If you want a shockingly good local multiplayer arcade volleyball game check out Super Volley Blast (seriously how is this game so good, it is just volleyball??)
it looks like the same indie devs have an arcade tennis local multiplayer game too calledSuper Tennis Blastbut I haven’t personally tried it yet like I have the rest of these games
Lastly, check out the airhockey meets top down action team based hero game Omega Strikers. This game isn’t pay-to-win and it really deserves a lot of love! Don’t pass it over just because it looks like it could be another live-service casino disguised as a game.
edit 2 - does Rock Of Ages count as a sports game? It certainly has lots of balls, a clear goal for those balls to go in and a set of sensible and logical rules to how those balls get there which leads to mythical stories about heroes, sounds like a sportball game to me so what if the sportball is made of living sheep
I can confidently tell you your impulse isn’t brash here, Mutant Football League is exactly what you think it is, has splitscreen and is fucking awesome.
I honestly don’t even give a shit about 'murican football, it doesn’t even matter (though make no mistake, this game has good arcade football gameplay, it isn’t “just a joke game”), Mutant Football League is a journey on a road paved with footballs but it is about the experience along the way not what type of sportsball the road was paved with that you walked your pilgrimage on.
Sold to consumers as “immersion” but likely makes money on the back end from advertising.
I also imagine it creates a game preservation issue if there was some sort of disagreement or failure to extend contract. I believe that’s what happened with music licenses so I’m imagining it may be similar with in game advertising?
Full disclosure this is mostly speculation, I’m not entirely sure how all of it truly works.
Yup. I don’t play the sports games anymore but I have friends that have mentioned ads for things that are time of year based at least. Shoulda had them fuck with their consoles date to see if that was locally controlled or not lol
If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.
Fuck that! Do the work and design fake companies and products. Thats half the fun walking around a store in any video game. Seeing the funny names and references they come up with.
I don’t want to see fucking ads for anything that’s a real product being pushed in my face in ANY MANNER in video games!
Cyberpunk games would be fine, these rules are about forcing players to watch an ad to experience parts of the game, like when a mobile game makes you watch an ad before you can continue playing after beating a level or when you can watch an ad to get more coins/gems or whatever. Having ads in the game itself isn’t being banned.
valve would basically have to become an ‘advertising company’ and require these types of games to use the ‘valve ad network’, in addition to the storefront for in-game sales, in order for valve to profit from them.
i don’t think valve is necessarily ‘against’ the business model, as it has proven to be rather profitable for the big hits and big players… and valve is in the business of making lots of money. rather, it’s that valve doesn’t want to become that advertising company. at least, not at the present time.
What’s the multiplayer situation like for these games? They don’t list LAN in the features for the first game, but there’s mention of it in the Steam forums, and I’m not sure if it was removed or something. Presumably no split screen?
The first game has online servers that people host. Usually a blast. The occasional crybaby host. I have spent many nights just crashing into my buddy and trying to take each other out of each race.
Sometimes we will just look for an empty server so we can mess around “alone”.
I don’t believe it supports split screen and I haven’t tried LAN.
The single player campaign of the first game took longer than I expected and was harder than I thought (if you care about getting 3 stars on all races). Some of this races you need a fast light car to win, but the challenges require you to take out a bunch of people meaning you have to do it really intelligently while not losing too much paceborndestroyijg your unarmored race car for example.
Unless they really botch this game (kerbal 2 style) I think this second one will be even better than the first.
No split screen, lan is a ton of fun. Online is entirely server browser, which is fine except that you need to port forward to run a private lobby. I’m hoping this one makes private matches a bit simpler.
If you’re ok with emulation (or have the hardware & means to acquire the game), the infamous Banjo Kazooie: Nuts & Bolts is similar to Robocraft - only singleplayer-focused, with the technical limitations of the Xbox 360, and a bastardized version of the BK artistic direction.
I’m not sure the game aged well, but other than that I got nothing
Robocaft was my most played game on steam for many many years. It’s sad to see it shutting down, but it hasn’t been the game I fell in love with for so long it doesn’t feel like i’m missing much. The armor changes and the physics changes and then the regen and the pivot to loot boxes took so much from a great game
The loot boxes came along with the beginning of the changes that really spoke to me. Not the loot boxes themselves, but the pivot away from grinding for objectively better parts and toward a flatter structure where everything had its use case. Of course, it sucks that neither of us can play either of those versions anymore.
I started to fall off the game around when they reworked the chassis blocks to all be one tier. There was so much depth in balancing durability with trying to stay in the right tier. And having to actually protect your pilot seat.
Losing the specialization with the weapons and letting you out all of them in the same vehicle further removed any kind of tradeoffs and then the loot boxes completely ruined the progression system.
I wish they’d release server code, it would be sick to be able to run small community games
The presence of tiers at all was what bothered me. The version I liked most did have light and heavy blocks with tradeoffs so you could have that depth without wreaking havoc on matchmaking by splitting your player base into 10 different pools.
Ahh you may have played earlier than I did. Most of my playtime was around rise of the walkers. I think I started playing a couple months before the nano machine heal gun things.
I liked being able to pull higher tier stuff into lower tier games, and even grinding up the ladder before I was T10 it was pretty rare for it to feel super unfair.
I started playing at the end of 2015. I saw the game go through a bunch of different forms. The people pulling higher tier weapons into lower tier bots were mostly doing all-in strategies around that weapon, because they didn’t have enough budget left for much else, IIRC. But it was going to be mathematically impossible to support to 10 tiers of 10v10 matches as the game went on anyway, and it became a really fun competitive game with no tiers in early 2017. Then they went for some kind of half-assed return to tiers at the end of 2018 that made no one happy.
Yeah, I can totally see how matchmaking for 10 tiers would implode. It really requires a ton of new players or each tier to be unique enough to go back to
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