I’m kinda surprised to see the hate this game is getting.
I’m probably 80% ish of the way through and while I wouldn’t say it’s my GOTY or anything, it’s fun. I appreciate the different direction they took, and the combat is just straight up fun.
The side quests do suck. Some of the zones are absolutely bland and consist of nothing but wide open space and random enemies just kinda… peppered in there. The Eikon battles are cool and pretty and badass but gameplay-wise they are boring. So yeah, it’s not a masterpiece, but I’m enjoying it.
Lol nobody in this thread is hating on it. You must be seeking out negative opinions if you’re seeing them, because everything Ive chanced across has been middle of the road to positive about the game.
Wasn't a fan of the gameplay at all. It's in a kind of no man's land where it isn't an RPG but it's also nowhere near as good as DMC or Bayonetta. It's just so damn easy to button mash through everything. There is depth there if you want to explore it but it's a flaw in the game design that you are not actually incentivized to do that.
I personally just don’t buy Squeenix software any longer. They’ve abandoned too many titles (mostly on mobile, but elsewhere too) and I just don’t feel good about giving them money. Last one I purchased was FF14 for the PC (which is one of the best MMOs I’ve played).
That’s just my take on things. If it happens to show up on Epic for free or Game Pass (unlikely on both, I know), then sure I’ll grab it to try.
It's a surprise to no one that Square is disappointed in sales numbers. As the article says near the end they are infamous for being disappointed with not meeting very unrealistic targets. I don't own a PS5 to play it on, they haven't been in stock locally consistently. But from everything I've seen about the game, it's a middling to good game. So middling to good sales numbers should make them happy. And from what I can tell the numbers say that it's selling better than that.
honestly, i started the demo, and while the gameplay wasn’t bad, the characters and story didn’t grab me at all, and i lost interest almost immediately. maybe i’ll snag it in a year or two, after the GOTY, during a sale
Yeah but MG is WAY older @ 1987 vs GoW in 2005 and ES in 1994.
Metal Gear Solid was one of the best games on the original PlayStation. I haven’t been into consoles since the PS2. Metal Gear Solid was so good compared to anything else at the time, the idea it is only at 60M now, seems like a major fumble and lack of management. I guess it is like Metroid for being underdeveloped or given to idiots “with a new vision” like in the case of Metroid.
I mean technically the first was was 1987, but the first 2 games were not super big, and unless you count the weird NES port, only came out in Japan. the first actually big title didn’t come out until 1998. Also definitely do not agree on that Metroid assertion. I thought dread was outstanding. And I am pretty sure its the best selling game in the franchise
I loved Dread and Prime 2. I tried playing Super Metroid on switch, but the controls are just too poor to pull off the advanced combination moves with the slow low quality emulation. I’m disappointed that there are not a dozen Metroid titles on the switch. Everything in the Prime series should be ported.
I’m mostly referring to the long hiatus(es) before Dread, and all of the nonsense from developers other than Retro Studio. I understand they were probably in a funky position when it came to writing and coding for a new 3D engine after all of the Prime series had played out the life of the prior engine. IMO, the entire SDK for Nintendo hardware should account for key franchise titles like Metroid. These games should have story boards and plans from first light of new hardware. The plans should always include classic titles too. My biggest complaint about Nintendo is the low quality of most titles on the platform. They are too focused on recruiting developers instead of quality games. Sure there are some great games like BotW, TotK, and Dread, but I’m not going sifting through all the junk in their store to try and find anything else worth playing. I got a couple of titles that a lot of people recommended, and hated them with no recourse and they cost as much as good games. I would have paid for and played all of the Prime series if it had been ported, but Nintendo totally fails at maintaining their legacy titles effectively. It is this lack of availability now, and the stupid fumble of letting extra developers with their own forked vision into the franchise that I am calling a fumbled opportunity.
Fair enough. I definitely agree that I wish some of their franchises were treated better. Metroid Dread I am hoping is a return to regular games for that series, and Pikmin 4 which I recently finished is also amazing. Not everything is great but there is still some stellar stuff
Look at this clown! First, they came out saying they weren’t even fans of the material. You have Henry Cavil in the lead role who is a super fan of the source materials arguing with you and the writers about the show. And then you finish it off by blaming the audience for your decisions. Mind you, the audience you have ultimately attracted is largely influenced by the decisions you have made throughout the production of YOUR show. The audience didn’t make this show, YOU did
If you're the executive producer, it's your fault that your team members fucked it up. If you cannot find a competent writer to properly express nuance on the screen, it's still your fault. You hired the wrong person to adapt the books. You are the boss, the final say, the one-ass-to-kick when things go wrong. The Witcher is not some nuanced story about regional distinctions in low-visibility communities told in short form, which seems to be his only acclaimed experience, followed by several production failures.
This entire interview comes down to "those lazy zoomers don't know how to appreciate good film." From the description of his past, massive failures it appears to be a problem with his process and ability, not an audience problem.
They still haven’t? I bought the game on Mac years ago. I had the latest MBP at the time, the last intel machine before they announced the M class chips, and the game just couldn’t run. I contacted squeenix and they refused to refund me. Basically said it was wine’s fault my computer wasn’t supported despite advertising Mac on their website.
I ended up playing through the game in PlayStation, but I had assumed they would have got it working on the m class chips by now.
The community-made XIV on Mac launcher/compatibility layer has better performance than the official client, and works on Intel Macs with AMD GPUs and all Apple Silicon Macs! I play it on a recent MacBook Air and it's extremely smooth:
I just hope it doesn’t mean more of SE prioritising growing the playerbase over retaining vets. I’m pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.
I would disagree; if the jobs weren’t homogenized, then the game would be very difficult to balance. That causes metas to spring up, which causes everyone to jump from the underpowered jobs to the overpowered jobs, and then they react very badly when a balancing patch is released, and the meta changes due to nerfs to popular jobs/buffs to unpopular jobs.
Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.
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Aktywne