I haven’t heard anything about this until now, but I loved the Monkey Island games. I started with Monkey Island 3 because I was too young to be aware of the other two. I didn’t like the fourth one much because they changed the style a lot. I think DoubleFine did made a few Monkey Island games after, but I haven’t played those.
The Lucas Arts games of this era were amazing, so let’s see if this will live up to them, since it seems to be aiming for that. Full Throttle was sick, and I would love if somehow Full Throttle 2 were to still happen. Insert skeleton “still waiting” meme.
Tell tale made one and Sony help fund remasters of 1 and 2. Double fine wasn’t involved other than being founded by Tim Schafer whom worked in them before leaving Lucas arts.
The new one was independent with all the old crew except Tim Schafer
Yeah, it runs very nicely on ultra on a variety of hardware. It’s been optimized and has even improved since release.
I am hoping they improved the controller interface, though. I use that even though I play the PC version, and it was somewhat broken as of a couple weeks ago.
PS5 gamers are more likely to put down $70 for a new game than PS4 players are to put down $60 on a new game. It’s probably just not a worthwhile investment.
Consoles are expensive. Cutting off support to older equipment is rough. Keeping your entertainment "current" is a big ask for a lot of people who are already struggling. As long as people are using the old stuff, devs should do what they can inside the technical limits to extend their lifespan.
I just hated how he would talk about Fable 2 when promoting Fable 3. I still remember one article I read 12+ years ago, the interviewer was asking him about how fable 3 would compare to Fable 2 & peter molyneux scoffed saying something like “God dont play that. Fable 3 is what I envisioned” and then he went on about how he worked to get the idea of touching others into Fable 3. The whole hand holding thing he kept talking up about how it was the most amazing feature to implement.
Oh my goodness, the exact same thing happened with me and Guild Wars 2!!! 😱
I was a teenager at the time and my family burned logs to keep the house warm in winter. My Dad upgraded the smoke detectors so that they were all linked. In other words, if one alarm went off in the basement (where the wood burner was) then every detector in the house would go off.
This sounds great in theory, but in reality it turns out that the detectors would go off on a near weekly basis. Whenever someone tossed logs in the burner and smoke escaped. We got desensitized to the beeping and it became second nature to just cancel the alarm when it happened.
Fast forward to the closed beta for Guild Wars 2 and I was up late, trying to play every possible minute that I could before the weekend was over. My door was closed, headphones on, and I was REALLY immersed.
The smoke detector started beeping. And it kept beeping over and over and over. Normally, at this point my parents would’ve cancelled it. That kind of struck me as odd, so I opened my door.
Ruh roah, raggy.
A wall of smoke was on the other side of the door. And the smell was NOTHING like the usual wood burner smell. It really hurt to breathe and my eyes were not having a good time either.
After shaking my Dad awake, we called the fire department, got all the animals out, and nobody got hurt. The damage was serious, but the entire house didn’t go up. The upstairs needed rebuilt and there was a fair bit of smoke damage.
I don’t want to think about what would’ve happened if I wasn’t up playing that closed beta 😅
“Co-op was the most requested feature and we had it in our prior games, but we decided screw you, we arent going to put in couch co-op. We’ll make up something about tension being lost, and how it’s not a party game. Oh, but we’ll still have online co-op where the tension will be there because you are sitting alone from each other I guess.”
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