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SatanClaus, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

This is great.

This is only happening because it’s a pain in the ass for them to monetize it right now.

It does not mean they won’t in the future.

Hopefully this type of thing continues as SteamOS gets released and maintained. 💜💪

Ulrich,
@Ulrich@feddit.org avatar

It’s not just a pain in the ass, it’s not possible. That’s why they’re banning it.

sunzu2, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

Fuck ads based business, they are cancer. Deny the parasite engagement.

Fiivemacs,

Still waiting on a good sports games not ruined by ea

sunzu2,

sports vidya game gamers are the most cucked market segment within the gaming market...

my condolences.

supersquirrel, (edited )

You mean like Mutant Football League 1 and 2??

https://sopuli.xyz/pictrs/image/2cc7dd4a-9840-4a52-93cc-9493d96066f8.webp

store.steampowered.com/…/Mutant_Football_League/

…steampowered.com/…/Mutant_Football_League_2/

If you want a local multiplayer arcade basketball game check out Dunk Lords

store.steampowered.com/app/612640/Dunk_Lords/

If you want a shockingly good local multiplayer arcade volleyball game check out Super Volley Blast (seriously how is this game so good, it is just volleyball??)

store.steampowered.com/app/…/Super_Volley_Blast

it looks like the same indie devs have an arcade tennis local multiplayer game too called Super Tennis Blast but I haven’t personally tried it yet like I have the rest of these games

store.steampowered.com/app/…/Super_Tennis_Blast/?…

If you are willing to stretch your definition of “sport” here a bit check out the local multiplayer handball brawler Hyper Brawl

store.steampowered.com/…/HyperBrawl_Tournament/

Lastly, check out the airhockey meets top down action team based hero game Omega Strikers. This game isn’t pay-to-win and it really deserves a lot of love! Don’t pass it over just because it looks like it could be another live-service casino disguised as a game.

store.steampowered.com/app/…/Omega_Strikers

edit silly me I forget to recommend the absolutely phenomenal Lethal League Blaze

store.steampowered.com/app/…/Lethal_League_Blaze

fuck you EA

edit 2 - does Rock Of Ages count as a sports game? It certainly has lots of balls, a clear goal for those balls to go in and a set of sensible and logical rules to how those balls get there which leads to mythical stories about heroes, sounds like a sportball game to me so what if the sportball is made of living sheep

…steampowered.com/…/Rock_of_Ages_3_Make__Break

skulblaka,
@skulblaka@sh.itjust.works avatar

This is just Blood Bowl, but in real time.

I am immediately sold on this.

supersquirrel, (edited )

I can confidently tell you your impulse isn’t brash here, Mutant Football League is exactly what you think it is, has splitscreen and is fucking awesome.

I honestly don’t even give a shit about 'murican football, it doesn’t even matter (though make no mistake, this game has good arcade football gameplay, it isn’t “just a joke game”), Mutant Football League is a journey on a road paved with footballs but it is about the experience along the way not what type of sportsball the road was paved with that you walked your pilgrimage on.

AbsolutelyNotAVelociraptor, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

Didn’t the 2k sports games have ads of real stuff included for “immersion”? Never played one, so I wouldn’t know, but I heard about them.

FloMo,

Sold to consumers as “immersion” but likely makes money on the back end from advertising.

I also imagine it creates a game preservation issue if there was some sort of disagreement or failure to extend contract. I believe that’s what happened with music licenses so I’m imagining it may be similar with in game advertising?

Full disclosure this is mostly speculation, I’m not entirely sure how all of it truly works.

Paradachshund,

Some of those big budget games actually have that stuff dynamic. Like they can remotely wipe/update the in-game billboards and stuff.

SatanClaus,

Yup. I don’t play the sports games anymore but I have friends that have mentioned ads for things that are time of year based at least. Shoulda had them fuck with their consoles date to see if that was locally controlled or not lol

pimento64,

Thanks for the contribution.

solsangraal,

i don’t know about sportsball games, but i sure do want to have a monster energy drink whenever i play death stranding

jacksilver,

If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.

DavidGarcia, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

They should make an exception for cyberpunk games, for added immersion

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Technically every game is a cyberpunk game because we live in a cyberpunk dystopia.

BroBot9000,
@BroBot9000@lemmy.world avatar

Fuck that! Do the work and design fake companies and products. Thats half the fun walking around a store in any video game. Seeing the funny names and references they come up with.

I don’t want to see fucking ads for anything that’s a real product being pushed in my face in ANY MANNER in video games!

Zorque,

Buy Sprunk!

Kolanaki,
@Kolanaki@pawb.social avatar

Cyberpunk games would be fine, these rules are about forcing players to watch an ad to experience parts of the game, like when a mobile game makes you watch an ad before you can continue playing after beating a level or when you can watch an ad to get more coins/gems or whatever. Having ads in the game itself isn’t being banned.

adarza, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

valve would basically have to become an ‘advertising company’ and require these types of games to use the ‘valve ad network’, in addition to the storefront for in-game sales, in order for valve to profit from them.

i don’t think valve is necessarily ‘against’ the business model, as it has proven to be rather profitable for the big hits and big players… and valve is in the business of making lots of money. rather, it’s that valve doesn’t want to become that advertising company. at least, not at the present time.

slazer2au, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

Good.

Localhorst86, do games w Get ready for a smashing time as Wreckfest 2 comes to Early Access in March
@Localhorst86@feddit.org avatar

I really liked wreckfest. I am not a big fan of early access, so I will cautiously wait for the game to be released to gauge my excitement.

inclementimmigrant,

Yeah, that’s always a good plan.

yournamehere, do games w Get ready for a smashing time as Wreckfest 2 comes to Early Access in March

early access you say… i thought we dont do that anymore and rather ask the publisher to release a complete product instead of a beta version.

ampersandrew, do games w Get ready for a smashing time as Wreckfest 2 comes to Early Access in March
@ampersandrew@lemmy.world avatar

What’s the multiplayer situation like for these games? They don’t list LAN in the features for the first game, but there’s mention of it in the Steam forums, and I’m not sure if it was removed or something. Presumably no split screen?

Majorllama,
@Majorllama@lemmy.world avatar

The first game has online servers that people host. Usually a blast. The occasional crybaby host. I have spent many nights just crashing into my buddy and trying to take each other out of each race.

Sometimes we will just look for an empty server so we can mess around “alone”.

I don’t believe it supports split screen and I haven’t tried LAN.

The single player campaign of the first game took longer than I expected and was harder than I thought (if you care about getting 3 stars on all races). Some of this races you need a fast light car to win, but the challenges require you to take out a bunch of people meaning you have to do it really intelligently while not losing too much paceborndestroyijg your unarmored race car for example.

Unless they really botch this game (kerbal 2 style) I think this second one will be even better than the first.

gwheel,

No split screen, lan is a ton of fun. Online is entirely server browser, which is fine except that you need to port forward to run a private lobby. I’m hoping this one makes private matches a bit simpler.

CMLVI, do games w Get ready for a smashing time as Wreckfest 2 comes to Early Access in March
@CMLVI@lemmy.world avatar

Ohhhhh this has me amped. Bugbear is a solid studio and OG Wreckfest was a very good game.

Lootboblin,
@Lootboblin@lemmy.world avatar

btw FlatOut 2 got an update last summer.

rockpapershotgun.com/flatout-1-2-and-ultimate-car…

CMLVI,
@CMLVI@lemmy.world avatar

Didn’t know that. It took me quite a while to realize Bugbear made Flatout as well lol

ivanafterall,
@ivanafterall@lemmy.world avatar

The update restored Papa Roach’s Blood Brothers? Holy shit, I love them. I had no idea this was a thing.

B0NK3RS, do games w Get ready for a smashing time as Wreckfest 2 comes to Early Access in March
@B0NK3RS@lemmy.world avatar

I’m excited for this. Let’s hope it doesn’t take 4 years like nextcargame :/

Lootboblin,
@Lootboblin@lemmy.world avatar

THQ Nordic bought Bugbear in 2018 so the funding is at least better than in nextcargame’s early years.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

Yeah I’m sure it’ll be fine. I jumped on Nextcargame very early and those first couple years were real slow going…

shadowedcross, do games w Get ready for a smashing time as Wreckfest 2 comes to Early Access in March
@shadowedcross@sh.itjust.works avatar

The first game is a blast with friends, so I hope the sequel follows suit.

MoonManKipper, do games w Freejam studio closing with Robocraft and Robocraft 2 shutting down

That is a shame - I’ve had a lot of fun with it over the years. I can’t find anything quite like it- does anyone have any ideas?

Sonotsugipaa,
@Sonotsugipaa@lemmy.dbzer0.com avatar

If you’re ok with emulation (or have the hardware & means to acquire the game), the infamous Banjo Kazooie: Nuts & Bolts is similar to Robocraft - only singleplayer-focused, with the technical limitations of the Xbox 360, and a bastardized version of the BK artistic direction.

I’m not sure the game aged well, but other than that I got nothing

Blaster_M, do games w Freejam studio closing with Robocraft and Robocraft 2 shutting down

I remember the days of triforce armor and giant gun on tiny chassis kinds of bots.

NateSwift, do games w Freejam studio closing with Robocraft and Robocraft 2 shutting down

Robocaft was my most played game on steam for many many years. It’s sad to see it shutting down, but it hasn’t been the game I fell in love with for so long it doesn’t feel like i’m missing much. The armor changes and the physics changes and then the regen and the pivot to loot boxes took so much from a great game

ampersandrew,
@ampersandrew@lemmy.world avatar

The loot boxes came along with the beginning of the changes that really spoke to me. Not the loot boxes themselves, but the pivot away from grinding for objectively better parts and toward a flatter structure where everything had its use case. Of course, it sucks that neither of us can play either of those versions anymore.

NateSwift,

I started to fall off the game around when they reworked the chassis blocks to all be one tier. There was so much depth in balancing durability with trying to stay in the right tier. And having to actually protect your pilot seat.

Losing the specialization with the weapons and letting you out all of them in the same vehicle further removed any kind of tradeoffs and then the loot boxes completely ruined the progression system.

I wish they’d release server code, it would be sick to be able to run small community games

ampersandrew,
@ampersandrew@lemmy.world avatar

The presence of tiers at all was what bothered me. The version I liked most did have light and heavy blocks with tradeoffs so you could have that depth without wreaking havoc on matchmaking by splitting your player base into 10 different pools.

NateSwift,

Ahh you may have played earlier than I did. Most of my playtime was around rise of the walkers. I think I started playing a couple months before the nano machine heal gun things.

I liked being able to pull higher tier stuff into lower tier games, and even grinding up the ladder before I was T10 it was pretty rare for it to feel super unfair.

ampersandrew,
@ampersandrew@lemmy.world avatar

I started playing at the end of 2015. I saw the game go through a bunch of different forms. The people pulling higher tier weapons into lower tier bots were mostly doing all-in strategies around that weapon, because they didn’t have enough budget left for much else, IIRC. But it was going to be mathematically impossible to support to 10 tiers of 10v10 matches as the game went on anyway, and it became a really fun competitive game with no tiers in early 2017. Then they went for some kind of half-assed return to tiers at the end of 2018 that made no one happy.

NateSwift,

Yeah, I can totally see how matchmaking for 10 tiers would implode. It really requires a ton of new players or each tier to be unique enough to go back to

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