonder whether they want to use DLSS for more FPS on the handheld or whether it’s simply their future way to upscale from the native handheld resolution to 4K when docked.

Surely DLSS would be very taxing on the battery life, but it would be great to improve the docked experience which is often rather bad (stuttering, etc.) with the old Switch.

GammaGames, (edited )

Personally, I only want it in the dock. Handheld doesn’t have to be that high res but it would be really nice to have in TV mode

Lojcs,

Why should it be very taxing for the battery? Docked or not it ultimately decreases the amount of work the gpu has to do.

kratoz29,
@kratoz29@lemm.ee avatar

I don’t remember how the rumours of the Switch OLED were… but I guess some were funny.

ursakhiin,

I heard it will have a flux capacitor. I can’t wait to get it on the freeway!

sim_,

Why is it the worst part? If you hate rumors, just scroll past.

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