I just bought the only game I’ll likely ever buy on EGS. It was Alan Wake 2. Being published by Epic, it will unlikely ever be anywhere else until EGS shuts down.
My justifications are as follows: I love the developer and want to support them.
That’s it. The experience was… fine, but far from streamlined. The Epic achievement system is terrible. Imagine walking around in a horror game, immersed in the atmosphere, then a loud cheery mobile app chime blaps through your headphones and a giant banner splatters across the top of your screen announcing your achievement totally jarring you out of the atmosphere.
Then, imagine you find out you can turn on a ‘do not disturb’ mode by pressing shift+f3, then imagine you need to turn it on every time you launch the game. That’s the Epic Games Store experience in a nutshell.
I tried, it's unwatchable. Some zero-year-old charlatan trying to hype up stealing other people's work, intercut with short clips of his colleagues laughing for some reason.
I don’t really see the “sucking trump’s dick” aspect there. Most of the video is spent going over the legal framework that was being used by the administration with little to no editorializing. And the end of the video directly calls the politicization of the emergency powers a threat. If anything, I’d say the video was critical of trump, not supportive of him.
Well, I had seen them partner with Black Rifle Coffee at some point, which is a pretty pro-MAGA branded company. Their content doesn’t seem to lean that way though.
I’ve got a question. Does anyone really care if the specs are x.xxGhz and XGB of RAM? It’ll be +YGhz and YGB of RAM more than the last generation at least.
As long as it can still play the games then no. If it can’t handle new generation games then obviously that’s an issue. Just like devs game up on games for older Gen consoles.
If you have a switch for Zelda and only Nintendo games then you are probably golden. It’s only really an issue for games being ported over. They will require more power for those games. Not graphics but actually to run the beasts.
I played through it yesterday. It was interesting, and there were fun story beats, but it was very easy. With all the accessibility features and tutorials, it’s probably a great game to get people who don’t play games interested in platforming games and maybe even some RPGs.
Started playing It Takes Two recently. The game introduces basic controls, and that’s that, no additional tutorials, no hints how to solve puzzles, no characters telling you what to do next when you are “stuck” (many games have these annoying verbal hints when you do nothing for a minute, this one respects its players). It has a lot of places where players can simply play around with mechanics and see what happens, just for the joy of exploration and not some immediate gain.
And it reminded me of playing Spyro back in my childhood days, a feeling I didn’t think I’d ever get from any game again. The only downside is that the characters are surprisingly cruel at times, the game’s creators certainly lack empathy.
I feel like the point of that in it takes two is communication. It’s pretty heavy-handed in the whole “sort out your shit amongst yourselves” theme, and it’s sort of meant as a way for a gamer to get a non-gamer into gaming, so you’d have one person with the skillz leading the other through challenges.
Or at least that’s how it played out with me. The person I was playing with is also a gamer but not really environmental/puzzle games (and easily frustrated) so it was sort of playing around with what to do and walking each other through - calling out timing and stuff, etc.
It’s a very interesting take on co-op, imho.
If you like small people in huge environments, exploring, and not being super hand-held, tinykin is a cute game, not super long, it does sort of a bit guide you through some major things but not in a particularly obnoxious way. Mostly just exploring on your own. :)
Our experience’s different. I’m playing with my husband, and he’s generally better at aiming and shooting, while I’m better at platformer aspects, and the characters we ended up playing are sort of wired in the right way for us, haha. Co-op is definitely super enjoyable in this game.
Then you have to make sure it’s reasonably straightforward to figure everything out without the tutorial, so then why bother with the tutorial at all? As a player I’d hate to get stuck because I missed something that’s clearly spelled out in a tutorial I skipped.
I have nothing against supporting paid mods, if the modder wants it to be monetized. It should be the decision of the modder. Not everything must be free of charge. As long as the modder can decide it.
If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.
Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.
Exactly. I was extremely disappointed in the community reaction when Steam was going to implement the option for modders to get paid. Instead of focusing on the legitimate issues with the proposal (pay ratios were off, mod dependencies and ripoffs need to be addressed) it boiled down to “rah, I don’t want to pay for things I didn’t used to, rah. Real modders give me stuff for free.”
I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.
I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.
Yes. Those who don’t want to monetize their work (which is actually respectable) would standout even more. In example there could be two versions, one free version and one paid version with a few little extras to support the developers. This is a way to handle paid software even in Open Source, in example on Android where such a payment system is integrated.
There is no need to have an account on a different platform, so I can support the developer, and another account for another platform that wants my bank accounts. I speak about patreon and and the likes. It’s all here, with my Steam account and money from Steam.
isles excited to write a comment about Kotaku being excited to write a story about Ubisoft being excited to let you know Prince of Persia Remake is Still Years Away.
It’s okay. I played Borderlands 3 with voices off, only sfx/background sounds/music. I’m sure I can do the same with this. Maybe turn picture off too while I’m at it.
What’s funny is that when the producer is mentioned in trailers I always think “Ok so the director is an unknown person and they’re the one who has the most influence so it must not be great…”
It’s Avi Arad and he was producer of all Spider-Man movies starting with Spider-Man 2 all the way to the Spider-Verse movies, so quite a lot of bad movies, but also some good ones. I wonder why they didn’t put Morbius in that list.
Imagine making a Borderlands trailer and not using Cage the Elephant. Like, come on guy. It’s right there!
As someone who doesn’t really like the writing in Borderlands all that much, this trailer looks worse than that. Like, were Brick and Mordecai replaced with Krieg and Tina because they wanted to get “the fan favorites” in the crew?
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