I simply don’t believe this. They probably don’t count all the gamers, who get Amazon prime for all the twitch loot. Then you also have people who throw around subs like confetti. Thot streams.
very typical for people that never even run or host their own server from data center or even cloud service.
live streaming is worse in bandwidth consumption compare to youtube with same resolution input to output. Like youtube can do whatever they like to keep the outgoing low even if you encode according to spec. But streaming with the demand of like 4~6s delay their 2nd pass to try lower the output bitrate is just not gonna be as good as youtube. That’s why twitch still don’t have 4k stream, they have new beta programs thanks to newer codec on newer GPU, as otherwise their data center is gonna get crushed hard.
They’re also probably relying on AWS right? I’m assuming the pipeline for serving up prime video would be similar but it’s hard to tell how much that service “makes”. I feel like anything they’re using their own GPUs for is losing quite a bit of money compared to charging their cloud compute customers for it.
If twitch shuts down in a few months I won’t be surprised.
Since they are bought by Amazon I think any service they wasn’t on AWS would have been moved to AWS. Basically, on demand video streaming service (netflix, youtube, etc) does have finer control of how they want to re-encode and have like bit rate throttle on the server/client side so you don’t see too much buffering if internet connection is acting up. This means they can throttle you down to 360p like youtube auto if their data center isn’t fast enough to fetch the high bit rate yet and then feed you the higher quality one once they got it. (or down grade if your connection goes bad) But twitch stream is like I have a 10Mbits stream incoming and I have to copy, run a 2nd pass on the fly for different resolution, duplicate to outgoing servers and send to user all under 46s delay. I am not expert on the backend side and only have some experience dealing with streaming around 20162018. So to me that’s incredible feat but the short timespan means they can’t crunch the output bit rate even if it’s pretty static video. Compare to youtube, if I uploaded a 2030 minutes video in about 12GB on disk, it took them about 35 hours to re-encode, even if the source is already encoded with AV1. (I am not partner so I join the queue like any normal pleb on the internet.)
edit forgot to respond to the cloud GPU thing, I think AWS will be charging Twitch the same way as other company, so AWS aren’t really “losing” money if Twitch choose to use cloud instance with GPU(which would be kinda dumb). They need higher throughput for the data in/out so whatever the CPU ingest part I mentioned above is just to breakdown the stream and feed to user as quick as possible. They are not going to waste anytime to give you better quality stream with lower bandwidth cost. they just feed you whatever fits into their bandwidth budget basically.
If you are bad at your job, you lose your job. If the CEO is bad at their job, you lose your job. If the CEO is REALLY bad at their job, they get a golden parachute.
Where’s that article that shows firms that make workers redundant are worse off in the long run when one needs it? Fuck these cunts. Maybe we should just get rid of capitalism instead.
Fucking doubt it. This is just an excuse for the layoffs. All the big streamers have tons and tons of subs, a lot of users have Twitch Prime since it’s so cheap and they show multiple unskippable ads all the time. Plus, they are owned by Amazon and use their server infrastructure. This is 100% bullshit.
I wonder what they could do to breath new fire into it (har). It is a fun trilogy to play, for sure, but it also feels like playing a game of its time.
I really miss games like this though. The last time I felt the bridge between games like Spyro and “modern” times (I’m old) was Kameo. Kameo was such a gem and felt like I was playing a newer Spyro, Medievil, or Banjo game.
While we’re on the subject, where the heck is Conker?
In fact, it’s so close to Sunshine that there’s a FLUDD mod on PC. It performs exactly as you’d expect. It’s obviously cheating and makes platforming much easier than intended, but it’s interesting just how close AHIT actually is to Sunshine in terms of how the game feels to play.
My son is 6 and wants a switch. I know there’s a new switch coming this year or next so I’m hesitant. From a value point of view, sales on steam and the back catalogue prices will be much more enjoyable for him. However, it’s where his friends go. We’re in Australia, so no official support or sales here, so we’ll see when it’s his birthday what the lay of the land is.
Being 6, I would just go with the game system they like. You and I know PC/SteamDeck are killer but youngins always fixate on what they like. Besides, I have a feeling a switch would be cheaper. Not so sure about a switch 2 being cheaper though.
Just when I was hoping to see some fan games start popping up, we’re gonna get Spyro 4: It’s about Slime or whatever. And they’ll probably lock it behind their stupid blizzard launcher and it will be console exclusive before it makes it to pc etc. etc.
I’m done. I loved Spyro, but it’s time to let a dead franchise rest in peace.
I love how every article mentioning a game/IP owned by Activision has to say that ‘now that Microsoft owns BAK, the game may be an Xbox exclusive. Ragebait journalism at it best.
Interesting read— basically all games boiled down to running at “720p with 50% internal resolution”; that’s 360p internal resolution, less than the GameCube from 2001.
But, that’s paired with Lumen GI, high resolution textures, FSR2 or Epic’s TSR upscaling and a huge shift in how we render games (deferred rendering, temporal effects, normal mapping, etc). And on a Linux handheld. We came full circle in a way, but what a time to be a gamer!
eurogamer.net
Aktywne