“Welcome to our RPG, please select your dialogue options:
Yes
sarcastic yes
funny yes
yes but later
Enjoy your ‘role play’”
Fallout 4 was a nightmare from a character standpoint. I don’t have much faith in Bethesda writing, but at least we’ll be able to have more options than the above. Maybe, just maybe, we’ll even have skill checks back.
I just started playing the original game two weeks ago or so and time management is pretty much my main complaint right now. It feels a little too close to (or even more punishing than) real life, where there’s barely any time to keep up with my character’s needs after coming back from work.
It can be done though - I’m slowly getting used to how things work again and my sim has been leaving in a slightly better mood then before. Just need to get into a proper Sims mindset, I guess.
That’s the one thing that frustrates me the most about these games, too. Minutes fly by like seconds, but the Sims move in realtime! There’s never enough time to actually do anything in the game! So I keep my Sims unemployed and just cheat.
Been playing The Sims since 2001; in all those years I have never seen anyone release a timescale mod for any of the games. So when do play, most of my time is spent in Build/Buy mode.
They move in realtime, but they finish a meal in 10 seconds. Bathroom breaks and baths also take ~10 seconds. Not to mention that clothes changing is a single spinning jump. Wish it was that easy in real life
Was there an alarm clock in the first game? There was in TS2, and it’s a bit of a lifesaver (except when they went to sleep dead late and then refused to go to work)
My assumption is they are making sure they get their severance/golden parachute before the mass layoffs begin. But I guess it is still better than “This is a really hard day for me to fire everyone who put their trust in me. I am going to go drown my sorrows in a prostitute that is waiting with blow in my lambo outside” that we usually get.
You are vastly overestimating how good contracts for creative roles in the industry are, especially for a mid-sized studio of under 200 people. But even if that wasn't the case, the guy isn't quitting the company, he's apparently stepping down as creative director and staying on in some other role, according to the article.
Ah. Shame on me for not reading the article. Usually associate the director of a big game as high up enough in the studio that they still get good money.
In that case… this is completely pointless and is just an attempt to avoid needing to figure out the right tone for the “This is the worst day of my life and I am so sad that I just fired a couple dozen people because of my business decisions” linkedin post that is usually associated with the mass layoffs. He isn’t even metaphorically falling on his sword. He is just washing his hands of it.
“Ryan deeply believed in that project and bringing players together through the joy in it,” said one former developer, who said he felt Ellis had poured a great deal of himself into the game, leading to a ton of stress. “Regardless of there being things that could have been done differently throughout development...he’s a good human, and full of heart.”
Sources told Kotaku that Ellis was too emotional to speak at points during a post-launch studio-wide meeting after it had become clear that the game was bombing.
The meteors are funny IMO. But it definitely isn’t good game design to have a mechanic where you just randomly die with no way to defend yourself.
Also people need to chill out. Things get buffed and nerfed. The meta changes. We are already getting our first taste of power creep with the mech suits.
There’s a couple of actors in my province that had a hard time finding work after playing a certain role because people were mad at them personally and producers didn’t want to touch them with a 10’ pole!
OK, so let’s assume that’s a good faith literal interpretation.
Let’s try it this way.
Yes, it possibly would be considered more logical, but people who threaten kids over videogames aren’t generally considered to be working with an abundance of logical thought.
I could however be wrong in this generalisation given I only have my experience to go on, if your experience leads you to believe people who threaten kids over videogames are not running with a logic deficit then your statement makes sense I suppose.
Yes, it possibly would be considered more logical, but people who threaten kids over videogames aren’t generally considered to be working with an abundance of logical thought.
You’re just repeating yourself.
“Logical” is not a binary position. It’s a spectrum.
I don’t care about abby and her physical appearance, my issue was purely the santa Barbara section. Had the game ended before that started it would have been fine. By then ellie was fine leaving abby alive as killing abbys friends had not helped her process the death of Joel. They just extended the story for no reason and it made it worse
I think different people have different reasons for disliking it.
For me it’s the writing. Specifically: the first half does it very best to make you hate a specific character, then the the second half has you play that character. I get what the writers were trying to do. The problem I have with it that is doesn’t make for a fun game. I don’t want to play a character I hate.
The writers were so intent on making a specific point that they forgot that they were making a video game. A video game is different from e.g. a movie in that the player is a part of the story, they take on the role of the character they are playing.
For this to work there has to be some part of the character the player can identify with. When playing Ellie, the player can identify with the rage she’s feeling. For Abby, there’s nothing to identify with. She’s mad that Joel killed her father but Joel was entirely justified in killing him. Her father was a bad person and deserved to die.
It makes it very hard for me to put myself in her shoes. As a result I just didn’t enjoy playing as her and quit the game after realizing that it wasn’t just a short section but the entire second half of the game.
Because writing has no face, you can't show writing how much you hate it, because it doesn't change and has no feelings. Meanwhile an actor does. It's just stupid emotional stuff.
TBF, she did go on a tirad against players when the game was getting ciriticized. I found it weird that she took the criticism of the game’s writing so personally despite her not being one of the writers.
Keep in mind that I’m not excusing the death theats. That shit isn’t okay. I’m just pointing out why she may have been targeted for harassment.
Seems like a good time to go indie. Big game companies are bloated and unhealthy. Specialization is so niche that there clearly isn’t the kind of interdepartmental communication there ought to be, and it’s pretty obvious that the money people have their hands in way too much.
That doesn’t seem to me like an environment that’s conducive to art.
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