Granted a lot of the failures with Anthem was thanks to corporate meddling, like EA forcing them to switch to an engine mid development that wasn’t equipped for the game they wanted to make as they insisted on using something in-house, and then forcing them to release it in an unfinished and buggy state. Iirc the devs even cared about the project too, but once again EA ruins something.
I remember thinking it had some neat gameplay concepts from the footage I saw, it just needed more polishing.
I actually liked Anthem, and I wish it would have gotten more support to fix some of the problems. I think it had way more potential than some other GAAS that have come out recently. (cough Suicide Squad cough)
The worst part about it for me was the really bad net code. Enemies would teleport around, shots wouldn’t register or register too late. And their relative damage system didn’t seem to work properly most of the time. It made the combat feel bad, but you could tell that the combat that was there would have felt amazing had the net code been refined a bit.
There were other smaller problems too, but nothing that couldn’t have been addressed in patches. It really is a shame EA gave up on the game.
Thanks for the suggestion. Unfortunately, I’ve tried Warframe several times and I just can’t get into it. The combat and movement feel too floaty to me, and I’m not a fan of the artificial wait times for getting or crafting gear. Story is also important to me to some degree, and there wasn’t really anything in the way in interesting characters or plot hooks in what I played. I know a lot of people like the game, but I don’t think it’s for me.
I will agree the crafting system is incredibly unintuitive even before you get into the more obscure aspects like helminth or archon shards, but there is some story if you really want to dig for it. Honestly I was pretty firmly a casual player until I got to the chains of harrow and from there I was hooked. It’s not a constant thing for me, but a couple months out of the year I like to check back in and see what’s new. The movement and combat are big sellers for me though. I find myself reverting to/wanting the warframe movement system in pretty much every other game I play after lol
Yeah. The movement is what I’ve seen unanimously praised by people that like the game. I dunno, it’s been several years and several major patches/expansions since I’ve tried the game. Maybe I’ll give it another shot eventually. It’s F2P, so might as well try it every once in a while to see if it clicks.
I played the Anthem beta and quite a bit at launch. Really enjoyed the game play but stalled out at the final difficulty tier in endgame. A combination of low drop chances and bad itemization made the progression ridiculously punishing at that point. And having only 3 dungeons, and useless open world content made the loop even less enjoyable.
Anthem could have been a great game if it had a little more content, had worried less about player retention and provided borderlands style loot quantities, and had tuned the items better (having 1%-400% ranges was bullshit, and that variability across the 4 different modifiers per item, with some modifiers being useless, like +ammo pickup vs +damage for example, made most drops useless. And most drops being useless made the low drop rates brutally aggravating.)
Also FOMO shops are dumb as hell and I’m convinced they generate less money. If you offer something cool that I’d want to buy, but I was at work so I missed out, now you don’t get my purchase, and I’m resentful. Just sell shit like normal.
“How many times do we have to teach you this lesson, old man?”
The industry should’ve already learned this lesson from the MMO crash, of everyone trying to replicate WoW’s success and then later realizing that a business model of investing a ton of money to try and compete for both consumers’ time and money is a bad idea.
Ha, reminds me of Warframe, where I started out playing a stealth assassin build. The first time I tried co-op I was shocked when the other three players finished the level within like 30 seconds.
I have no real opinion about the topic here, but I’m getting really tired of seeing headlines containing the word “slams” or “blasts.” It guarantees I won’t read the article
They should just collectively say no. My company tried to bring everyone back to the office two years ago and people just didn’t show up. They’re not going to fire everyone. Now we have 100% remote as an official option for those who want it.
The smaller the company the easier this is to organize but sometimes that’s not even necessary. No one told us to do that but enough of us decided to on our own that it might as well have been organized. We’re talking thousands of employees here. That collective response instilled more company pride in me than any corporate initiative ever has.
A few dozen hours of content over the course of a month; I don't think it's strange that the player count dropped substantially. Live service games just broke how people think about video games, and this isn't a live service.
Yeah, the game’s popularity comes directly from it’s gimmicky nature and not from any actual good gameplay loop. Not a single idea, mechanic, or even item is original.
I played for two days with friends and got over it. And I imagine for many, once the appeal of the gimmick wears thin, it’s all and over with
Its a fun and engaging game that im sure will have more fleshed out as development continues. I wouldn’t call it gimmicky at all. Some people play for a bit then stop either waiting for updates, to play another game (lots of good games came out around its release) or for literally any other reason in my case i broke my hand.
There’s such a vanishingly small amount of things that are truly “new” in the 21st century. I’d say just about everything ever made in the last few hundred years hardly counts as “new” - it’s just synthesis of things that came before, probably from nature if you go back far enough.
Novelty truly comes from combining existing things in ways that haven’t been done before. In this regard, palworld has done BRILLIANTLY, taking the best parts of some other games, putting them together far better than those other games, and getting something that’s way more than the sum of parts.
Palworlds real failing at the moment is simply that it’s early access. The game is fantastic until you hit a middle point where content just falls flat. But, again, it’s early access. If there’s ever a thing to be written off during early access, it’s not all the content being done.
You’re acting like 337k concurrent isn’t still amazing. Its still the 5th highest concurrent on all of steam at this very moment. Games launch with high concurrent and its only natural for it to decline after a month. Especially when it’s a game with a finite amount of content. This is a game where you play it, beat it, and then it’s done until there’s an update with more content. It’s not a live service game where they are trying to get you to continuously play. I got over 100 hours in this game before beating all current content after 2 weeks. I’m more than satisfied with the $28 I paid for it. And ill play it again when it gets new content. If you like the survival genre and or pokemon, this game is worth a shot. It’s one of the funnest games I’ve played in a while. The sense of progression is great. But this game won’t be for everyone as we all have our preferences.
It’s almost like a few other games that are hugely popular got released and initial launch numbers never stay that high regardless as the novelty wears off and only the really committed players come back regularly.
Not surprising after the initial hype wears off. It’s not like this is a game that has a ton of long-term things to do. And it’s still very buggy. I imagine a lot of people will sit it out until there’s some sort of major content update.
Not sure I buy this. I don’t think there’s a lot of appetite for a half-generation update when most people don’t even feel there’s much that takes advantage of the PS5.
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