I never get this type of response. Do you really keep paying attention at whoever ass it is rather than the whole game happening on the rest of the screen?
In this case, “ass” is a funny oversimplification. The player model is on the screen all the time, so having it be attractive adds to the visual appeal of the whole experience
Not only Counter Strike: GO is over 10 years old, Valve games can be hosted with Valve's official blessing even when they drop support. There are still people who play Counter Strike 1.6 today. This is nothing like what Blizzard did to Overwatch.
Alright, I see the issue. Even then that's not technically true. I would say it's not user friendly, but CS:GO is still counted as a previous version of CS 2, and you can access and host older versions of Valve games. Here's a guide for that.
Note: had to make a Beehaw account but same op because for some reason Kbin was shitting the bed for me since I couldn’t see any comments even though I did get pinged for the notifications.
While you are technically correct, it doesn’t really help. Adding extra barriers of entry and releasing a game that is suppose to be a sequel but just replacing an older version is silly. It just feels wrong to bin the old version instead of just launching a completely new instance. Like I love using steam console and I have been using it a ton especially for beat saber (because pointlessly love to kill all the mods with every update that just basically adding new dlc) but to foster a gaming community we should have lower barrier for entry because people don’t want to faff about with this kind of thing. I don’t know why it was too hard for Valve to keep CS GO at the last version since the easily accessible way of getting it (via the beta tab in properties) is out of date while making a new separate entry for CS2. Like imagine if they did this with CS or CS source. Kill both of them and you are stuck with just CS GO or I guess now CS2.
In principle I agree that it's preferable to have the old game as a visible download on the store but you should understand that it's unusual for evolving online games to offer older versions in any manner these days, nevermind let players host games independently. That Valve provides this possibility at all, even if in a convoluted way, already puts them miles above Blizzard.
CS 2 even allows for players to carry over their whole collection of skins, which is something many players care deeply about and even invested significant money on. Which is itself a questionable matter but I can't deny that this is important for the players. Maybe this is why it was made into a new version of CS:GO rather than a separate thing.
I think it's fair to demand that old CS:GO is added to Steam in a more transparent form, but it's a matter of convenience rather than them taking anything away from the players like Blizzard did.
All I’m saying is having a hacky solution is nice but you can’t build communities solely on that. You need methods for the laymen. Imagine if you will they killed Half Life 1 in the same way. You bought a game but they chose to upgrade it for free. You would be stuck with that utter garbage port called Half Life Source. Like sure you can maybe find a workaround via steam console or if you had the disc you can get around it. Its just bad look.
We already heard news that valve may be forced to remove some depots because there were rumors around the times when people were “downgrading” their GTA games because the music licenses were expired and rockstar had to legally remove them (even though that is fucking annoying and sucks). I think we can’t just rely on these outdated depots forever.
Multiplayer games in general don’t do it for me like they used to. These days I just want to get on and play a few missions in single player then hop off.
Since publishers are allergic to dedicated community servers nowadays, I’d argue there‘s just no feeling of community anymore and hence it‘s worse or at least different than it used to be. You just get matched with random people you‘ll never see again and that makes it easier for people to be unhinged pricks.
I think I‘ve spent hundreds of hours on an militia only server (uk2 or sth?) in cs1.6 in the past and hundreds on a back to karkand (or so?) rush only server in bf3 back in the day. I recognized a lot of names on these servers every time I played.
With how multiplayer games work now, I also try to avoid them.
Same. I play games to enter a relaxation state after a long day at work. Playing a 45 minute cutthroat CS2 match with my friends where I have to be at attention constantly, while they’re all screaming at each other for being bad, isn’t exactly my idea of relaxation…
What turned me off from multiplayer games was the entitled obnoxiousness of the other players. Playing with others is cool for a few minutes, but if you run into several shit players, ruins everything. This is when the whole "if all you find are assholes, you must be one yourself" rhetoric does not apply when it comes to multiplayer games. People just choose to be bastards.
Same. It’s enough to team up with people at work so there’s no desire to do the same at home. I also don’t find grinding as much fun anymore. It used to be a fun way to spend time as a kid because we had too much time. Now, I don’t even pick a game which doesn’t have basic QoL features implemented.
I wonder about that for myself, not gonna lie. But I’ve been wondering off and on for like fifteen years, so if I am an egg, I’m having very hard time cracking.
Gender and trans are a spectrum, so maybe your wandering in that plain is your gender identity? Nonbinary, genderfluid and pangender are labels that took me the longest time to grasp, but are what I’m comfortable now with. And also the aspect, that wether you bodily transition or not does not decide wether you wanna use the label trans for you or not. It’s free and one way or the other it’s great to open up that binary system.
Back when I was uncracked I almost exclusively played male characters so I wouldn’t seem gay, but related more to female characters.
Of course, I’m extremely bisexual and was closeted about that too, but it didn’t affect me too much to see the ass of either generally playable gender as long as they were hot. 😅
I also exclusively played male characters for pretty much the same reason. My bisexuality was so repressed though that I had no idea about it until after I started transitioning
I had to look it up: apparently an “egg” is a maybe-possibly trans person who hasn’t “hatched” into self-acceptance or self-recognition (yet). It seems like a really presumptive kind of thing to me, but also I kinda get it so maybe I’m an egg too 🤷♂️(🤷🤷♀️)
I play a mix and generally want to create a distance between me and the character. I’m not thinking “what would I do?” I’m thinking “what would this person do?”
Having said that, if I pick a girl I won’t pick a heterosexual romance option. Romance in games is strange.
Blizard took a paid for game with fair microtransactions and transformed it into a predatory free to play game with an unfair battlepass.
Reception to OW2 would have been better if they kept the freely dropped lootboxes and gave some more compensation to the people that bought the game. Also if they didn’t leave the game to dry for several years on an empty promise.
Dang, this is a disappointing read. This might be an unpopular take, but I have been steadily losing respect for FromSoft over the years due to them essentially following the same path as Bethesda - they used to make varied games until one of them randomly became very successful, and from that point on they’ve just been remaking that one game over and over with slightly different coats of paint. I was hoping they’d break out of that pattern with AC6 and do something original for a change, although I was also keenly aware there was a risk that, being the sixth game in the series, it would be just another AC. The fact that it’s apparently just another Souls is somehow even worse.
As a massive Dark Souls fan, AC6 is not even a very good Souls game. No deep lore and story, no beautiful scenery, no exploration at all. Even the bosses aren’t as good, because DS bosses can be tackled in various ways (melee, ranged, magic, many cheese strats) while AC6 bosses are designed to only let very specific builds succeed, which is incredibly boring. I honestly don’t understand the hype.
There’s no contradiction there. You are required specifically optimize your build for the difficult boss fights -and- play with Sekiro-like skill. The game is clearly designed like this. And while I’ve never played any of the previous AC games I agree with OP that this feels Souls-like, with stamina, poise and everything.
The combat is fine perhaps. The main reason I don’t like AC6 is because there’s nothing interesting in it except the boss fights. It’s the blandest FromSoft game I’ve ever played. Elden Ring kept me enthralled for a 100 hours until I got all achievements, trying to explore everything. An afternoon of AC6 I started to wonder why I was still playing, when after each mission or boss there’s just going to be more of the same.
I’ve only just finished Chapter 1, but the cloaking mechs were an interesting challenge. That was more than just boss fights.
Mopping up MTs is a stupid waste of time, I agree, at least the ones that don’t have high lethality weapons like bazookas. Bazooka MTs and artillery cannons are an interesting challenge, but there’s not much variety there. Helis are never interesting foes.
The biggest flaw, imho, is that ACs don’t feel different-enough, both to use and to fight. Maybe more will get unlocked further in the game, but I’m not seeing much variety in builds. You’ve got your homing missiles to cause stagger, your damage-guns to deal damage, and your swords and bazookas to punish people. Some ACs skip the punish-weapon and go all-in on damage. I’m missing the flak-bombs from the early games, the very different fighting styles of tanks and quads, the wider variety of missiles, etc.
Shields create an interesting tweak but I’ve only seen the riot-shield MTs and the pulse-shielded enemies – I haven’t seen any with the normal AC shield.
Yeah the cloaked enemies mission was also the highlight of chapter 1 for me. The far more interesting visual design of the area, the unique enemies and the mission design*. It was cool. But still disappointed that the ol’ invisible enemies stage was the highlight of an entire chapter :P. I expected a lot more from FromSoft.
You misunderstood OP; there should not be one correct build to beat a given boss, there should be many possible viable builds, that all require different strategies and tactics because they have tangible trade-offs and don’t all work for different enemies or maps.
“Use a gun and dodge well” or “use the sword and dodge well” is removing that planning and adaptation towards your own AC’s requirements.
As a long-time Tenchu fan, I feel this was about Sekiro to be honest. It started life as Tenchu 5, then got turned mid-development into Sekiro. I just wish it had a bigger emphasis on stealth, rather than just swordfighting...
It was originally developed by Acquire and published by Sony Music Entertainment.
Then Activision bought the rights from SME, and sold it to FromSoft afterwards.
FromSoft holds the IP today
but out of the 9 games released, they only developed 3 Tenchu games, and 2 of them were PSP ports.
so effectively FromSoft have only developed 1 Tenchu game.
Tenchu games were mostly developed by Acquire at first, and then K2 LLC
Acquire hasn’t done anything with Tenchu IP since 2009, and has been collaborating with other devs, making games like Octopath Traveler and Akiba Beat
meanwhile K2 LLC has been acquired by CAPCOM
I think it’s unlikely that we will get a another Tenchu entry with gameplay similar to older ones anymore.
If you want games with similar gameplay to Tenchu, then maybe you should watch Acquire’s outputs. They developed games like Kamiwaza and Shinobido that have stealth mechanics.
There’s an absurd gender dimorphism in most games where every guy is a mountain of muscles by default. I don’t enjoy that body type - for myself, as a 5’5 dude, or even romantically - and women are usually on the softer, thinner side, so I tend to pick them at first.
If its a game where I can easily change genders, I’ll flip around to my tastes, depending on which clothing looks better on whatnot. - Aliens:Fireteam Elite and Dragon Quest Builders 2 come to mind as examples that did that. Also games with intricate character creators, like Saint’s Row (RIP) are welcome, but rare.
Eastern games tend to have softer men, so those tend to be exceptions. I recall picking male options in both Genshin and Path To Nowhere, and I usually enjoy the male leads in jRPGs.
I think this is my reason. I like lithe, acrobatic archetypes and will, for instance, usually prefer playing stealthy character classes when given the option. Guy bodies in games are (or at least used to be) blocky rectangles; they look like walking refrigerators. Gals usually have a more dynamic and nimble appearance.
Two more relevant reasons: (1) traditinally, non-customizable main characters are predominately male, so when given a choice I’ll choose the less common option to mix it up and (2) I am a guy in real life and am bored enough of it that I feel incentivized to play the other side in game world.
I just want you to know there are pills which are fairly easy to get your hands on which if you take will make your skin softer and cause you to grow breasts.
If that sounds intriguing to you, I further inform you there exist many people who happily take these pills for the entirety of their lives and the kind of person who would want to take such a substance is in no way a freak.
But yeah, girl avatars can do sick acrobatics, huh?
I second this and wanna add, that it’s also totally cool, to feel like switching into a different body whenever would be neat. Maybe being whomever you want to be whenever feels just right to you.
This is also attainable with outfits though honestly your appearance is completely secondary to how you personally feel about being your self.
Shapeshifters are just awesome characters anyway right?
Yeah, in discussions like this it's important to put out both the "it's okay if you've got a deep curiousity/desire to be the other gender that you want to explore to see if it leads somewhere more" and the "there's nothing wrong with just having fun exploring other identities or bodies without it being some kind of deep-seated transgender thing." I think the "egg_irl" reaction is sometimes harmful because it ends up pressuring people who really aren't transgender but who would be perfect allies if they weren't ending up feeling annoyed by the whole thing.
who would be perfect allies if they weren't ending up feeling annoyed by the whole thin
No one who can be annoyed out of allyship would have been a particularly steadfast ally regardless how many eggshells one stepped around while dealing with them.
You may not be aware of just how annoying and downright offensive it is to have eager "helpful" people instantly jumping to "aha, you're trans and I will help you come to terms with that!" When you mention that your roleplaying characters or whatnot play around with various genders. It's probably not quite on the same level as people assuming gay people are just "rebelling" or "going through a phase" or whatever and will just get over it, but I imagine it feels along those same general lines.
There surely are some people who are indeed a metaphorical "egg" just waiting to crack, but everyone should have the right to feel comfortable with themselves regardless. Dismissing those offended feelings as walking on eggshells misses that point.
Dismissing those offended feelings as walking on eggshells misses that point.
reply
I said "around", not "on". It was rather clever wordplay.
Telling every single person in the world there are possibilities they can explore is a good thing and no level of unease at that self-examination is any person counters that good.
A person who is trans will be better off knowing and dealing with it and the sooner the better.
A person who isn't trans is part of the dominate social hierarchy and will be fine, even if they are exposed to info that doesn't apply to them or the consideration of that info makes them feel icky.
I empathize if you've been tied to a chair and forcibly boofed with horse urine, I condemn such an affront to your autonomy.
I do point out that that this is a reply thread than began with someone informing a person hormones existed and describing their effects. No comment was made that the person to whom this info was proffered should take the substance, nor was any comment made about what it would mean for anyone's identity whom did.
If it is being suggested to me I should consider the "harm" a hypothetical cis person may come to in being told it's possible to not be cis and in so considering refrain from or hesitate in informing a hypothetical trans person of the same, I never will.
A person can say, "I am confidently cisgender and enjoy typical pastimes generally associated with my sex." That is a great time to tell them hrt exists and what it does.
A person can say, "Nice weather today, huh?" That is a great time to tell them hrt exists and what it does.
Rose Tyler can walk into the time vortex of a TARDIS heart, and that would be a great time to write that hrt exists and what it does across all of time and space.
No one is better off not knowing transition is possible, and the implication mention of trans existence should ever be avoided for the benefit of non-trans persons I find just-this-side-of troubling.
There is something my therapist pointed out to me, who was feeling like fraud about being trans. There is some peer pressure out there on how you have to be to be trans. We are not talking about mean peer pressure, but if you see that bodily transitioning is the way for apparently every trans person, then that must be the way for you too, right? And what if you really dread procedures or meds? Or if you are maybe not super happy with your body, but who ever is? Does that make you less trans? I think it really helps to think of trans as a spectrum and exploring it slowly. And maybe you find your gender identity on that spectrum or you feel role playing etc. is just some good fun. And if you find yourself on that spectrum you can go into character creation and say, I’m fine with the presets or change things up, the result will always be beautifully you.
Didn't cross my mind that someone would suggest that I'd be trans (just) because I want to play female characters too (and sometimes robots and others).
The thought alone feels so strange to me (to me personally)!
Of course a joke is a joke and OK in my case (when the intention is good) but if someone insisted that I'm a trans based on my game characters only, I would get upset.
RPGs present the opportunity, and even the excitement, to be something you’re not. There’s allure in trying on something you’d normally never get an organic chance to wear.
Hi @piotrsikora. Great to see that kbin is responsive again and returning to usability. If possible, could you please give an update on what is going on currently with federation? It looks like some things are getting through (e.g. I can see this thread on reddthat) but threads from most lemmy instances are not showing up in a timely way in /newest still and at a quick glance it looks like communities in my collections are maybe a half day behind -- with many threads from the past week or more missing entirely.
I'm assuming some of that may be on the lemmy side -- 0.19 has a major issue with sequential message distribution as seen with lemmy.world <-> reddthat.com federation (see this bug report and this comment if you're unfamiliar) -- but it'd be best to hear from someone who has access to the infrastructure about what's going on rather than guessing.
In particular, it'd be helpful to know:
What kind of delay should we expect for threads and comments we create here to show up on Lemmy communities?
What kind of delay should we expect for threads and comments other people create on Lemmy/mbin/etc. instances to show up here? (Obviously this may vary from instance to instance, but in general are things cleared up now on the kbin side for receiving new threads quickly?)
Are comment notifications still delayed from local kbin replies -- or has that been fixed with the infrastructure changes?
Are federated upvotes propagating quickly? (It is very discouraging if you post something and it gets no interaction at all -- knowing if there's federation delay in upvotes would help with distinguishing between "no one saw this", "no one liked this", and "people probably saw it and maybe liked it but the response hasn't made it to kbin yet")
Is federation still playing catch up and old missing threads/comments will be backfilled eventually, or have they been dropped to get things back in working order?
Have any major instances defederated with kbin.social during the recent problems?
Also, should we @ you in addition to @ernest if we encounter problems on kbin.social?
@e0qdk
I can only check federation with our mastodon server (pol.social), and now is very quickly (about seconds).
Queue on kbin.social is empty, so everything should work instant. Maybe lemmy.world add some limitation due to problem with kbin.social.
Feel free to add if you encounter some problems with infrastructure ;)
There was a bug with KBin some days ago where it would send huge amounts of federation activities to Lemmy instances which would overload them. To mitigate this, lemmy.world and some other instances had to block kbin.social. I believe the .world admins tried to get in contact with @ernest. You can read some more details here.
I would also suggest that you and Ernest join the Lemmy Admin chat on Matrix where this problem was found and discussed.
kbin.social
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