Is Arkane going to start making good games again? After Colantonio stepped down and everything after Prey I’m going to say that’s gonna be a no. Will love to be proven wrong.
I watch bluey with my 2 years old niece to teach her a foreign language and it’s one of the rare shows along miraculous where she can watch and ep or two before getting bored and deciding to go back to play with her toys instead. ( my sister made sure to not get her addicted to any screen but her husband got the kid slightly addicted to a few youtube songs anyways…🙃).
Bluey is a great show, but it leans to much on the “parents life amarite” side. I miss the old cartoons that were crazy and funny enough to keep kids watching but self aware enough to keep it watchable and enjoyable for the parents too, just like old cartoon network shows. We adults can enjoy some wackiness too.
It probably cost more in development to port the game to Switch than any other console. Graphics quality is irrelevant when users willingly buy a device with worse hardware than consoles. This seems like a case of “fans” wanting to eat their cake and have it too.
I really love the world of GTA V, it has a lot to explore and is beautiful. I just wish the driving physics to explore it weren’t so utterly boring. GTA IV had great arcade driving.
When you say “Arcade driving” if you mean “zero friction simulation” then yes, sure. I went back to GTA4 recently because I loved the story and after 2k hours in GTAV, driving in 4 makes me want to kill myself
After coming off San Andreas when 4 came out, I figured it was the same as SA with the skill system that made the cars less slidey the better CJ got. But nope. It’s just like that. It gives the vehicles more sense of weight, but it’s too slidey unless the road is meant to be black ice. I feel like 5 has the best arcade like driving. Especially with the addition of being able to control your pitch and roll in a car and not just on a bike. It’s not too real, but it’s not super cartoonish. It’s a perfect middle area.
I mean real damage, spinning out, hitting a curb actually feeling like hitting a curb and overall feel. Gta V has too much grip and you can easily just take a sports car up a mountain offroad. It’s soulless.
Wait, they rehashed a Super Nintendo game from thirty years ago, and didn’t even launch with all of its dozen levels? The original weighed less than a megabyte! Opening day should’ve been every track from all two of the 2D F-Zero games Nintendo ever made.
Weirdly, I have to defend against the idea they killed F-Zero. They did exactly what they intended with it, from the get-go: they showed off new hardware with a previously-impossible sense of speed. Once for SNES planecasting, once for N64 z-buffering, once for GBA planecasting, and once for Gamecube fillrate.
Every other F-Zero game is third-party.
Nintendo is a toy company. If a product is not novel, they are not interested. That’s why every Mario Kart has some stupid gimmick. Even in the first one, splitscreen multiplayer was the stupid gimmick. They shipped F-Zero and realized the SNES had a second controller… but no two-player games. Shrinking the courses to a static tilemap required smaller scale and lower speed, hence tiny karts. Really take a moment to consider that: even by 1992, F-Zero was not fit for purpose. It no longer achieved what Nintendo makes games for. Doing it again would not be impressive. Doing it again would not be novel. And the fact it’s easy to cram endless bullshit into Mario Kart is why that franchise keeps getting releases, while F-Zero collected dust - until they picked this online clusterfuck gimmick.
But the fact this retro game-as-a-service (ptoo!) couldn’t be arsed to include even one game’s whole level set, when each track must take less space than this comment, is baffling.
eurogamer.net
Aktywne