Fair play to those who enjoy gaming on their phone, but it’s not for me even if they have AAA titles. I can’t deal with my fingers covering half the screen, getting alerts for apps and messages while trying to game, and burning half my battery for the day on my commute. Not to mention for the price a top whack iPhone goes for, you could get a ROG Ally or Steam Deck which are actually designed to play games on.
I really want to like playing games on my phone, but I absolutely hate it for similar reasons. I guess some people might pair Bluetooth controllers or something which might make it better for these kinds of games, but still… either way I have yet to find a touchscreen based game that I actually want to play. The closest I’ve gotten is chess and go.
There was a brief period when I first got my iPhone 3GS where I got kind of into them, but it was a novelty I think of going from naff java based games on Symbian to proper games. After a year or so, that wore off and I haven’t gone back since.
Certainly not a hardcore console. Casual Apple Arcade games (current Apple TV majority demographic) and AAA 1 for 1 ports focusing on graphical fidelity are two different markets. The fact that the iOS version of Assassins Creed Mirage is releasing the same day as the console and PC versions makes me think that Apple is looking to potentially throw their hat into the console market (again) and possibly be a competitor for the Big 3…and mobile is the perfect basic platform to check consumer interest with AAA games on iOS before going to the TV / living room.
Although in order for them to penetrate this cemented market it’s inevitable that Apple is going to try (likely timed) exclusive deals with publishers. They already do this for Arcade.
Oh, good! I honestly kinda expected Bethesda to do nothing about the missing PC options, especially DLSS. The platform clearly hasn’t been their priority.
As much as I have loved FF and other Square Enix franchises since I was a child, as of late, I feel like they want to continually disrespect their fan base. I should be clear that I am not anti-capitalist, by all means, they work in those games and deserve to be paid (even more so the devs to be compensated fairly), that said, there have been this trend over there in the last years, imo, that it’s ok to release unfinished games and sell you the complete version of this games either on dlcs which … not ok, but still manageable, or making you purchase a whoooole new game, sometimes not even being available on one console or the other, just to enjoy the game as originally intended. I’m looking at DQXI, and FFXV, which I love, both of them and feels like a F you to buy a whole complete 60$ game just for added content (not extra, part of the main story) or features.
So, came FFXVI, I decided I’m not a little kid anymore that can’t wait for something, also have already a monstrous backlog from years since I don’t have the time to play so much anymore and I can wait one or two years till they release of, inevitably, the finished/revised version: FFXVI “Royal” “Plus” “Definitive” or whatever “cute” name they are going to slap on that to justify the re-purchase.
Want that couch? It’ll take your sim 4 real time weeks to earn it with their pay, or you could just spen $15 in real dollars and get it now. Another for the guest room, or because you lost the first in a cooking fire? $15 more, please.
With the Switch 2 rumours and 8 Deluxe ending it’s DLC soon I imagine it won’t be long before MK9, maybe even a launch title for the Switch 2 depending on when it launches
True Mario kart 8 is peak Mario kart. I feel like they’re either going to keep adding content to it or do something new with the franchise like double dash did.
This is the mobile game rather than one for console. There could be one for Switch 2, but they haven’t even finished the DLC pass for 8 yet so it’s likely a ways off.
eurogamer.net
Aktywne