And the fun part is, you’ve still had a decades long lifestyle of having low prices by exploiting weak labour laws in poor countries! And if they raise prices by using your local labour you’ll still cry capitalism. Isn’t it fun?
More resources are put in because there is an incredible amount of money to make with the game industry being bigger than movies and music combined. It’s no longer a niche upcoming industry but mainstream. And companies put in those resources because the market is that much bigger with more potential return on investment.
Game would $100 but the same as they are now. Could be $200 and it’d be the same as they are now and still have mtx, since why would a company leave the option to get more money. Few companies operate with the approach of this is enough money we are content.
And games have only gotten worse if you are looking at triple a titles the same way someone might say movies have gotten worse because they think high budget super hero movies are the only ones that exist.
If the market could sustain $100 it would be, but barrier to making and releasing games has never been lower. So consumers would just move to alternative games that are cheaper or old titles they haven’t gotten around to. And worst of all to these comlanies the top sellers aren’t always these high budget titles, but some indie title that’s not even 3d. Then there’s game pass people would just turn to if game prices went up moving more people to subscription.
Most companies needing $100 per unit for a game to be profitable aren’t going to bother approving that type of game to begin with over a game that can be priced $100 and have much broader mainstream appeal.
Why would a company want to risk putting money into a game so niche it needs $100 per unit over a game that can make more money despite being priced $60. And you know… Just price it $100.
If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.
The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don’t get the patching they need.
Yes Mario 64 has a lot of glitches, but it’s playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.
The only concern was that I can’t investigate legally. I’m a detective. Why it is required to brake the law every other investigation? I hope they will make it optional
I have room in my life for exactly one gacha game, which I don’t spend money on. Sometimes this is a fun little distraction, even though progress is slow without buying currency. This is how I felt about Record Keeper before they shut down the global version. I love FF7 so I’m giving this a shot, but it’s been a week and I’m struggling. There are so many superimposed mechanics that it feels like a new player starting a free to play game at year 5 or 6 of its life, after they’ve steadily added new mechanics, currencies, and other powercreep for years. But it hasn’t been out for years, it’s been out for a week and there are already so many things to keep track of. It feels like work.
Also, the “automatic” battle AI is VERY good. Better than I am. And you can double the speed so the battles go quicker. At first I was relieved because it meant I didn’t have to pay attention while grinding, but why am I doing this at all if I’m not even playing it?
Is Arkane going to start making good games again? After Colantonio stepped down and everything after Prey I’m going to say that’s gonna be a no. Will love to be proven wrong.
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