The biggest letdown is the big continuous handcrafted open world is not there. In Skyrim you could walk from one end of the map to the other, encountering various handcrafted things and random events along the way, as well as NPCs on their daily routines. There really is no equivalent in Starfield. Still a great game, just not a sim and without a big seamless open world.
Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.
In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.
They're announced months in advance and can either trigger on a set date, or at a set stock price. It's more complex than that, and can involve taxes and shit, but the sale itself was above board(ish).
They likely delayed the announcement of the fees to ensure a higher stock price for the sale, which starts getting into a gray area.
If it’s scheduled, which I know a lot of execs need to do anyways to trade stock, and it’s not just randomized and he knows when those sales happen, and he knows his decision is going to tank the price, he can manipulate what he announces and when it’s announced.
What’s stopping him from just announcing this, selling the stock in a timer, then waiting just before he’s scheduled to buy stock and announce that he’s changed his mind?
If I’m the guy who bought that stock from him I’d want to sue. He fucked some sucker over
We will truly live in a world where 95% of games are based on Unreal Engine, 4% on Godot or GameMaker Studio, and 1% custom engines.
Which is such a shame… When Unreal does something bad, like absolutely messing up shader compilation, pretty much all games start suffering with this for years. And there are some amazing engines out there… Resident Evil’s scales surprisingly well and looks way better than it has any right to.
It only looks like insider trading if you forget the definition of insider trading and only read a headline curated to ignore the important details that show small, consistent sales across time regardless of company activities.
Well yeah of course I didn’t read the article. I don’t give much of a fuck about it. I took the headline at face value (“sold stock days before announcement”) and fired off my Lemmy content into the ass crack of this butt land. You’re welcome.
Insider trading is the trading of a public company’s stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company
CEOs have to schedule their sales many months ahead of time. Also, it was 2000 shares, which is peanuts.
The article is focusing on this guy because people know who he is. Instead, they should be focusing on the board members who sold tens of thousands of shares right before the announcement. From Kotaku:
Tomer Bar-Zeev, Unity’s president of growth, …sold 37,500 shares on September 1 for roughly $1,406,250, and board director Shlomo Dovrat, who sold 68,454 shares on August 30 for around $2,576,608.
Also, I actually didn’t know this until yesterday, but CEOs are also permitted to buy shares of their own company, so long as they clear the purchase with the SEC. But that would indicate they’re optimistic about their company…
Looking at steamdb, it used to get discounted every other month. I guess they forgot about it since the sequel came out or want to milk the players who want to play the first first.
These stories are so dumb/intentionally misleading/outrage bait.
Executives have predefined stock sale schedules at regular intervals. This allows them to convert their equity to cash and avoid conflicts of interest. That is, it’s hard to gain an advantage over the market when you sell exactly the same amount every month for the next 4 years.
Where was everyone’s outrage the other 99% of times this guy sold exactly the same amount of stock?
Seems like if they wanted to avoid this sort of suspicion, they’d time the announcement for either right before or nowhere near when the scheduled sale would take place.
But then they wouldn’t get to feel like a Bond villain, so…
Yes, hypothetically the CEO could influence the date an announcement is made for their own personal gain, but it’s not worth it and there will be many more sell events in the future.
Long run, trying to scheme an announcement to gain more at 1/100 sales isn’t worth it.
CEO John Riccitiello shifted 2000 shares last week on 6th September, … part of a trend over the past year where the exec has sold more than 50,000 shares in total and bought none.
This is a drop in his equity bucket and any gains this article implies are due to “insider trading” will disappear in subsequent events.
maybe I pick this up now, never bothered much about Cyberpunk after they botched the launch and it still does not impress me very much…well winter is coming so we will see if it can compete with Baldurs Gate or Guild Wars 2 😅
Could he have timed the announcement around his sales, or would that be something that legal would have to have ensured wasn’t happening?
If this was ongoing and regular for years then yeah it’s nothing. If there are protections in place to ensure announcements aren’t timed around the schedule then that’s even more nothing (as long as it can be proven that procedure was followed).
It still seems like a system that can easily be manipulated, but yeah if it’s legal then it’s legal and there really can’t be any punishment regardless of ethics or optics…
Damn that’s a good question. I honestly don’t have an answer. I’m not high enough level to that type of validation. Basically I have enough knowledge to insider trade but not enough to influence a decision such as changes in pricing or when something will launch.
I have windows in much I can sell and have to schedule my sales in those windows six months in advance.
It’s really stupid since I’m trading small dollar amount. 20k a year give or take but the company I work for takes it seriously.
It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.
I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.
Why? They got so badly burned on OpenGL, with the committee dragging their feet & releasing compromised designs while Direct3D became a lot better, that they should’ve stuck with QuickDraw 3D back in the aughts.
I hope other devs chill out with ray tracing, especially with unreal engine. We’ve seen very rare implementations of it on current consoles that actually are desirable (Metro Exodus, Spider-Man/R&C, Doom Eternal) and all are on bespoke engines that don’t upscale from sub 1080p (maybe not Metro Exodus).
Unless the developer opted out of allowing their iOS app(s) to run in macOS, which, unfortunately, many top games did. And of the games that were made available, there are those that only have touch controls, which are awkward at best and impossible at worst on macOS.
eurogamer.net
Aktywne