I’m a fan of both franchises and this seems like a good blend to me, not perfect but not bad.Seems like you’re ultimately annoyed that you can’t faceroll the game with simply bigger numbers in certain stats. And you also seemingly have a hate boner for Dark Souls.
You really drive that point home with “Few things felt better than pummeling an AC with shots that they couldn’t handle and keeping them in stun lock.”
I mean, if that’s how you have fun then ok; but I don’t think the majority of players find fun shooting fish in a barrel.
You’re also gonna have a pretty unsuccessful time chasing the gameplay of your childhood too. The entire gaming landscape has changed so simply plucking out the formulas of old and dialing up the graphics isn’t really enough. Look at Old School Runescape and see how the players approach the game compared to 2006. Look at Halo 3, one of the best, most influential FPS games to date, imo. If it were released today, it would be eaten alive, calling it “boring” or “simple” etc. ; because people today are playing seizure inducing shit like Valorant or Apex. I firmly think if you got the AC you think you wanted, it wouldn’t reach those expectations at all.
Seems like you’re ultimately annoyed that you can’t faceroll the game with simply bigger numbers in certain stats.
That's not it at all. What I want is the freedom to approach the game using the mechanics of the stats, the way the game had worked for decades before. If that means "faceroll[ing] the game", then so be it. I thought the final boss of Verdict Day (among many others across the series) was incredibly difficult but I didn't have a problem with it because the game let me respond to that difficulty with building my mech rather than requiring me to be dexterous and having intimate knowledge of action game mechanics. AC6 just doesn't play like the mech sim I expect the series to be. It plays like an action game and demands I master the action. It feels less MechWarrior, more Titanfall. I know that's a reductive analogy and all three games are fairly different but hopefully my point gets across.
And you also seemingly have a hate boner for Dark Souls.
Then you've misread. I adore the Souls series. That doesn't mean I want my From games to be homogenized in to it.
You’re also gonna have a pretty unsuccessful time chasing the gameplay of your childhood too. I firmly think if you got the AC you think you wanted, it wouldn’t reach those expectations at all.
I disagree. For what it's worth, I wasn't a child when Armored Core first released on the PSX; so, I'm not really chasing childhood nostalgia. Regardless, I thought Verdict Day was brilliant. Granted, it was ten years ago but it was nearly fifteen years after the original AC.
Its alright for people to dislike Dark Souls or not want every game to be a Souls-like. Not too mention that there weren't really any actual criticism of Dark Souls in the post. Makes the rest of your comment fine of as defensive more than anything.
For me it’s the NES and N64. While they both have some great games to be sure, I feel that a lot of the games outside of their top 10 simply don’t hold up very well today. These systems were both limited by technical issues and were in eras when developers were still learning what makes a good 2d or 3d game.
I agree on the N64, and the problem with it is that everyone is nostalgic for “the system,” but in reality they’re only nostalgic for Mario 64, Goldeneye, Conker, Mario Kart, Ocarina of Time, Banjo-Kazooie, Smash Bros., and Perfect Dark. It’s not that the N64 has a top ten, it’s that it basically only had ten good games total. And bangers though they may have been, everything else on it was crap.
I’m sure two or three people will pop out of the woodwork now to argue with me and insist that no, back in the day they really did love WCW Mayhem or 1080 Snowboarding or the butchered piece of shit version of THPS or Chef’s Luv Shack or whatever the fuck, but that’s the thing: It’s always back in the day, when you were a kid and only owned four cartridges, and you didn’t know any better because that’s all you had. Nobody goes back to play any of the remaining 378 games now.
There were more than 10 great games on the N64, but you have to put yourself in the context of the late 90s. You excused the horrible controller designed for humans with 3 hands, because you got to play some amazing games, many designed to be played in four player multiplayer. Even if PS1 supported the feature, it may as well not have, since it was rare and required a peripheral no one had. Tony Hawk may have been butchered in some ways, but it wasn’t butchered in the way that every PS1 game without pre-rendered backgrounds was butchered; even at the time, some of us couldn’t stand that floating point rounding problem that made every 3D environment on the PS1 look like you were looking at it under water. I probably had 30 N64 games back in the day, and maybe history doesn’t make as much note about Bomberman 64, Dr. Mario 64, or Ken Griffey Jr. Baseball, but there was nothing like it at the time.
Woodwork dweller here, you seem to have forgotten:
Majora’s Mask
Star Fox 64
Jet Force Gemini
Donkey Kong 64
Diddy Kong Racing
Excite Bike 64
Paper Mario
Paper Mario: Thousand Year Door
Pokémon Stadium
Yoshi’s Story
Pokémon Snap
Mario Party
Felt at the time that there was always a high quality “AAA” release on the horizon interspersed with some of the greatest games ever made. Many of the gameplay techniques these games pioneered during the transition from 2D to 3D are still used to this day.
Obviously a lot of them don’t stand the test of time a quarter of a century on but we haven’t had a system with the same consistent quality of games for a long time, if ever, IMO.
And that is when you start seeing pockets of people defend their favorites. Very hard to gauge.
But I don't see a lot of people defending the Castlevania games on the N64. If you were expecting Castlevania to hold up to it's legacy if you picked N64 over PS1 back then, you were in for a world of disappointment. And there were no released Contra games for the N64 either, there was a canceled title, but no known releases.
There's a point here. The N64 too had a significantly lower count of games than the PS1. The PS1 had like three times larger the amount of games with 1,278 than N64. So there was a lot more options to pick and choose from. And there were definitely superior versions of some of the games listed.
But it is sort of like the Genesis vs Super Nintendo comparison. People can list banger after banger off of the SNES library that it easily fills a Top 50 list, whereas people can list maybe 20 good Genesis games? So I do believe that's where a lot of the favoritism stems off from is that, Nintendo had to make their games good for the N64, least the first party titles. Everything else off of it were really more misses than hits, you probably had 10 underrated gems that people now talk about (and pretend they always were that when nobody had a clue back then).
Speaking of innovation, the N64 was the, if not first then what I would call the first modern, console to use thumbsticks. The Dualshock was the second controller made for the PlayStation.
Did proper 3D platforming with free camera exist before Mario 64?
Did third person adventure games exist before OoT and has anything drastically changed the formula since?
Not to mention all these games shipped fully built with no updates and amazingly few bugs.
It seems as though OP didn’t actually experience these things at the time so making a post about nostalgia for them is strange. Firing up an emulator and going “These games don’t hold up now.” is entirely missing the point.
By “platform fighter” do you mean a game where your goal is to increase damage to your opponents in order to knock them out of the arena, as opposed to draining a health bar?
If so, I don’t recall any before Smash, though my interest in pre-Smash fighters ended with the SNES.
I think I could name 20 legitimately great games that came out for the N64…and that is about it.
You know the NES and SNES minis they released that were basically ARM-powered emulator boxes in nostalgic shells with actually pretty good replica controllers? There was a lot of discussion around what games should have been included that weren’t. Like, “Here’s 25 MORE games that should have been on it.” and a lot of them were third party titles from Squaresoft, Enix, Quintet, Capcom etc. that people think of as iconic to the platform but Nintendo couldn’t wangle the rights for.
Those same discussions often drifted to a hypothetical N64 mini and what list of 25 games it should include and a lot of people struggled to finish that list. Especially if you rule out a lot of the third party publishers and basically go with Nintendo and Rare, which I would add Diddy Kong Racing, Banjo-Tooie, Majora’s Mask and Star Fox 64 to your list there and that’s basically it. You’d have to start putting things like Pilot Wings 64 on it. No Extreme-G, no 1080 Snowboarding, no Cruisin’ USA, and you’d never get the license for Shadows of the Empire or…whichever Mortal Kombat the system got.
I did once hear a theory as to why the N64 is publicly beloved in a way the Playstation isn’t, it’s because the kids who had an N64 all basically had the same library of games, we can ALL hum the song in Dire Dire Docks or Kokiri Forest. There was a huge library for the Playstation so the kids who had that system don’t all have the same memories.
I’m pretty sure I couldn’t with Sony because I don’t think I could name a single first-party game from Sony.
Microsoft is a tricky one because of how many studios they’ve bought, and I’m not sure how many platforms the PC counts as (at least three: DOS, the DOS-based Windows era and the Windows NT era.
I cannot for the Steam Deck because I’m not sure Valve has made a total of 25 games.
I’m not as familiar with Sega as I am Nintendo but they were and still are a developer in addition to the platform owner.
Atari is not impossible; it’s probably possible to come up with a list of 25 first party titles that were considered great that were published for the 2600 or for their 8-bit computers.
If I’m going to give it a go, I think I’d go for Nintendo on either the NES or SNES, though for the SNES I think I would have to ask if I’m allowed to count titles made by Rare and I bet someone would clap back if I included Super Mario All Stars.
On the Super Nintendo, I can name 20 great, all-time classic games if restricted to first and second party titles, so made by Nintendo and Rare. If you open me up to 3rd party titles I can probably come up with 100 all time classics like Lufia or Desert Strike.
On the N64, I’m going to struggle to make it to 20 all-time classics if restricted to first and second party titles, and I might make it to 25 if you let me have the whole catalog. Of the remaining 350+ games made for the system, some of them were unfinished garbage like Superman 64, some of them were badly designed crap like Quest 64, and a lot of them were competent but not memorable things like Extreme-G or The New Tetris, competently made and legitimately fun games we played, finished, put away and forgot about forever.
Us N64 owners tend to have very similar memories of the platform. There aren’t many hidden gems to rediscover.
Bringing up the topic of nostalgia, I think there are two audiences to talk to here: Those who had those old systems at the time they were relevant and those who weren’t.
I mentioned the game Extreme-G. That was a personal favorite of mine. I occasionally set up an old CRT and my old N64 and during my nostalgia trip Extreme-G and Extreme-G 2 both spend some time running. Just hearing the British cyberpunk announcer chick say “mull tee pull miss aisle” makes 25 year old neurons fire. And I also fully acknowledge that it was an above average 8.1/10 game, that it’s basically Mario Kart hosed down with Axe body spray, the Forsaken brand of 90’s drum & bass cyberpunk is a bit passe these days, and despite the very fast graphics kids these days are going to look at it and go “…okay. Pretty low resolution, isn’t it?”
And from that perspective, I don’t think the N64 aged well at all. Even Ocarina of Time, hailed for over a decade as the greatest video game ever made…is aging like a potato. It kept for a long time but it’s starting to show wrinkles and is distressingly wet on the bottom.
On c/games@sh.itjust.works or however you do that on Lemmy I answered the question “Was Wizardry a good series?” with “Was. Yes.” Because Proving Grounds of the Mad Overlord was phenomenal…in 1981. You just couldn’t get computer entertainment like that in the Carter administration. Not sure how well it holds up 43 years on.
Thank goodness you are alive. We thought you had been abducted by aliens!! :)
Sorry to hear that your medical issues escalated.
Hoping you have a painless and speedy recovery.
Honestly I just pick whichever option looks cooler. Most games that ask me to pick play in third person, and if I’m gonna have to stare at this thing the rest of the campaign it might as well be something I think looks cool
Mainly cause I find women aesthetically superior to men (maybe cause I like women) so I find my character nicer if it is a girl. Also thats cause I dont tend to identify with the main character
Anyone else always annoyed at "girl armor" in games? Always looking like a two piece bathing suit and always either the stomach showing or an open V on the bust? Maybe you get some stupid armored skirt and bare legs too.
It isn't that I don't like playing heroines/villainess because I think they can definitely be bad ass and look cool as shit kicking ass but it is terribly done in the vast majority of games, in my opinion.
I don't judge anyone for their own thing but I think it sucks personally.
I hate when equipment looks different depending on the gender using it. Why did those pants becone a skirt? Why did this armor suddenly lose 90% of its plating? Where did the heels come from?
At least the girl armor thing has receded considerably in recent times, so that’s nice.
Well, my thinking was that I wasn’t sure, actually. I just liked their proportion better. They were nice looking. It was almost a running gag for me and my friends that I would always play women.
There were exceptions, like if it was a character that was speaking it would depend on the voice, for example in Far Cry 6. I picked the male model because I preferred his voice over her. Or if the female model is like overly sexualized with over the top sized ass, ridiculous sized boobs, a distinct lack of clothing compared to men… No thanks. I want to play as a woman, not play as a “made for horny 14 years old by horny men-children” version of women. No thanks. That kinda thing. But that’s about the only exceptions.
If I have the option in an RPG, it will be female. I’m gonna play Cyberpunk soon, you can bet your ass it will be a feminine type character. I played Mass Effect, Fem Shepard all the way. That GTA 6, for as little as I am excited by it for many reasons, I’m still very excited that one of the main characters is a woman.
I’ve always had a preference for playing women. I don’t have a problem playing any character at all. I can always immerse myself in them. It’s rarely an issue. But if I can, I like to play something that I identify myself with more, qnd that’s always been more the case with characters that are fem coded.
They are usually smaller. Usually thinner than male models. They have a more rounded face. And they tend to have long hair. All of this always fitted much more with who and what I was. I never had much muscle. I was never that tall. My voice, even as I grew into an adult, was never the typical male voice. It always had a bit of femininity in it. I have long hair. I have a more rounded face compared to most men. It always clicked more with me.
So yeah, there have always been lots of reasons, but it’s always been kind of nebulous as to why I just preferred it, you know? But then I figured out I was trans, so…
Thanks a ton for the update Ernest! It's great to hear from you, and I hope your health improves soon.
That being said, I do have a few things I'd like to suggest.
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In February, I spent my time visiting doctors and undergoing treatment with medications, which often had very unpleasant side effects. Therefore, I decided to hold off on any major updates to avoid causing even more chaos.
If I'm interpreting this correctly (i.e., that you chose not to give any updates as to prevent people freaking out), I don't think this was the best move. I understand where you were coming from, but (if you were able) some sort of small status update would've been preferable to a month-long silence (especially since you'd previously said that you'd be unavailable for only 2–4 days). A simple "Hey, I'm currently not doing well. I'll get back to things as soon as I'm feeling better," would've at least let us know that you were alive and that the project hadn't been abandoned.
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Just because it's not visible that something is happening doesn't mean I haven't been doing anything during this time. In fact, two really significant things have been successful, which I've been working on for a long time and which I intended to announce soon once I recover.
I don't think this whole "holding off for a big announcement" thing is a great approach, at least not now. There are currently several issues that we're waiting to see fixed, and we have no idea which ones (if any) are being worked on. If you must wait for a big reveal though, at least telling us, "I'm still working on stuff" would be better than nothing.
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And finally, I really suggest getting some more admins for the instance. You're absolutely correct to prioritize your health over Kbin; nevertheless, it's far from ideal for your absence to mean that spam piles up, moderation requests lie unanswered, and accounts can't be deleted. We'd all appreciate it if you could have at least one extra person on deck for whenever you're ill or in need of a break.
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Thanks again for all you do for Kbin, and I hope things get better!
His reasoning is kind've... Like, off, isn't it? How would a single paragraph message saying "Hey guys, I'm not dead." cause... Chaos? Like what?
And him saying he's been working on stuff... So, he's been around and watching, but chose to work exclusively on the code when Kbin was under assault with spam, some of it illegal?
It's so crazily clear that Kbin needs additional admins to fill in for Ernest, to add more mods, to combat spam, to delete communities and accounts that have been sitting around for months, and yet still, there is absolutely no move toward rectifying any of that.
This isn't sustainable. People are saying it in this post, people have been saying it for months, there's no change. I don't mean to come down on Ernest, the dude is putting out all this work and effort for free selflessly, but it's becoming painfully clear that his personality traits (specifically the desire to do everything himself) is not only putting incredible stress onto Ernest himself, but it's severely effecting Kbin itself negatively, to the point that people are leaving and Ernest's response is... Basically business as usual.
He may well be referring to my posts and the chaos that ensued in the comments thereof. You have a valid point. However, Ernest's communication has up to now not been very consistent, both timing and content wise. It makes sense he hasn't given updates, for the time being, as he didn't have any real improvements to announce, unlike this one, to prevent another escalation. Not the best strategy, but given the odds of a similar situation arising again, understandable. You are already part of a similar discussion it would have started and it would have been over nothing. At least now he had some (good) news to announce. I would not likely have responded though, I haven't really paid much attention since the last time. Once again I was attracted by the notification of a message, on matrix this time, leading me to have a look at what's going on. I am saying this because some people were convinced I was stalking and harassing Ernest last time, to give you an impression of what chaos he is likely referring to. Of course odds are something would have triggered my attention and I would have, as I said I won't be silenced. But other people have taken the lead this time.
Let's hope Ernest really is doing better and will do as he says, so we can forget about the past.
I hope Ernest gets well soon and can pass through all of these stuff, but I must add one point to this:
And finally, I really suggest getting some more admins for the instance.
And, as important as this, letting more people help with Kbin development.
It's impossible to maintain the code and develop new features, while dealing with all his personal life problems (which of course are a priority) and maintaining the instance all at once and almost alone.
Why not getting some help? I know that Ernest already said he has a problem trusting people, but come on, it's visible that this approach is not working and it’s not benefiting anyone.
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