eurogamer.net

Zaleramancer, do gaming w Like it or not, developers are experimenting with AI for their remasters and remakes - but can they ever be any good? [Eurogamer]

How many times can journalists retread this conversation from 2018? The polls are still out.

MoonManKipper, do games w The Alters review - a perilous sci-fi road trip with my clones that I won't ever forget

It’s fun so far

7arakun, do games w After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series

I loved Grid and Dirt 3, but haven’t really played any of the games since. I played Grid 2 a little bit when it went on sale. I’m interested if this new one is as good as those were.

vonxylofon,

Dirt 3 was absolute garbage. Dirt Rally was great, if not a bit spartan, and Dirt Rally 2.0 is what I can recommend as possibly the best rallying game since Richard Burns.

PrinzKasper,
@PrinzKasper@feddit.org avatar

I will not hear this slander, Dirt 3 was awesome! Dirt 4 and 5 were meh though.

vonxylofon,

When they were making DiRT 4, there was probably a meeting where they said: hmm, DiRT Rally was too good, how do we make it worse? And then they came up with a lot of suggestions and implemented all of them.

MrScottyTay,

Dirt 2 is still one is my favourite racing games. It just gives me the right vibes. 3 felt lonely in comparison

StereoCode,

I’m not sure what crack this other dude is smoking but dirt 3 was awesome. I loved all the drifting time trials. Totally reminded me of Project Gotham racing.

7arakun,

I loved Project Gotham too!

nullpotential, do gaming w Elden Ring live-action film officially in development

I’m so tired of the commodification of everything.

TheRtRevKaiser,
@TheRtRevKaiser@beehaw.org avatar

Not sure I understand this take. The game was a commercial product, Fromsoft made it to sell to people. That doesn’t preclude it from being art, and a film adaptation being made of it also doesn’t preclude that.

A24 has a pretty good reputation for taking risks, and they’re an independent production company. Seems like probably the best possible way something like an Elden Ring film could be made, IMO.

Quibblekrust, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

In today’s dollars, my local video game store in 1991 was selling Wizardry for the NES for $141.

Fuck, the average AAA Atari 2600 game was $99 in today’s dollars. Games like Pitfall and Pac-Man.

Just some perspective. I’m going to go yell at a cloud or something, now.

andros_rex,

Atari 2600 Pac Man is shit lol

Quibblekrust,

Yet I played it so much I can hear it in my head right now.

bobo,

bunk bunk ba-bunk bunk! Koik-doik! Koik-doik!

Voroxpete,

I’m actually OK with games costing a bit more to sell if they cost a lot to make; god knows, the devs deserve to get paid properly. But, one, that money won’t actually make it to the devs, and two, any time Randy Pitchford is for something it’s really hard not to automatically be against it, on the assumption that he’s so consistently wrong about everything, and just such an unbelievable piece of shit, that just assuming he’s in the wrong is the safest bet.

interdimensionalmeme,

The devs are not seeing a penny over what it would cost to replace them with someone hungrier.

interdimensionalmeme,

Fabrication costs have plummeted, while choice and competition in this space exoloded.

Financialization is what happenned to gaming and that’s why cultural successes are being leveraged at extortionate prices.

Borderlands 3 was boring ass slop too. BL4 is going to be a stinker.

fmstrat, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Give us guaranteed emploment of the staff that built it, and you get guaranteed pre orders?

But_my_mom_says_im_cool,

Wait, how do you guarantee employment to a team after their work and contract is complete?

theneverfox,
@theneverfox@pawb.social avatar

You say what project they’ll be transitioning to as less and less bug fixes are necessary. Could even be dlc

fmstrat,

Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.

But what about other forms of entertainment? Movies! Books! Music!

Royalties. This would be another solution.

Tagging @theneverfox because they might find the thought of royalties vs continued Dev interesting.

theneverfox,
@theneverfox@pawb.social avatar

I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea

Realistically, how much are companies going to pay out in royalties? As little as they can get away with

Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money

And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it

So I think the idea is great, but it’s still just fiddling with the knobs of capitalism

Tigeroovy, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Weeps in Canadian

I’ve been paying $80 the whole time! Now I have to pay even more!

Either way I won’t be buying Borderlands 4 for like $100 I can tell you that much.

carlossurf, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Borderlands 3 was the first game I didnt even bother finishing, just super boring lol

bungle_in_the_jungle, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Shut up. Dingus.

HuskerNation, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

I was excited for borderlands. Now I’ll wait for them to make it 70% off

Overspark, do games w Cookie Clicker coming to Switch, PS5, Xbox Series X/S

Also how are you going to mod it on those platforms.

ICastFist, do games w Grand Theft Auto 4 for PS5, Xbox Series X/S reportedly in development, could release this year
@ICastFist@programming.dev avatar

Meanwhile, PC players can still buy and play it off steam. Or just pirate it

alehel,

Eh, you can also play the 360 version on series s/x.

njm1314, do games w Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy

They’re going to start breaking them as soon as the switch 3 is released I guarantee it.

Also this seems like I don’t know not theft Maybe, but some crime.

AFC1886VCC, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

Scumtendo at it again. It’s morally wrong to give them money.

gamermanh, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

I see they’re remaking the worst one first, good

Yeah, that’s right, my hot take is that Oblivion fucking sucks ass and needs a remake, unlike TES 2, 3, and 5

HipsterTenZero,
@HipsterTenZero@dormi.zone avatar

if I didn’t have to mod the fuck out of oblivion to make it playable without a spreadsheet, i’d be very mad at you.

Allero,

I would certainly love to see Morrowind remake.

Oblivion is at least playable for newer gamers. It’s not a good experience, but it is manageable.

Morrowind, for all its immense benefits, makes everyone who entered the game scene after 2010 scream in terror. I personally never left Balmora, because it’s just a terrible experience by modern standards (graphics, character animation, controls, battle mechanics…), which is a great shame because the game seems to be great otherwise.

TES I and II, while deserving recognition, are very Doom-like in terms of gameplay, and I don’t believe an adequate remake could be made, because they are so different they can’t adequately be turned into a modern experience.

So, I guess for me all hopes are for Skywind, so I could finally walk the streets of Vivec without the need to fork my eyes.

erytau,
@erytau@programming.dev avatar

I’d love to see anything Morrowind‑related from Bethesda. Anything at all. The province of Morrowind, with its weird culture, architecture, and landscapes, is always quite an experience. To me, it’s the most interesting setting in the whole TES series

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

well the dragonborn dlc went back to a morrowind dlc area, solstheim

Allero,

Yep, but that’s just a small piece of it. But it was nice.

gamermanh,

Oblivion is far less playable for new players, y’all just have nostalgia blinders / mods in mind

The levelling system breaks Oblivion, violently. Nothing that awful is in Morrowind, even the “I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

Allero,

Nah, I started with Skyrim, and I played Oblivion without mods. It’s not great, problematic in many places, but it is playable if you want to discover the story.

Initiateofthevoid,

I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

This happens 3 seconds into the game, and very few modern gamers will ever RTFM. It’s far more likely to be a hard wall to a newcomer. I wouldn’t blame them, either. Invisible stamina-based dice rolls was certainly a choice.

Oblivion’s system took time to break down - long enough to actually get players invested, at least.

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