Cautiously optimistic that this will be good. I appreciate they are at least trying to make combat seem more in-depth than just hacking away at enemy's with a sword. Hopefully the game lives up to that promise. It's a shame we're not getting a proper third Pillars game, but at least we're getting something else set in the that world.
I like how their example of “moral nuance and gray areas” is just a binary choice lmao. Baldur’s Gate 3 has really ruined how I view this whole genre. I don’t know if it’s sadder for me, or companies that clearly weren’t/aren’t willing or prepared to swing at that level of nuance.
I have been checking for updates on this since I first heard of it on the loading screen of PoE2. If it’s anything like the pillars games I am gonna be real happy
I’m fortunate enough to still have my full collection of RB4 instruments functional after all these years, and I frequently bust them out with my wife and my friends when the booze hits just right.
In the announcement they really emphasize that you’ll keep the songs you’ve already bought. What they haven’t clarified is whether you’ll still be able to continue downloading dlc tracks that are already released. Severing that from the playerbase would really suck.
Although they are releasing one final DLC pack before this ends, so who knows?
What they haven’t clarified is whether you’ll still be able to continue downloading dlc tracks that are already released.
They are just stopping their weekly DLC release schedule. No reason to think anything is going to happen to current DLC. Just nothing new going forward.
Is this game still playable on modern systems? Can you still buy the peripherals?
EDIT: I searched it myself and found the answer is Yes to modern systems, but No to peripherals. You have to buy overpriced adapters at retail and used equipment on ebay/craigslist.
What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is “cutting-edge” which could necessitate larger amounts of funding to develop, but that’s highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another “AAA” studio with shareholder oversight.
eurogamer.net
Aktywne