Agreed but zombies make it too easy for shit writing to succeed. Zombies are slow, fast, smart, brainless, loud, quiet, strong, weak, all at the plot’s convenience.
It was actually a format issue with lemmy. My comment had line breaks after each game name, like a list, but the format didn’t keep. Now get off me nuts
It would be great if Sony would commit to its own creative endeavors.
The PSVR suite has some great potential, but outside of like… 3? first party games, it doesn’t have anything that you can’t find elsewhere. And for the titles that are available on other platforms, they tend to be updated more frequently or are otherwise more feature rich elsewhere. There’s a lot of power behind the platform, but almost nothing to use it for.
PSVR 2 is not compatible with PSVR1 from the PS4, so all of your accessories and games don’t carry over.
The newly updated Meta Quest 3 can run standalone or linked up to a computer. I don’t expect Sony to ever open up compatibility outside of its ecosystem, but history has shown that Sony is fine with abandoning ideas that don’t immediately print money.
VR is dead in the water. It has always had serious flaws as a consumer product, but now the public opinion forming around the “metaverse” concept is the final nail in the coffin.
I reckon Apple might be able to give AR a shot, but that won’t have any effect on the gaming industry.
Just my predictions as a nobody. I’m sure many will disagree…
If PSVR2 was PC compatible I probably would have bought it by now.
If it has a better library I’d be at least considering it. I’d like to play Horizon, but that’s not worth spending over $500 for. Gran Turismo 7 would be intriguing (both VR and regular) if it didn’t have micro-transactions.
Honestly the library issue kind of applies to the whole console. I kind of understand that the pandemic led to more cross-gen games, and multi-platform games are good for the industry as a whole. But I’m still not seeing a lot of reasons to buy a PS5 on this list. The list disregards PC versions, which I kind of get because Sony is publishing AAA games on PC and you often need to spend 3x the cost of a PS5 to get a PC powerful enough to run them. But some of these indie games like Stray and Tchia feel like a stretch.
I share your thoughts. Feels like for better or worse, this generation has exceedingly few true console exclusives. The Xbox ecosystem offers more sales in my corner of the world plus the option for gamepass if you’re so inclined, so it seems like a better value.
I finally picked up a PS5 on sale for a family holiday gift. I originally wanted to grab one for VR, but the longer I hold off, the more I’m seeing that it’s simply not a competitive package for that gaming space. I don’t have a gaming computer, so I’m limited to a few options, but for what my kids are interested in, a Quest 3 just offers more.
It’s kind of dumb. I want to spend my money on VR, but I don’t want to waste it. It’s a bit of a catch-22 where the ecosystem needs supporters now to grow, but people like myself don’t want to support it because it hasn’t grown (to meet the competition’s offerings, anyways)
I’ll say that fewer console exclusives is for the better.
Maybe my issue is just how console gaming has changed, and how all 3 companies have screwed consumers.
If I buy Stray on PS5, will I still be able to play it 10 years from now? 20 years from now? Will the PS6 and 7 be able to play PS5 games? Does it matter if I have the physical or digital version? Am I going to be able to rip and emulate PS5 games on a PC at any point? Once my PS3 dies, I lose my digital games and at the mercy of the emulation community to play my physical games. Once my 3DS dies… It’s all gone, and piracy will be the only way to play the games I paid for.
I already bought Stray on Steam. It’s not a guarantee, but I like my odds better there.
I bought my PS5 expecting that there would be some great exclusives there eventually, and that even the ones with PC versions would be better on PS5 (at least at launch and while I’m still rocking an RX580). But all Naughty Dog has done is remakes so far. I love Insomniac, but I’m not a Marvel fan and I miss their more creative work.
The biggest use I’ve gotten from the PS5 has been using the DualSense in PS4 games because I don’t like the DS4.
It’s probably because so many of them are mediocre or don’t really exist as modern games. It’s kinda sad that out of that list, there are so few 10/10 series there.
I dont know who is the most pathetic group here, if nexus mods for taking down a dumb harmless mod for ridiculous reasons or the moders that made a mod that takes out a dumb harmeles feature for ridiculous reasons. Nexus mods sucks either way and the mod devs suck too.
“Welcome to our RPG, please select your dialogue options:
Yes
sarcastic yes
funny yes
yes but later
Enjoy your ‘role play’”
Fallout 4 was a nightmare from a character standpoint. I don’t have much faith in Bethesda writing, but at least we’ll be able to have more options than the above. Maybe, just maybe, we’ll even have skill checks back.
I just started playing the original game two weeks ago or so and time management is pretty much my main complaint right now. It feels a little too close to (or even more punishing than) real life, where there’s barely any time to keep up with my character’s needs after coming back from work.
It can be done though - I’m slowly getting used to how things work again and my sim has been leaving in a slightly better mood then before. Just need to get into a proper Sims mindset, I guess.
That’s the one thing that frustrates me the most about these games, too. Minutes fly by like seconds, but the Sims move in realtime! There’s never enough time to actually do anything in the game! So I keep my Sims unemployed and just cheat.
Been playing The Sims since 2001; in all those years I have never seen anyone release a timescale mod for any of the games. So when do play, most of my time is spent in Build/Buy mode.
They move in realtime, but they finish a meal in 10 seconds. Bathroom breaks and baths also take ~10 seconds. Not to mention that clothes changing is a single spinning jump. Wish it was that easy in real life
Was there an alarm clock in the first game? There was in TS2, and it’s a bit of a lifesaver (except when they went to sleep dead late and then refused to go to work)
My assumption is they are making sure they get their severance/golden parachute before the mass layoffs begin. But I guess it is still better than “This is a really hard day for me to fire everyone who put their trust in me. I am going to go drown my sorrows in a prostitute that is waiting with blow in my lambo outside” that we usually get.
You are vastly overestimating how good contracts for creative roles in the industry are, especially for a mid-sized studio of under 200 people. But even if that wasn't the case, the guy isn't quitting the company, he's apparently stepping down as creative director and staying on in some other role, according to the article.
Ah. Shame on me for not reading the article. Usually associate the director of a big game as high up enough in the studio that they still get good money.
In that case… this is completely pointless and is just an attempt to avoid needing to figure out the right tone for the “This is the worst day of my life and I am so sad that I just fired a couple dozen people because of my business decisions” linkedin post that is usually associated with the mass layoffs. He isn’t even metaphorically falling on his sword. He is just washing his hands of it.
“Ryan deeply believed in that project and bringing players together through the joy in it,” said one former developer, who said he felt Ellis had poured a great deal of himself into the game, leading to a ton of stress. “Regardless of there being things that could have been done differently throughout development...he’s a good human, and full of heart.”
Sources told Kotaku that Ellis was too emotional to speak at points during a post-launch studio-wide meeting after it had become clear that the game was bombing.
kotaku.com
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