I loved Grid and Dirt 3, but haven’t really played any of the games since. I played Grid 2 a little bit when it went on sale. I’m interested if this new one is as good as those were.
Dirt 3 was absolute garbage. Dirt Rally was great, if not a bit spartan, and Dirt Rally 2.0 is what I can recommend as possibly the best rallying game since Richard Burns.
When they were making DiRT 4, there was probably a meeting where they said: hmm, DiRT Rally was too good, how do we make it worse? And then they came up with a lot of suggestions and implemented all of them.
I’m not sure what crack this other dude is smoking but dirt 3 was awesome. I loved all the drifting time trials. Totally reminded me of Project Gotham racing.
Not sure I understand this take. The game was a commercial product, Fromsoft made it to sell to people. That doesn’t preclude it from being art, and a film adaptation being made of it also doesn’t preclude that.
A24 has a pretty good reputation for taking risks, and they’re an independent production company. Seems like probably the best possible way something like an Elden Ring film could be made, IMO.
I’m actually OK with games costing a bit more to sell if they cost a lot to make; god knows, the devs deserve to get paid properly. But, one, that money won’t actually make it to the devs, and two, any time Randy Pitchford is for something it’s really hard not to automatically be against it, on the assumption that he’s so consistently wrong about everything, and just such an unbelievable piece of shit, that just assuming he’s in the wrong is the safest bet.
Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.
But what about other forms of entertainment? Movies! Books! Music!
Royalties. This would be another solution.
Tagging @theneverfox because they might find the thought of royalties vs continued Dev interesting.
I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea
Realistically, how much are companies going to pay out in royalties? As little as they can get away with
Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money
And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it
So I think the idea is great, but it’s still just fiddling with the knobs of capitalism
Oblivion is at least playable for newer gamers. It’s not a good experience, but it is manageable.
Morrowind, for all its immense benefits, makes everyone who entered the game scene after 2010 scream in terror. I personally never left Balmora, because it’s just a terrible experience by modern standards (graphics, character animation, controls, battle mechanics…), which is a great shame because the game seems to be great otherwise.
TES I and II, while deserving recognition, are very Doom-like in terms of gameplay, and I don’t believe an adequate remake could be made, because they are so different they can’t adequately be turned into a modern experience.
So, I guess for me all hopes are for Skywind, so I could finally walk the streets of Vivec without the need to fork my eyes.
I’d love to see anything Morrowind‑related from Bethesda. Anything at all. The province of Morrowind, with its weird culture, architecture, and landscapes, is always quite an experience. To me, it’s the most interesting setting in the whole TES series
Oblivion is far less playable for new players, y’all just have nostalgia blinders / mods in mind
The levelling system breaks Oblivion, violently. Nothing that awful is in Morrowind, even the “I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close
Nah, I started with Skyrim, and I played Oblivion without mods. It’s not great, problematic in many places, but it is playable if you want to discover the story.
I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close
This happens 3 seconds into the game, and very few modern gamers will ever RTFM. It’s far more likely to be a hard wall to a newcomer. I wouldn’t blame them, either. Invisible stamina-based dice rolls was certainly a choice.
Oblivion’s system took time to break down - long enough to actually get players invested, at least.
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