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tal, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@tal@lemmy.today avatar

One downside of always-online DRM is that it kind of deanonymizes you. I mean, the game retailer knows that a given person is at a given IP address at a given time, and that information has value that could be used down the line to combine with other sources of data.

Avoiding that would require something like a VPN system that uses a different IP for different services.

lolcatnip,

Why does that matter for a game?

Killer_Tree,

It doesn’t matter any more than any other individual data point. The concern is that when all the data points are collated, it gives a LOT more information about someone than many people realize.

tal,
@tal@lemmy.today avatar

It’s not the game in particular – it could be any service that one makes use of over extended period of time. The issue is that one can correlate with other data.

yogthos, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@yogthos@lemmy.ml avatar

It’s rather amusing how everything people fear happening under communism comes to pass under capitalism in one way or another. Turns out that it is the capitalists who aim to strip individuals of their personal property by transforming everything into a rental service. You see, you no longer possess your media, books, computer, phone, or any other device; they’ve all been transformed into internet-connected subscriptions. The moment you cease paying or when the company decides to discontinue its services, you find yourself in quite an unfortunate predicament.

vanderbilt, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@vanderbilt@beehaw.org avatar

So long as they are comfortable with me never buying them.

helenslunch, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@helenslunch@feddit.nl avatar

You already don’t own your games. Or much of anything else really. You purchase a license to use the product.

At any time the people who sell you these products decide they don’t want to offer their products or services, if they want to abandon them altogether, if they want to brick your hardware and not accept responsibility, if they want to remove features, if they want to add new paywalls, they can do all of these things and see no repercussions.

The only thing you can do is wait until the game has demonstrated that it might be worth what they’re charging, buy a copy from a DRM-free store, then create a local/cloud backup.

Senal,

The only “legal” thing you can do

KairuByte, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@KairuByte@lemmy.dbzer0.com avatar

No

OmegaMouse, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@OmegaMouse@pawb.social avatar

I think this model can work, and has its benefits (like with Game Pass). To be clear though, Ubisoft’s offering is shit and not worth the price they’re asking. And one thing I absolutely hate is the (sometimes timed) exclusivity on some of these platforms. The Lost Crown looks great for example, but Ubisoft are trying to force people to use their service by not offering it on Steam.

Personally I don’t really mind not ‘owning’ the game in most cases. 9 times out of 10, I’ll play a game and be done with it. Short, linear indie games for example are perfect for a Game Pass type model. What we don’t need is 10 similar subscriptions with their own exclusives.

TigrisMorte,

They've tried and failed multiple times before. They refuse to learn.

Stillhart,

This. I already don’t own my music (Tidal, Spotify) or my movies (Netflix, etc) and I already have been using Gamepass for years just fine.

But movie streaming is a HOT MESS right now. I looked up the X-Men movie franchise the other day for some reason. No joke, it’s split across 3 or 4 different streaming services! And next month, it could change. There are streaming services like Peacock or Paramount that have absolutely NOTHING worth watching except one or two shows (e.g. Parks and Rec or Picard) and I really want to watch it but there’s no way I’m throwing down money for a streaming service just to watch one fucking show. All it does is piss me off.

If the same garbage happens with gaming where everyone thinks making their own is the way to go, instead of just using a few big ones, it will not succeed. Ubisoft making their own is a bad idea. It’s bad for us for the reasons above and it’s bad for them because we won’t use it.

comicallycluttered, (edited )

But movie streaming is a HOT MESS right now. I looked up the X-Men movie franchise the other day for some reason. No joke, it’s split across 3 or 4 different streaming services!

Dunkey made a pretty hilarious video about this a few days ago.

The Pokémon bit was especially funny.

Stillhart,

It’s funny that he mentioned Spiderman and John Wick, two other examples I was thinking about mentioning because they came up recently.

The Pokemon bit ending with “Easy.” was solid. :-D

Omega_Haxors, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

Companies claiming you don’t own your games are admitting that piracy isn’t stealing

xtapa, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

I have stopped giving even the slightest fuck about Ubisoft games. There are way more games than I have time. It’s just another filter for what to play next.

Scrath,

The only ubisoft game I still care about is Anno 1800

1984, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@1984@lemmy.today avatar

I’m comfortable not owning their games. In fact, I want their games as far away from me as possible.

tias, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

For most games, I’m fine with renting my games. If they charge a reasonable continuous rental fee and not a crazy one-off price that will make the game available for some unspecified amount of time at the publisher’s discretion. For example, I could imagine paying $2 / month to play Assassin’s Creed. And if it turns out to be boring I can just stop renting it.

ramble81,

So you’ve had the game for 3 years and you’ve now payed more than the retail price. Are you going to keep paying for it, or do you expect it to be “yours”. Also, as with most things digital, let’s say you invest a hundred hours, almost get to the end and…. They decide to yank the game from their service. No ending for you. Thoughts on that? Both are very real scenarios by “renting” the game.

TwilightVulpine, (edited )

To be fair nobody plays *JUST one single game for 3 years. Economically speaking it is more affordable to pay the subscription than to buy it. That said there are no guarantees they won't raise prices. I wouldn't be surprised if they eventually decide to include ads and add limits eventually. There's not even an expectation of control by the users.

But we have seen enough of how streaming libraries change and split. Losing access to your favorite game is an almost inevitable eventuality.

Remmock,

Skyrim, Fallout 4, RDR2, Witcher 3, The Sims, Dark Souls, Civilization, Borderlands 1/2, Stardew Valley, Persona…

Just because you can’t see it doesn’t mean there aren’t people that come back again and again between games to dust off an old favorite. While I personally never touched Fallout 4 again after beating it, I’ll break out my XBox 360 and give New Vegas a whirl to see what character concept I’ll try this time.

TwilightVulpine,

You are confusing my argument. You listed me 10+ games. If you paid $2/mo for 3 years and got to own a game for it, that would be enough for a couple of them at most. I'm not saying old games are not worth playing. I'm saying that if you had to pick between buying all the games you like or paying for a subscription, most likely the subscription would be more affordable. Because ultimately you played more than a single game.

Remmock,

To be fair nobody plays just one single game for 3 years.

Where’s the confusion?

TwilightVulpine,

The confusion is that the implied conclusion is

To be fair nobody plays just one single game for 3 years (they play multiple)

rather than

To be fair nobody plays one game for 3 years (they are too old)

The former complements the following argument regarding how costly buying vs subscribing would be. The latter doesn't work with the following paragraph that lists the unreliability of subscription libraries as a downside.

Remmock,

I never mentioned age. I mentioned games that are played for thousands of hours. Meaning that the value of those games far exceeds the value of the subscription. Furthermore, then the subscription ends (including when pulling games that are too old) and you are left without the game you have been sinking an incredible amount of time into just because some suits determined that not enough people play X game to warrant providing server space.

TwilightVulpine,

You really seem to want to argue with me but I don't think you understood what I was saying to begin with. I'm not saying subscriptions are better, I'm saying they are more economical but unreliable, and I am saying that you, who listed 10+ great games you played a lot, didn't get only a single one. It also doesn't mean there won't ever be any new game you like.

You know, 10 games × $60 > $2 × 12mo × 3y

Though Ubisoft is $18/mo and games are $70 now. Ubisoft Club is a bad deal but Game Pass is still ends up cheaper at $10/mo. But I digress,

Remmock,

You’re also not taking into account subscription price hikes, policies dictating what you can and can’t do with the software, media availability without internet, surveillance and data selling.

Netflix has doubled their fees in the last ten years while hemorrhaging beloved content to other streaming services.

Netflix and others dictate that you’re not allowed to siphon the shows and movies to watch later, at a time and place that may be inconvenient for the service (such as removing it).

Go anywhere without internet and suddenly all of your paid options don’t exist. That may be resolved one day by unlimited internet everywhere, but that leads into…

These streaming services will know where you are and what you’re doing all the time. Surveillance in general has only gotten worse, and watchdogs may be vigilant but it’s not blunting how much privacy is being stripped away from you on a regular basis.

The price you’re paying isn’t just dollars and it’s not locked in forever.

TwilightVulpine,

That said there are no guarantees they won't raise prices.

Yup. You just want to argue and decided you'll be doing it at me for whatever reason. This is literally on my first comment that you replied to.

You convinced yourself I'm advocating for subscription as The Future, rather than just conceding one point on economic grounds. Meanwhile in this thread you could find me arguing that DRM-free backups is the only true guaranteed way to own digital media.

anguo,

In your example, you are not playing only one game for 3 years without playing any other games.

Remmock,

Yes. I am explaining that the opposite value of that statement doesn’t go far enough.

TwilightVulpine,

It can go however far you want. Even if you say you'll play these games for the rest of your life, at $2/mo buying it only becomes more economically worthwhile if you entirely quit getting games entirely. I emphasize, economically. Now, if we take Game Pass, depending on where you live buying might be more worthwhile if you get 2 or less full-priced games a year. In my country Game Pass is cheaper than 2 games

TigrisMorte,

Got numerous friends that prove you wrong.

Telorand,

You’ll lose access to games by virtue of lack of support. Systems will change, libraries and dependencies will fall out of sync with requirements, and “the games you love” will be forgotten by devs (though not in all cases).

I used to play a really fun game on MacOS (pre-X) called Glider Pro. There was no easy way to play it, since you’d have to emulate a MacOS 9 system. Only recently did the original devs upload the files to GitHub and open the source. Some smart people then forked the repo and made it playable on various systems.

And that’s just one game. Lots more are now lost to time, and yet we’ve all collectively been able to continue gaming.

TwilightVulpine,

This sort of argument is just a way to cope with the erosion of customer rights and the overreach of corporations over digital media as if that's some inevitable entropy of the universe type of thing. We still have books that are thousands of years old, but even though we have better technological means to store and reproduce media than ever, arbitrary legal hurdles are leading people to treat cultural loss as an inevitability.

You got your answer in your own response. Emulators are a thing. Virtual Machines are a thing. Proton is a thing. We figured out how to recover games going as far back as the Atari. Unless actively and fiercely obstructed people will figure out how to keep these things available out of sheer passion and goodwill.

A DRM-free installer/executable for a game, when properly backed up, will still be playable most likely indefinitely.

Unfortunately, as the mention of DRM itself indicates, obstructions are plentiful and ever increasing. This is why supporting DRM-free media and open platforms is valuable. Can you imagine what people could do if they were empowered instead of obstructed?

Telorand,

I’m old enough to remember a time before DRM. My point wasn’t that it’s not valuable to fight for consumer rights, but that some software will inevitably be lost in spite of efforts to preserve it.

It’s not an erosion of consumer rights, so much as it’s accepting that time comes for us all; hell, I have countless games I’m never going to revisit, and neither is anyone else. Does it truly matter that I own them, if I know I’m not going to play them again?

To be clear, I’m not proposing this model for everything in life, but where games are concerned, I think there’s a lot of collectors and archivers who think they speak for people like me, and I’m really just along for the ride.

TwilightVulpine,

With the means that we have, that anywhere in the world a dozen people can figure out how to get very niche things adapted in one way or another into different systems, and countless people can keep media on thumb drives rather than needing entire climate controlled libraries, something has to be very, very, extremely obscure for it to be completely lost, and even then there are people for which the obscurity of something is the very thing that makes it appealing.

I don't think you are technically incorrect to some extent that some things will inevitably disappear, but I would still scratch it far more to imposed legal and technical restrictions than to the futility of fighting time.

Say, every single online or mobile game that closes and is completely lost? It's 100% on the erosion of customer rights, exclusively. We have today the technology to keep them running and people willing to do it. It's just that business and contracts defined that, no matter how much people have spend on them, they don't get access to essential server files necessary to keep it running. This is not "time coming for us all", it's selfish businesses enabled by a law with no regards for cultural preservation.

Meanwhile the MAME project year after year figures out how to run incredibly niche arcade titles from decades ago. Even with all the challenges and obstructions.

Really, take a moment to really admire, that with all the struggles and limitations that we have, you as an individual human being, can with a handheld device, access and personally store thousands of Public Domain books from the Gutemberg Project, the entirety of Wikipedia, several full collections of every single game released for multiple consoles, including prototypes, hacks and homebrew. A single person can do that much. Ozymandias' statue may crumble to dust but his history lives on, in someone's pocket.

Maybe to you all that effort is pointless. Maybe it's be easier to just let it go. But there's a whole world of other people who might be interested in it. Maybe you just care about one single game. But a different person cares about a different single game. In a world of billions, how many different things might people care about?

If you talk to me about the inexorable advance of time, I'll still be on the side of the indomitable human spirit.

Telorand,

I think there’s world enough for us all. And that is the indomitable human spirit I can get behind!

MagicShel, (edited )

I play single games for years with a bit of other games mixed in. I played Diablo 1, 2 and 3, World of Warcraft (already a sub, of course), Minecraft, and Skyrim for many years each. You could maybe put Team Fortress 2 in there but I didn’t continue going back to that well nearly as long as the others - I hate lootbox shit and I miss the days when skill and strategy was the only difference between players. I would totally play TF2 vanilla, though.

I’m sure I will continue to play Diablo 3 (4 does nothing for me) and Skyrim for years to come. So we do exist, however we are probably an unknown and unserved group since we don’t tend to pour a bunch of money and time into new games. I do have 800 hours into Baldur’s Gate 3. I’m going to regret having that on console instead of Steam, I’m sure. Probably wind up buying that one twice.

tias, (edited )

I think renting should be renting, and purchasing should be purchasing. I’m okay with renting and what that entails (e.g. they might remove the service in the future and I won’t ever own the game). I’m also fine with buying games, and for some games that have a lot of sentimental value or replayability I do want to own them.

What I’m not okay with is the current state of affairs, where they make it seem as if you buy the game and you pay full price, but legally it’s only “licensed” to you and the license can be revoked at any time. It’s all the disadvantages you describe with renting, but with the price of buying. So that’s what I had in mind with my comment: I’d be content instead of angry if they offered a rental service with honest terms of service and a fair price, instead of the bullshit they’re pulling right now.

If there was a proper rental service I would likely rent a lot of games that I wanted to try out. Then I would go to GOG to buy DRM-free versions of the games I want to keep for a long time. Games like Civ5, RimWorld and Cyberpunk 2077. I think I wouldn’t need to rent a game for three years to figure out that I want to buy it, more like a month.

luciole,
@luciole@beehaw.org avatar

I’m with you. It’s hip to hate on Ubisoft, but I’m of the impression that subscription based gaming has already gained traction with Game Pass. The article is spot on though when the author remarks that Ubisoft offering their library at 18$ a month is a hard bargain. Especially considering Game Pass is currently at 10$ a month… and includes Assassin’s Creed Valhalla, Origins & Odyssey.

ConstableJelly,

I’ve said before that being a PS Plus subscriber has changed the types of games I play by making indie games more accessible to try, with low stakes. Prior, I usually reserved my funds for what I assumed was the biggest bang with AAA titles.

There’s value there with having a library of games to just try out. That being said, the trajectory of subscription services generally and “digital ownership” (see Playstation’s recent Discovery kerfuffle) is really concerning.

I think Ubisoft’s mindset here is on the wrong track (surprise…). Luckily, as others have said, there’s not a lot of temptation here for Ubisoft’s modern library (Prince of Persia being an admitted exception).

thejml,

For this to work it would have to be like, hourly or minutely billing. This takes care of the multiple games issue as you’ll likely never play more than one at a time and don’t pay for the time you don’t play it that month. You can try a game for a few days or a week and stop playing and also stop paying. You can try some indie games because you’d only be spending $0.05/hr or something.

Or you just have to include a whole library of games like Game Pass or access to all of Steam or something which would allow you to hop games yet not own them.

I’d still want to be able buy games I intend on playing for years (like Skyrim or Civ or City Skylines). So maybe a “rent to own” scheme would be cool.

lolcatnip,

I wish rent-to-own was a more common model. Unfortunately the only examples I know of in real life involve customers paying several times the retail cost of the items they rent before they actually own them.

What I’d really like to see is a system that keeps rental and purchase prices roughly where they are, except that once you’ve paid rental fees equal to the purchase price, it counts as a purchase. That would relieve me of having to guess whether I’ll be using something enough to buy it, and I doubt it would hurt seller’s profits.

Kiloee,

For digital goods you would be right about sellers profits (to a degree, discarding the minuscule amount of interest the money of your purchase could accrue), for physical the use does degrade the worth faster so the seller would loose out.

shiveyarbles, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

I own all my plunder, yarr

janonymous, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

If your games are on steam, you’re already not owning them. The only difference seems to be that steam doesn’t demand a monthly subscription cost, yet

We already have game pass so it’s not like this is something completely new either.

If this makes money, other big publishers will join and in 10 years it’s the norm.

Personally, I’ll try my best to keep buying on GOG and itch.io where I get to actually own my games.

ogeist,

Agree, I own a lot of games in Steam but most come from bundles or were not bought a full price. I do buy full price games on GOG because I can have a backup offline.

GeneralEmergency,

If your games are on steam, you’re already not owning them

Almost as if all the “evil” in the game’s industry Valve started.

Transporter_Room_3,
@Transporter_Room_3@startrek.website avatar

We did it guys, we found the source of corporate greed!

GeneralEmergency,

G*mers will do anything to avoid saying anything bad about Lord Gaben

SendMeYourInk,

The only difference is a huge difference though. Pay once for a game that you can access anytime versus paying continuously for the rest of your life to keep access to a game.

Some games are not worth keeping access to and subscription may end up being cheaper, but it is trading one benefit for another.

Wodge,
@Wodge@lemmy.world avatar

The only difference seems to be that steam doesn’t demand a monthly subscription cost, yet

Which Ubisoft isn’t doing either. This is just Ubisoft’s gamepass style subscription, which has been available for a few years now, it’s just getting a 2 tier pricing model.

Flaky,
@Flaky@iusearchlinux.fyi avatar

I’m not enough of a Linux user to inconvenience myself so I’m just using Steam. The cloud sync is the killer feature for me - if GOG had something like it even if I have to pay extra, I’d so use it.

Flaky, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@Flaky@iusearchlinux.fyi avatar

They say this but have some of their games on GOG lol

Magrath, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

I could see myself not playing with a subscription service. I can only play games only so many hours a week as I have a lot more commitments now. I’m not gonna spend money on a monthly subscription for a handful of games that I might play. I’ll just go back to pirating games.

TigrisMorte, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

They added DRM to a more than ten Year old game I had bought. I'll never purchase another ubisoft product without then heading to the high sea to get a uncrippled copy. Odds are, I'll just not bother.

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