Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
Looks interesting. Shame the editor doesn’t run on Linux and the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.
I believe it does currently have Linux support. At least that is one of the build options. I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.
The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.
I’ll need to play with it some more when I get a chance. In any case, my impression is that it’s still developing and still has some way to go. I’d be kinda shocked if Linux doesn’t get decent support eventually.
Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.
It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.
Playing devil’s advocate, I’d argue the in the wild community testing is more likely to uncover an edge case that the formal testing didn’t envisage…? 🤷🏻♂️
I’m with you on that. I feel like open source is the best possible way to security audit and test issues. As any issue will be out there to see, most proprietary code ends ups being years of duct tape which wouldn’t fly if a large community of different backgrounds took a look at the code
To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.
I have to imagine he has something planned (inb4 GabeN AI Overlord) for after he’s gone.
He’s a bit crazy about prepping for disaster iirc. He lives in New Zealand now and has since the Covid outbreak. I’d be surprised if there wasn’t a very long document that lays out a lot of rules for if he’s gone and Steam is to continue
At that point I’ll probably too old and have lost interest in gaming anyway, so I’ll just let the next generation of gamers figure it out themselves. Kinda like boomers leaving us to deal with high property price problem because it’s no longer their concern anymore.
Yeah but just the amount of games I own on Steam already (not to mention the Steam Deck), if all that ended up getting enshittified by Microsoft it’d be like having to start over from scratch pretty much.
EGS is really the only thing remotely close to what Steam does, though.
GOG will always be an afterthought as long as they have their DRM-free policy in place. They’re super cool, but they’re a niche and will never grow beyond that without losing what makes them cool.
Origin (or whatever EA’s calling their store now) gave up pursuing third-party sales years ago. They still do it, but they clearly have no interest in actually making a go of becoming an actual competitor to Steam.
The Windows Store is terrible for a number of different reasons, even if it’s better than Microsoft’s previous attempts at getting into this space (coughGWFLcough). EGS is more likely to overtake Steam than Windows Store is to even rival EGS.
Uplay (or, again, whatever Ubisoft is calling their store these days) is like Origin - I don’t even know for sure if Ubi is doing third-party sales, but if so, it’s very much an afterthought for them.
And then everyone else just sells Steam keys. They’re not in the same market as the others, so don’t really fit into this conversation. If you’re 100% reliant on the store you’re “competing” with, you’re not competing with them.
A lot of games on Steam are DRM-free, but not (yet) on GOG. GOG isn’t an afterthought just because of their DRM-free policy, it’s also because they’re so small.
But they did allow it, unfortunately. And MS could simply argue that it already has dominance in the PC space as 96% of PC gamers are Windows users. So owning Steam is just buying 1 out of many stores (here they tout Epic, Amazon, etc).
I mean it's a bad argument but MS made a lot of bad arguments to get their way and they seemingly worked.
Activision-Blizzard-King isn’t a dominant company in any segment. You can’t say the same for steam. Regulators would have a much easier time blocking such an acquisition.
Plus, at least from my perspective, Activision-Blizzard was already bad enough that if MS made it worse, it wouldn’t affect me because they were already bad enough that I’d swore off their games. MS owning them was an improvement or at worst more of the same.
That’s absolutely not the case for Valve. They are one of the few large companies that I respect plus they are playing a big role in breaking the windows stranglehold over OSes when you like to play games.
The level of popular opposition to MS acquiring Valve would be on a whole other level than the opposition to the blizzard acquisition. It might even rival the opposition to Nvidia acquiring ARM.
The regulatory bodies hand waved actiblizzard through. Let’s not pretend anything else happened there. Microsoft can do whatever they want and no one is gonna stop them. Same as every other big company.
The only thing stopping Ms. is that valve is a privately owned company. But everyone has a price.
Yes, that is just how the American system works. The actual body here is the doj. The ftc tried to sue and was slapped back immediately. This was the ftc trying to show claws and the actual ruling body saying no, you have no power and Microsoft can do what they want.
It was a huge loss for the ftc that has been trying, and failing to fight big tech
Unity’s recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.
I love how unity went from “we have a tech that can distinguish pirated copies with 100% accuracy, and also we exploit android and iOS sandboxing with 0-days to track reinstalls without fail, trust our numbers” to “we have no idea about the install numbers, you need to tell us”
This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.
That’s pretty cool and I am actually a little excited to try and learn it just for fun. I did very little unity before and godot sounds very interesting
gamingonlinux.com
Aktywne