I’m reminded of AlphaDream, which died as a company shortly after releasing a remake of a game where the original was still playable on the same console.
It has also secured an age 18 rating, with mention of violence and in-game purchases.
Hopefully they don’t get too greedy.
Capcom has been slowing morphing in to becoming yet another EA, Ubisoft or Activision with the monetization in their recent games (e.g Street Fighter VI, Exoprimal). Battle passes, Fomo-traps, social pressure, skinners boxes, Denuvo etc. At least most of their games are still good if you can ingore all the bullshit.
At least in this you can probably just throw all the pawns with paid costemtics to the nearest ditch for being walking advertisements.
The first Dragon’s Dogma had a ton of small DLC too, so this isn’t exactly new. They even sold rift crystals. I guess a lot of players don’t realize how much DLC it was because the later editions and the ports came with most of it included.
I don’t know how old you are, but I feel like younger people say this more often than older people.
As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.
Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.
I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.
I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.
Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.
I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t think a great looking walking animation is going to move the needle as to a game’s sales.
To me, updates and DLC serve different purposes. Updates are for bugfixes, new features, feature enhancements, etc. DLC is new game stuff, like additional characters and levels and so on.
I agree with your interpretation, but I really wish publishers would go back to calling additional levels or story content an "expansion" instead of DLC. It's a lot more clear and differentiates from other types of content like a character costume or a soundtrack.
Gonna read this later, but already thanking you for posting this! Random super interesting gaming deep dives is one of my favorite things to stubble upon in my feeds. So thank you so much!!!
It’s worth mentioning that for folks who VR socially, the proliferation of the Meta hardware is a privacy concern regardless of whether one personally uses the device. There’s a fucking reason Meta subsidizes the damn things.
The worst thing about jagex is their management. They are so out of touch and only see runescape as something to squeeze money from. They should be happy they have generated as much revenue as they have from such an old game. Last I checked it was pulling in hundreds of millions in profit.
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