I don’t understand what market the PlayStation Portal was designed for.
You’re basically paying £200 for a DualSense controller MacGyver’d on a tablet screen that can only remote play PS5 games or stream from PSNow. There are both cheaper and better options which support not just Sony’s ecosystem but also other gaming platforms.
Not to mention that cloud gaming in general just sucks.
Cloud gaming doesn’t suck though. As long as you have good Internet, it’s awesome. I have several thousand hours with cloud gaming and couldn’t have played any of those games otherwise, very rarely have any issues.
Same here og 2020 stadia user here although I wouldn’t necessarily call cloud gaming ideal
pc gaming is the way to go nowadays with Cheap games on steam and free games on epic games sometimes on gog plus playing online is free and nowadays you can build yourself a very cheap rx 480/570 miners are trying get rid of there stock i5 4450/i7 3770 pc for very cheaply pair that with a 60gb ssd and above for a boot drive and a 1tb hdd and your gaming
Cloud gaming doesn’t suck. You can literally play Half Life Alyx on a Quest from a cloud PC and it works great. This all depends on your location and cloud pc of course.
I was under the impression it was a lot more than $200, but that still seems costly for what it does. For $100 more you can get an AYN Odin 2 which does a hell of a lot more stuff for the price.
I mean it’s an 8in 1080p touch screen display at 60hz, the panel is probably around $60, the hardware is probably like a pi zero so $20, and a controller $70. So just on hardware this is probably around $120 after taking into account supply chain discounts. Then, manufacturing costs, and they probably don’t even have that high of a profit margin on the device. Add in a $100 for the actually chip set and yeah you get more features but it’s not that crazy imo. Just a niche market for sure.
I see articles about ex-devs standing up studios and then they never have anything to show for it, even years later there’s nothing to show. This has been happening for years and the first game I’ve seen from any ex-dev team is stormgate from ex-starcraft devs.
I’m fine with remasters that allow us to play old games on modern hardware. I’m somewhat ok with remakes to an extent. I’m not ok with the constant remakes of games that aren’t old enough to need a remake or the original game still holds up. Most recent remakes aren’t needed and feel like cash grabs
The original got a PS5 update to 60 FPS. I think what we’re actually seeing is the remaster that will hit the PC. Same routine as the first game which saw a remaster for the PS5, then the PC and eventually the TV series. No doubt this will fall in line for season 2.
I believe the original is just PS5 enhanced, similar to running it on a PS4 Pro. But it’s still a PS4 game running on the PS5.
I don’t know the ins and outs. But most games like that have an upgrade that makes them into actual PS5 games (like you can only play it through the SSD for example).
It is absolutely incredible how video games publishers will do anything to not publish new video games. Just doing any hair brained boondoggle that comes to their oxygen deprived brains.
Letting anyone with a "horse in the race" do this would be silly. It would end up like how MSoft recommends you Edge when you interact with another browser, but even more stupid; "Hey you are watching Resident Evil 4! That means you like action games! I have a great one to suggest: CoD MW3!"
Also if you read the thing it gets even sillier
uses that data to dynamically recommend a video game for the user to play, generate a video game for the user to play, or modify content of the video game being played, as the user experiences the video stream or broadcast video.
This has the same DNA of those claims that video game NFTs would be magical things that would be shared between games without any issue. Is it too much to ask that the discourse about the industry is somewhat rooted in actual immediate reality? "oh it sees that you are watching FFXIV and generates a new dungeon in WoW based on what's happening on stream" like no. Come on. Dial it back to the current decade.
More specifically, there is a need to contextually integrate video games being concurrently experienced with a video stream
No. There isn't. Nobody wants to be "recommended" something else while watching their stream of choice. If you want to use streams to bombard me with your "hey hey our game just came out" there is already a way to do it, it's called "pay top streamers to pretend your new game is the best thing for an hour".
Also I was checking what my man has patented in the past and his level of taste and priorities is "Wanted to make a Silent Hill Ascension before Silent Hill Ascension":
Systems and methods for enabling audience participation in multi-player video game play sessions
Patent number: 10596471
Abstract: The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
Type: Grant
Filed: August 3, 2018
Date of Patent: March 24, 2020
Like, nah. Go take your cafeteria napkin ideas somewhere else you buffoon.
Wait you are totally right, I thought it was merely about big time stuff like where the story goes next, but when you look in the details, it is so wide that it is also basically a patent for twitch crowd control style integration:
Optionally, the plurality of game event options include an occurrence of one or more earthquakes, meteor showers, storms, rain, wind, fires, lightning, or other natural disasters.
Optionally, the plurality of game event options include a placement or existence of armor, weapons, treasure, or other resources available to specific players in the gameplay session.
and so on with more of this type of stuff.
Uuuuh didn't Crowd Control launch before the filing of that patent? I'm kinda lost here.
Damn I must be misunderstanding something then because that makes it sound like my man gets to be called an inventor and activision gets to potentially benefit financially for what amounts to describing in legalese the utility after someone else did all the real technical work of making it a reality
I would hate it if games changed based on what they thought I wanted - I want to choose my content but if the content morphs underneath my hands according to a marketing algorithm then it’s not respecting my choice. There seems to be some assumption that each person enjoys exactly one emotion.
I’m pretty sure people can like more than one thing. Like if I’m playing Resident Evil and some algo decides that because I watched When Harry Met Sally last week, it should replace the zombies with awkward dates 🤣.
Gaming NFTs are a great idea. If I’m playing chess I want to be able to transfer over my items from other games, like a portal gun, to enhance the experience. NFT technology will permanently improve the gaming industry.
Is this really a problem for people - not knowing about new game releases? Especially for things you may already be interested in watching outside of a video game? If someone is a fan of sports, racing, etc. it seems they can find new releases in those genres pretty easily already.
The article mentions creating a custom game or in-game items based on the content… Wow, great - more in-game hats. And I bet that generated game is going to be top quality.
Yes, or rather its a problem for publishers trying to get their product noticed. Marketing in the past decade has fast become the most expensive part of making things, just getting people to know your thing exists, yeah its hard.
It’s not a problem for people, people don’t care. Companies do.
On the other side of things, it’s why we have so many sequels and franchises now, it’s much easier to market franchises. No one can make a Call of Duty killer, primarily because even if you make a game people would love, it’s hard to get people to even know.
It’s also arguably a bigger problem for the bad publishers like Activision, who have been trashing their own reputations for so long that even if they buy a huge “World Premiere” ad spot at the Game Awards, once I see it’s an Activision game, my brain just automatically turns off any interest I might have had in a game, because I know that even if the trailer makes it look interesting, it will ultimately probably be a disappointment due to greedy management. There are plenty of good indie games to play, and if and when Activision does publish a good game, I’m much more likely to believe word of mouth of the people I trust, than the recommendations of publishers, who are generally just out to push a $90 deluxe edition preorder of whatever is coming out next week.
eurogamer.net
Aktywne