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T3rr4T3rr0r, do gaming w Godot Engine hits over 50K euros per month in funding
@T3rr4T3rr0r@kbin.social avatar

Well deserved

elouboub, (edited ) do gaming w Godot Engine hits over 50K euros per month in funding
@elouboub@kbin.social avatar

That's pretty impressive! It'll pay for at least 50 full-time developers at 100k/year! They can make some really big changes with that kind of money!

Rewrite in Rust? :P

Edit: kekw, been on the internet too long and NA-maffed that

astrsk,
@astrsk@artemis.camp avatar

I think you math is off.

elouboub,
@elouboub@kbin.social avatar

Indeed, missed a zero '-_-

ExtraMedicated, do games w Godot Engine hits over 50K euros per month in funding

No love for Stride?

discusseded,

What’s stride?

ExtraMedicated,

Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.

I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.

grayhaze,
@grayhaze@lemmy.world avatar

You can work in C# with Godot too.

ExtraMedicated,

You can, but I think I read somewhere that it works better with GDScript.

grayhaze,
@grayhaze@lemmy.world avatar

It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.

ExtraMedicated,

I found the thing I read earlier: …bearblog.dev/unity-to-godot-what-to-expect/

It doesn’t sound too bad, really.

dustyData, (edited )

Looks interesting. Shame the editor doesn’t run on Linux and the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.

ExtraMedicated, (edited )

I believe it does currently have Linux support. At least that is one of the build options. I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.

I haven’t tried it myself yet, though.

dustyData,

The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.

ExtraMedicated,

I’ll need to play with it some more when I get a chance. In any case, my impression is that it’s still developing and still has some way to go. I’d be kinda shocked if Linux doesn’t get decent support eventually.

KingThrillgore, (edited )
@KingThrillgore@lemmy.ml avatar

Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.

kryllic, do games w Godot Engine hits over 50K euros per month in funding
@kryllic@programming.dev avatar

Awesome! Hope they’ll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

NocturnalMorning,

It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.

darreninthenet,

Playing devil’s advocate, I’d argue the in the wild community testing is more likely to uncover an edge case that the formal testing didn’t envisage…? 🤷🏻‍♂️

NocturnalMorning,

I think we need both. You can never have too much test coverage.

GuilhermePelayo,

I’m with you on that. I feel like open source is the best possible way to security audit and test issues. As any issue will be out there to see, most proprietary code ends ups being years of duct tape which wouldn’t fly if a large community of different backgrounds took a look at the code

Afiefh,

To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don’t really matter in the long run.

Example: they don’t even bother with memory management on cruise missiles, since eventually its gonna reach its target…

KingThrillgore, (edited )
@KingThrillgore@lemmy.ml avatar

I think the priorities for Godot with the new funding should be:

  • Improving Composition performance
  • Working to reduce overhead on GDScript to further improve 3D performance [1]
  • Enhancements to tooling for content generation
  • Documentation and Tutorials
pyromaniac_donkey, do games w Godot Engine hits over 50K euros per month in funding

vamos

Amends1782,

Lessgoooo

Zealousideal_Fox900, do games w Godot Engine hits over 50K euros per month in funding

FREE POP CORN TO WATCH UNITY BURN IN THE DUMPSTER

fne8w2ah, do games w Godot Engine hits over 50K euros per month in funding

The power of open source!

SoleInvictus, do games w Godot Engine hits over 50K euros per month in funding
@SoleInvictus@lemmy.world avatar

Oh man, this is so beautiful to see. Unity can get fucked.

BURN, do games w Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve

There’s no chance GabeN sells Steam. It prints money and only looks to increase their profitability over the coming years.

Microsoft can’t buy them anyways at this point I think. The regulatory bodies didn’t like ActiBlizzard, and this would be similar scale, if not larger

CrabAndBroom,

I do worry about what might happen when he gets too old/decides to step down though.

If Microsoft did somehow end up buying them I might have to just nope out of gaming altogether. Or just take to the high seas I guess.

BURN,

I have to imagine he has something planned (inb4 GabeN AI Overlord) for after he’s gone.

He’s a bit crazy about prepping for disaster iirc. He lives in New Zealand now and has since the Covid outbreak. I’d be surprised if there wasn’t a very long document that lays out a lot of rules for if he’s gone and Steam is to continue

Sabata11792,
@Sabata11792@kbin.social avatar

Do we get a free copy of the new Gaben AI wiafu?

TurnItOff_OnAgain,

gAIben

RoyaltyInTraining,
@RoyaltyInTraining@lemmy.world avatar

In the immortal words of Cave Johnson:

Brain mapping, artificial inteligence - we should’ve been working on it thirty years ago

bionicjoey,

Holy shit, what if Cave was based on Gabe

Zetta,

Pretty sure he’s back living in the US, so he can actually work at the valve offices

redcalcium,

At that point I’ll probably too old and have lost interest in gaming anyway, so I’ll just let the next generation of gamers figure it out themselves. Kinda like boomers leaving us to deal with high property price problem because it’s no longer their concern anymore.

master5o1,

Nah it’s still their concern too. They’re mostly just on the beneficial side of it.

HKayn,
@HKayn@dormi.zone avatar

You do know that stores other than Steam exist, right?

And no, I’m not talking about the EGS.

BURN,

GOG is missing a good portion of major games. Outside of that most of the options are much worse

CrabAndBroom,

Also they seem really averse to Linux for some reason.

brawleryukon,
@brawleryukon@lemmy.world avatar

Probably the miniscule market share coupled with the increased vocality of its userbase.

Supporting Linux will not bring them a significant uptick in revenue but will increase their customer support load.

fuckwit_mcbumcrumble,

Nothing else comes close to steam in terms of market share.

HKayn,
@HKayn@dormi.zone avatar

Isn’t that a bad thing?

Neato,
@Neato@kbin.social avatar

Amazon kinda exists?

CrabAndBroom,

Yeah but just the amount of games I own on Steam already (not to mention the Steam Deck), if all that ended up getting enshittified by Microsoft it’d be like having to start over from scratch pretty much.

HKayn,
@HKayn@dormi.zone avatar

Which is why I buy as many games as I can from stores like GOG, that actually let me keep them no matter what.

brawleryukon,
@brawleryukon@lemmy.world avatar

EGS is really the only thing remotely close to what Steam does, though.

GOG will always be an afterthought as long as they have their DRM-free policy in place. They’re super cool, but they’re a niche and will never grow beyond that without losing what makes them cool.

Origin (or whatever EA’s calling their store now) gave up pursuing third-party sales years ago. They still do it, but they clearly have no interest in actually making a go of becoming an actual competitor to Steam.

The Windows Store is terrible for a number of different reasons, even if it’s better than Microsoft’s previous attempts at getting into this space (coughGWFLcough). EGS is more likely to overtake Steam than Windows Store is to even rival EGS.

Uplay (or, again, whatever Ubisoft is calling their store these days) is like Origin - I don’t even know for sure if Ubi is doing third-party sales, but if so, it’s very much an afterthought for them.

And then everyone else just sells Steam keys. They’re not in the same market as the others, so don’t really fit into this conversation. If you’re 100% reliant on the store you’re “competing” with, you’re not competing with them.

HKayn,
@HKayn@dormi.zone avatar

A lot of games on Steam are DRM-free, but not (yet) on GOG. GOG isn’t an afterthought just because of their DRM-free policy, it’s also because they’re so small.

paholg,

What else lets me easily play games on Linux, on my couch, without touching a keyboard or mouse?

Neato,
@Neato@kbin.social avatar

The regulatory bodies didn’t like ActiBlizzard,

But they did allow it, unfortunately. And MS could simply argue that it already has dominance in the PC space as 96% of PC gamers are Windows users. So owning Steam is just buying 1 out of many stores (here they tout Epic, Amazon, etc).
I mean it's a bad argument but MS made a lot of bad arguments to get their way and they seemingly worked.

lorty,
@lorty@lemmy.ml avatar

Activision-Blizzard-King isn’t a dominant company in any segment. You can’t say the same for steam. Regulators would have a much easier time blocking such an acquisition.

Buddahriffic,

Plus, at least from my perspective, Activision-Blizzard was already bad enough that if MS made it worse, it wouldn’t affect me because they were already bad enough that I’d swore off their games. MS owning them was an improvement or at worst more of the same.

That’s absolutely not the case for Valve. They are one of the few large companies that I respect plus they are playing a big role in breaking the windows stranglehold over OSes when you like to play games.

The level of popular opposition to MS acquiring Valve would be on a whole other level than the opposition to the blizzard acquisition. It might even rival the opposition to Nvidia acquiring ARM.

Neato,
@Neato@kbin.social avatar

CoD is dominant fps. It's why they made the concession about it

echo64, (edited )

The regulatory bodies hand waved actiblizzard through. Let’s not pretend anything else happened there. Microsoft can do whatever they want and no one is gonna stop them. Same as every other big company.

The only thing stopping Ms. is that valve is a privately owned company. But everyone has a price.

lorty,
@lorty@lemmy.ml avatar

The same regulatory bodies that sued to block the deal without any convincing case “handwaved” it?

echo64,

Yes, that is just how the American system works. The actual body here is the doj. The ftc tried to sue and was slapped back immediately. This was the ftc trying to show claws and the actual ruling body saying no, you have no power and Microsoft can do what they want.

It was a huge loss for the ftc that has been trying, and failing to fight big tech

WindowsEnjoyer, do games w Godot Engine hits over 50K euros per month in funding

This is the way!

mrsgreenpotato, do games w Godot Engine hits over 50K euros per month in funding

That’s impressive and amazing. Let’s hope they will put it to good use and speed up the development.

elscallr,
@elscallr@lemmy.world avatar

Unity’s recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.

Moonrise2473, do gaming w Godot Engine hits over 50K euros per month in funding

I love how unity went from “we have a tech that can distinguish pirated copies with 100% accuracy, and also we exploit android and iOS sandboxing with 0-days to track reinstalls without fail, trust our numbers” to “we have no idea about the install numbers, you need to tell us”

They can’t be trusted.

blindsight, do gaming w Godot Engine hits over 50K euros per month in funding

This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.

See Blender, too.

brunofin, do gaming w Godot Engine hits over 50K euros per month in funding

That’s pretty cool and I am actually a little excited to try and learn it just for fun. I did very little unity before and godot sounds very interesting

pgetsos, do games w Godot Engine hits over 50K euros per month in funding
@pgetsos@kbin.social avatar

Just started lessons myself for it. Looks easy enough for basic gesture like the one I want to do!

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