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harpuajim, do games w Open source community figures out problems with performance in Starfield

I was able to install the DLSS mod which helped some but there’s still performance issue even with using the DF optimized settings. I assume this will be fixed with driver and game updates but who knows how long that will take.

BruceTwarzen,

Until people forget.

AnAccount, do games w Open source community figures out problems with performance in Starfield

This article is kinda pointless. Go look at the linked PR. The author says his optimizations yield a tiny performance gain. Not particularly worth mentioning.

TheOnlyMego, do games w Open source community figures out problems with performance in Starfield

People figured out the performance issues with Starfield when it was first announced: the Bethesda logo

Neato,
@Neato@kbin.social avatar

Creation Engine 2.0.

AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.

aksdb,

Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.

jjjalljs,

That’s not really a good metaphor for software.

Or maybe it is if you meant how many weird and inefficient things living creatures have because it was good enough. Think about that the next time you accidentally choke on nothing

aksdb,
Virkkunen,
@Virkkunen@kbin.social avatar

Exactly, people forget that most of the well known engines today are as old or older than Creation Engine, they're all patched/upgraded as it fits, though Creation Engine has no apparent version numbers and it's made by Bethesda so you get free internet points and a feeling of superiority for hating on the popular thing.

If you took these folks opinions as truth you'd think Bethesda games are massive flops that barely sell 10 copies and are a study case on how not to develop a game, but the real world is very different from the echo chamber...

all-knight-party,
@all-knight-party@kbin.cafe avatar

It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"

Cypher,

For $120 AUD expectations will be high.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.

Virkkunen,
@Virkkunen@kbin.social avatar

Gamers will never be mature or have realistic expectations. They cannot fathom that people are enjoying a thing they don't like, and they're very vocal about it, it's petty, really.

I try to move myself off of these discussions but there's always one comment that drags me down the well because it's so blatantly untrue, but it's miserable. Lemmy, kbin and Reddit are overly negative places where it seems the goal is to get everyone mad with terrible takes.

People need to remember that opinions aren't factsz and learn to shut the fuck up and let people enjoy things.

stonedemoman, (edited )

Gamers will never be mature or have realistic expectations. They cannot fathom that people are enjoying a thing they don’t like, and they’re very vocal about it, it’s petty, really.

You want people to have more mature discussions but then disavow any nuance in the same breath. Do you not see how this is a contradiction?

TheOnlyMego,

Oh don’t get me wrong, Bethesda games are generally great (with notable exceptions like Fallout 76), and do phenomenally well in sales. However, dismissing any and all criticism of the games’ numerous flaws (including glitches which often carry over between subsequent titles, like clipping through collision boxes and falling through maps) is willful ignorance at its finest. Every Bethesda game has performance issues and game-breaking bugs, and there was no reason to expect Starfield to be any different in that regard.

SwampYankee,

clipping through collision boxes and falling through maps

These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.

Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.

TheOnlyMego,

These are famously common bugs across games in all genres running on all kinds of different engines.

Correct, but we aren’t talking about them. Whataboutism isn’t constructive.

I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer.

Actually, a large proportion of OoB clips in games are due to some combination of lacking speed caps and having acute angles in collision boxes.

Every game that’s ever been made has sacrificed precision in physics for performance.

Correct, and I’m not disputing this.

Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects.

This definitely contributes to the issues common in Bethesda games, but it’s not the only reason. Take Skyrim for example: some of its best-known glitches (such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses) have nothing to do with the number of dynamic objects loaded.

That’s actually a strength of the engine, and something no other developer really even attempts.

Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

SwampYankee,

Correct, but we aren’t talking about them.

Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.

such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses

Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.

Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.

Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?

executivechimp,
@executivechimp@discuss.tchncs.de avatar

Or the Source 2 engine, which is just a patched version of the Quake 1 engine.

Edgelord_Of_Tomorrow,

Evolution frequently discards baggage.

Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.

sheogorath,

But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.

Rough_N_Ready,

Except unreal engine literally was rewritten from 3 to 4.

aksdb,

Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.

Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

altima_neo,
@altima_neo@lemmy.zip avatar

aka Gamebryo

Virkkunen,
@Virkkunen@kbin.social avatar

That's the engine in which Creation Engine was based on, so what? Saying that name won't somehow invalidate everything that was developed using the two engines or accomplish anything really. By your logic, we should call Source 2 engine the Quake engine

XPost3000,

I know you say that as a joke but I wouldn’t be surprised if the Bethesda splash screen genuinely had some actual performance cost

iforgotmyinstance, do games w Open source community figures out problems with performance in Starfield

It’s the same trash engine they’ve used for 20 years. To be perfectly honest, they should put it in the ground and build a new one from scratch instead of pushing their Frankenstein engine along.

BruceTwarzen,

But how is it getting worse? Or did you always had to load every door you open. I honestly can't remember

Leeps,

Yeah you always have. They’ve been screwing modern graphics features to the old dog for years and hoping it’ll continue to work. There’s some serious limitations in it that another engine would be able to work through for a game like this. Seamless planet travel for one, and less abrupt loading.

Cethin,

People really have no idea about anything in game development. I agree it should have seemless planet travel, but it is not something that an engine “can just do.” It takes so many complicated systems to make that function. There’s no engine that does it out of the box.

Basically any engine can do it, but it requires it to be built. The land must be deterministic at all points, it must be able to create chunks accurately for all points (which gets really weird at the poles, but any latitude above 0 because your chunks shouldn’t be square anymore), and they must be able to be streamed in to their correct position seemlessly.

It is quite complicated, and there’s no reason the engine developed for an arena shooter (Unreal) would be able to handle it any better than any other engine. It just has to be built.

colonial,
@colonial@lemmy.world avatar

There’s a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.

Cethin,

Impressive for sure. They had to choose to not have a lot of things to do it though. They knew what they wanted and did it, which is smart.

Ser_Salty,

Also, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.

Pat,

I don't buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet's atmosphere, is adjust the gravity value.

Source engine has allowed this forever, changing gravity on the fly. No reason it can't be implemented in other engines.

TheDarkKnight,

I guess though I mean it is expected at this stage of game development for this genre to have something like seamless planet travel for a space game. Like it didn’t have to be NMS or Elite Dangerous, they could’ve copied something like how Jedi Fallen Order did it, where basically your ship takes off from the planet, jumps to hyperspace and loads the next one during hyperspace and lets you know when you’re ‘arriving’ (aka when the destination is loaded) and you then take an action and land on the loaded planet. It ends up being the same thing as what Starfield basically does but handles it much more deftly.

Idk, just saying there’s better ways they could’ve handled it even if the engine couldn’t handle seamless planet travel in a traditional sense.

kogasa,
@kogasa@programming.dev avatar

I have no game dev experience but I have a math and software background. I’m just curious about what “it gets weird at the poles” means. If I wanted to (abstractly) generate tiny square chunks of a large sphere, I would generate them as (proper) squares and then pass them through an explicit diffeomorphism to the associated region of the sphere, relying on the relative smallness to guarantee that the diffeomorphism doesn’t change things too much. From a game dev perspective, what approach do you take that causes issues at the poles?

BradleyUffner,

Imagine trying to find the intersections of a line or region as it crosses multiple cells of a non-euclidian “grid” near the poles where an entire axis can flip from one cell to the next.

kogasa,
@kogasa@programming.dev avatar

Are you suggesting using a stereographic projection? That seems like a bad idea. You wouldn’t want your projection to depend on the coordinate system. Am I missing a reason why you wouldn’t use proper, nonsingular spherical coordinates?

BradleyUffner,

Games, support libraries, and engines don’t really support spherical coordinate systems. If you don’t want to write everything from scratch, you gotta go Cartesian.

kogasa,
@kogasa@programming.dev avatar

You can still use local Cartesian coordinates.

BradleyUffner,

Sure, I guess, but constantly mapping between them gets complicated and adds overhead. Plus, now you are dealing with curves instead of lines when checking for intersections, and that gets far more expensive to compute when you are trying to do thousands if not millions of checks per frame when trying to run at 60 or 120 frames per second.

I’m not saying it isn’t possible, just that games haven’t traditionally been written that way, so you can’t build on what they have already figured out. That makes it harder to find people who have game dev experience in that kind of math.

Stahlreck,

Unreal is older than their engine no? And everyone uses that…so what does this even mean?

The difference is that Epic barely makes games. They have their Fortnite which they can put in some minor effort to keep the money flowing and otherwise they can focus on the engine. Maybe with MS now being behind Bethesda they can also put in more work into their engine…maybe. We’ll see.

ono, do games w Open source community figures out problems with performance in Starfield

Looks like Hans implemented a workaround in vkd3d-proton 2.10, using the open-source AMD vulkan driver on linux (RADV).

Device generated commands for compute

With NV_device_generated_commands_compute we can efficiently implement Starfield’s use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes. Previously, we would rely on a very slow workaround.

NOTE: This feature is currently only enabled on RADV due to driver issues.

I don’t imagine it will take long for this to make its way into a Proton experimental release. Folks with AMD graphics who are comfortable with linux might want to give it a try.

lazycouchpotato, do games w Open source community figures out problems with performance in Starfield
@lazycouchpotato@lemmy.world avatar

There’s a Bethesda parody from a few years ago: youtu.be/YPN0qhSyWy8

Kolanaki,
!deleted6508 avatar

I can’t wait to see the whole Disney movie where Todd Howard is the villain with the catchy song about being evil.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

I’m eagerly awaiting the radio silence from all the people blaming it on obsolete hardware lol

Overall I like the game though, it has a lot of very entertaining ideas.

tiltmachine,

You’re just taking the claim of some random guy and a website at face value though.

stonedemoman, (edited )

It’s not just “some guy”, it’s a translation layer developer posting all of his findings on his git: github.com/…/88e4f300cc0b5b6f0880c1233d562cf506b5…

It’s also verified by Proton users noting a marked increase in performance with just a code commit. I’d urge anyone not to listen to this troll and go have a look.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

This really isn’t a good take when the “random guy” has provided proof, open source code demonstrating, and a relatively easy way to verify his claims (using his code).

It’s all there out in the open if anyone has specific counter points, and this type of thing isn’t an unusual situation with Bethesda developed games, or games on this engine.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It’s clearly not due to obsolete hardware. Not getting 60fps in New Atlantis while playing on a beast with 50-70% usage max points to optimization issues. I honestly don’t know why those people think it’s hardware

Oh it’s because Todd Howard said so

IEatAsbestos,

I dont understand how this is even an argument dude, bethesda has the worst reputation for this stuff. Literally every game they have released has been buggy as shit with terrible performance, but for some reason people just handwave it and say “its a bethesda game” when did they get so brainwashed, why is it acceptable for them??

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m saying the game needs fixing. Did you think I was saying something else?

stonedemoman,

Yeah, exactly. I’m getting tired of this too. Even with all of the evidence in the world that this issue is halving game performance people are still dismissing it. $1000 dollars worth of performance I paid for down the drain and yet “a smooth 60 FPS” is enough justification for people.

It’s like if somebody sold you a full-priced V8 that had 4 of the cylinders not firing and your peers telling you to deal with it because “at least it runs”.

Redditiscancer789,

I mean people are trying to say it’s another FO76. It’s not even remotely close to another FO76.

assassin_aragorn,

It blows my mind how critical everyone was of Cyberpunk, despite it running fairly well on PC especially a few weeks after release, and how much of a pass everyone gives Starfield.

ipkpjersi, do games w Open source community figures out problems with performance in Starfield

Do we know for sure that the Starfield devs weren’t able to figure out the problems with performance? I find often with companies, the larger they are, the more bureaucracy there is, and the more prioritization of tickets becomes this huge deal, where you even end up having meetings about how to prioritize tickets etc.

I would be surprised if the devs didn’t know what was wrong already, I think it’s more likely that management and higherups doesn’t care about them fixing it right now.

sethboy66,

Game devs have many teams all with different jobs, for a big game like this you'd typically have multiple teams dedicated to optimization in different areas (and between them). The specific problem in this case was how the game was communicating with graphics drivers (among others), which for any graphics heavy game is very fundamental to performance optimization. The problems aren't even an after-the-fact optimization sort of thing that teams should have to identify and follow-up on, batching jobs is standard practice when interacting with GPUs whether or not there's a translation layer.

When the devs of a core translation API between two supported graphics drivers that are commonplace in the gaming ecosystem have to write code to specifically fix issues with your application you've done something fundamentally wrong.

pycorax,

A lot of posts like these also seem to imply that the open source community should somehow be less competent than these companies and are surprised that the open source community can fix these issues. But the open source community has a ton of very respectable and extremely smart developers, it shouldn’t be any surprise really.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

To be even more direct: there’s a huge overlap between the circles of “works in software dev” and “contributes to open source projects”.

I really try to do different things at home than work, but I’ve definitely contributed fixes to game mods (why do so many modders fail to do null checks before trying to interact with short lived shit like projectiles?) and open source software I’ve needed to do stuff.

CrypticFawn, do games w Open source community figures out problems with performance in Starfield
@CrypticFawn@lemmy.dbzer0.com avatar

I’ll play in a year after most of the bug and performance issues are fixed. Which seems like my typical response to any major game release these days; just wait a few months at first.

Bodongs, (edited )

The issues are way overblown. I have a mid tier system as best (2070S 8700k) and with the DLSS mod and some performance tweaks I play on Ultra.

Edit: down vote all you want losers you’re still wrong.

Huschke,

The issues are way overblown. I just bought a new car and with brand new tires and a few tweaks from my local repair shop I can go the speed limit now.

ohcamlmycaml,

How is a 2070S equivalent to a new car?

regbin_,

I love Starfield and has been playing it every day since launch. It runs like dogshit. Sure it doesn’t stutter or anything but I can’t, for the life of me, get the average FPS in outdoor areas to be anything higher than 70. 5800X + 3080 Ti. It doesn’t matter how much I lower the setting, the CPU overhead is crazy.

avater,
@avater@lemmy.world avatar

so it does not stutter or anything and it does run on an average of 70fps outside and in taxing environments and you are describing this as dogshit?

lol. no further questions.

stonedemoman,

Give it up mate, even the first rudimentary workaround more than doubled the FPS people have been getting. linustechtips.com/…/1530726-starfield-now-runs-tw…

avater, (edited )
@avater@lemmy.world avatar

I won’t click on a LinusTechTip Link 😀

And I dont say the game could be better optimised, but to say that a stutter-free expierence with an average of 70 fps is “runing like dogshit” is some kind of special. Could it be better, yes, is it running like dogshit, nope.

stonedemoman,

🤦 So you’ll just continue to ignore overwhelming evidence and get defensive. It’s ironic you’d call them special.

avater,
@avater@lemmy.world avatar

70 fps on average without any kind of wrong framepacing or stuttering is not “running like dogshit”, thats my whole point, “mate”. If the the game would run with 30 fps and crazy frame spikes on modern hardware I would agree but to call a >60fps stutterfree expierence that is just supid, on every game.

stonedemoman,

If you wouldn’t call having your performance more than halved dogshit, I don’t really give a fuck what you have to say.

avater,
@avater@lemmy.world avatar

I don’t really give a fuck what you have to say.

Feel free to not answer to my posts. Please. I’m more than fine never to hear from you again…

Stahlreck,

He’s kinda right though. You are partially too, the game doesn’t run great but it runs fine. Definitely not dogshit. Hogwarts ran way worse for what it was with similar performance but also tons of stuttering on the best setups not to mention lots of crashing in multiple big AAA games this year. Starfield afaik has none of that, it just has lower than expected FPS but not terribly so.

stonedemoman,

By the standard of being playable, I get that. But I’m not here to mince words. When you zoom out and look at the big picture, this one incorrectly used driver call turns a 3080ti into a 2060. A $1000 difference in performance. Defending Bethesda is just going to make future issues worse and worse.

Stahlreck,

I guess. I do have the luxury of having a 4090 and I’ve simply seen much smaller games with similar graphics run…similar if not much worse than this. Perhaps others have a different experience but besides the frames being lower than I would like I’m kinda glad such a huge game doesn’t constantly crash for me or stutter every time is press the “sprint” button in a crowded area.

I do hope for improvement though

stonedemoman, (edited )

Other people in these comments have been reporting Starfield crashes, some of which “brick a character” apparently if it happens on an exit save (which you can’t opt out of lol). Any sentiment of “it could be worse” just weakens our position as consumers IMO.

regbin_,

If I set the resolution to 1024x768 and the graphics to Low but the FPS is still the same, something is wrong.

Buddahriffic,

That just means the bottleneck isn’t graphics rendering.

avater, (edited )
@avater@lemmy.world avatar

it seems the current meta is to hate on starfield at the moment. I would suggest to keep playing and enjoying the game if you do and not to post about it.

Stahlreck,

That is always the meta with new and popular AAA games. Especially since PS players are salty MS denied them the game there’s even more salt and a lot of tribalism hehe.

avater,
@avater@lemmy.world avatar

except if the game is Zelda or Elden Ring 😅, which both also ran pretty bad

Stahlreck,

Well Nintendo has a shitton of tribalism considering how anti consumer they are in general. Fromsoft just has a lot of good reputation…justifiably so

CrypticFawn,
@CrypticFawn@lemmy.dbzer0.com avatar

I will wait regardless.

douglasg14b,
@douglasg14b@lemmy.world avatar

Plus you’ll get to see if they add all the post-launch microtransactions like games are starting to do these days.

Launch to good reviews, and THEN rebalance and force players towards transactions and paid currencies.

AlphaOmega,

Plus Plus you can get it on sale.

SpaceCowboy,
@SpaceCowboy@lemmy.ca avatar

Yup… dodged Diablo 4 by doing this.

Kinda sad about it though, really enjoyed Diablo II back in the day. Really miss the days when the name Blizzard meant guaranteed quality.

finthechat,
@finthechat@kbin.social avatar

The silver lining here is that now when you see Blizzard, you know to avoid it no matter what.

Ser_Salty,

They’ll probably have Creation Club stuff, like in Skyrim and FO4, where they contract modders to create small pieces of content.

Lols,

im actively hoping they do

CrypticFawn,
@CrypticFawn@lemmy.dbzer0.com avatar

Yea, it’s maddening.

AEsheron,

Even before release I figured I’d wait for a sale. Too many good games just came out I want more, big backlog of Yakuza games I recently started and got totally hooked on. Not interested in helping standardize $70 games, will wait for a sale, and by then there will be a better mod scene too. Less money for a better game, win/win.

CrypticFawn,
@CrypticFawn@lemmy.dbzer0.com avatar

Ah, I see your a r/patientgamers fan too =)

KTVX94,

Try Armored Core 6, 100% worth it day one

GBU_28,

I can’t disbelieve the rocket skating and I feel lame

CrypticFawn,
@CrypticFawn@lemmy.dbzer0.com avatar

Sadly not my kind of game, but thank you!

kilgore_trout,

Armored Core VI and Baldur’s Gate III are two big recently published games that do work quite well. They stand on the shoulders of two respectable companies.

CrypticFawn,
@CrypticFawn@lemmy.dbzer0.com avatar

Yea BG3 is amazing, but I still waited at least a couple of weeks before touching it.

ObviouslyNotBanana,
@ObviouslyNotBanana@lemmy.world avatar

Waiting is what I would do when I had to wait for allowance. I can wait now too!

GONADS125, (edited )

I’ve played it a little on Xbox since it’s on gamepass and I haven’t encountered any bugs, other than a single game crash. Is the PC release significantly worse than console?

Doesn’t feel revolutionary but I’m enjoying it. Created Amos Burton and it’s a pretty fun playthru so far.

Edit: Okay so let me correct that to replicatible crashes after xbox captures (both screenshots and recordings).

SnowdenHeroOfOurTime,

I’m having no issues on PC either.

Redditiscancer789, (edited )

I’ve had 0 hard crashes but a few soft crashes since entering the final stretch of the MSQ. Sarah and Walter are stuck “talking” to each other permanently despite Sarah being in my ship and Walter the lodge. And if I try to talk to either of them the game locks up whenever it’s time for the other npc to chime in and I have to reload. I also had a random soft crash where I couldn’t enter the lodge from new Atlantis no matter what I did until I restarted the .exe(I’m thinking it’s related to the convos bug I’m experiencing). Also the weird movement bugs like someone walking away from you during a convo or crew members floating in or through random places in my ship. Also have a flashing texture issue for a few seconds after accessing the inventories in the armory ship habs.

Outside that I’m getting 50-70 fps with mostly high settings at 1080p.

naqahdah, do games w Open source community figures out problems with performance in Starfield

I’m inclined to believe this, and this likely isn’t even the whole extent of it. I’ve been playing on a Series X, but decided to check it out on my Rog Ally. On low, at 720p with FSR2 on, I’d get 25-30fps in somewhere like New Atlantis. I downloaded a tweaked .ini for the Ultra preset and now not only does the game look much better, but the city is up closer to 40fps, with most other areas being 45-60+. Makes me wonder what it was they thought was worth the massive cost that the default settings give, with no real visual improvement.

Another odd thing, if I’m playing Cyberpunk or something, this thing is in the 90%+ CPU and GPU utilization range, with the temps in the 90c+ range. Starfield? GPU is like 99%, CPU sits around 30%, and the temp is <=70c, which basically doesn’t happen playing any other “AAA” game. I could buy Todd’s comments if the frame rate was crap, but this thing was maxed out… but not getting close to full utilization on a handheld with an APU indicates something less simple.

I’m hoping the work from Hans finds its way to all platforms (in one way or another), because I’d love to use the Series X but 30fps with weird HDR on a 120hz OLED TV actually makes me a little nauseous after playing for a while, which isn’t something I commonly have a problem with.

DaTingGoBrrr,

From my experience on the Steam Deck is doesn’t matter if I run low graphics or medium graphics (some high settings) the performance is almost the same

KTVX94, do games w Open source community figures out problems with performance in Starfield

“Just update your PC bro”

Abnorc,

It’s running fine on my RTX 5090.

TheJackalChan,

Honestly never knew there were people having performance issues. I haven’t really gone to any communities discussing the game til now and the game runs fine on my PC.

filcuk,

Bless my old pre-shortage 2070 S, medium on a 2K screen without any issues.

TheJackalChan, (edited )

Maybe it’s because I’m only running at 1920x1080, but it runs fine for me on high settings.

Abnorc,

TBH I was joking. I can’t personally vouch for any issues as I haven’t played.

irotsoma, do games w Open source community figures out problems with performance in Starfield
@irotsoma@lemmy.world avatar

Nah, Bethesda will just do the same as they did with the Creation Engine. Let the community patch their crap and never fix it.

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

It’s shitty but at the same time, if people are gonna do it anyway… idk it’s tacky and the audacity to slap a $70+ price tag on the thing? Fuck that

irotsoma,
@irotsoma@lemmy.world avatar

Just wish they would have incorporated the fixes into the game engine at some point. I bet some of the devs would have even signed away the code for free or at least very cheap. It was annoying not being able to use mods to fix bugs in Fallout 76 that were patched in Fallout and Elder Scrolls games some as far back as Morrowind. Sure they were mostly rare like being able to get pushed into the void behind what should have been solid meshes and the game engine seeming not to care as you fall endlessly or it crashed.

stevedidWHAT, do games w Open source community figures out problems with performance in Starfield
@stevedidWHAT@lemmy.world avatar

Bethesda needs to start handing out checks to these people for fixing their fucking games dude

nailbar,

Maybe it’s their business model to have players fix the games for free?

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

And you know to some extent, having a community help you with your games and find bugs is beautiful and probably pretty fucking cool for devs. But the fact is that the business side of things continues to put a sour taste in all of our mouths, devs included.

I really hope AI and the like push game devs out of big businesses and into self employment. Of all the types of people, I want problem solvers to have that life the most.

NocturnalMorning,

AI is still pretty bad at writing code, and often makes up API calls that dont exist. I wouldnt get your hopes up just yet.

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

Oh I’m aware haha. However I do wanna point out how much of an improvement gpt4 is compared to 3.5. The improvements have been pretty awesome imo even if they do tweak the ways you have to word things.

Ik a lot of people bitch and moan about how bad it is but I’ve had nothing but luck after pivoting around and wording things differently, following different techniques. But I get not everyone likes adapting so much so it’s fine ig.

As far as coding goes though I’m not mad about it being ass. That’s prolly the last part we should get working real well considering the implications for abuse we face now without considering the ability for it to write infinite offspring… :)

Black mirror should do an entire season on AI imo I think it would fucking kill

Lols,

deleted_by_author

  • Loading...
  • stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    You have completely misinterpreted what I said.

    I specifically said self employed which does not mean:

    • unemployed
    • making less than what they were
    • are in any way disappointed with the decision to work from home, on their own terms and rules.

    Weirdo capitalist begone.

    Lols,

    being ‘pushed out of big businesses’ because a machine can do the same work for cheaper generally doesnt come with connotations of a stronger position to negotiate for the actual workers

    Weirdo capitalist begone

    lol

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Who was talking about automation?

    I didn’t say pushed out by big business, is said out of. Meaning, they had some form of motivation which was strong enough to move them out of big business dude.

    Why are you picking a fight with someone who literally is wishing the best for devs lmao.

    Lols,

    im not picking a fight

    you said i misinterpreted your comment, i read it back and deleted my original comment, and explained where the misinterpretation came from

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Gotcha sorry about that, didn’t see you had deleted that’s my fault for not doing more diligence

    zurohki,

    having a community help you with your games and find bugs is beautiful and probably pretty fucking cool for devs.

    That’s all well and fine for free open source projects, but products that expect me to pay money for them need to pay contributors. I’m not donating my time and effort so that some shareholder can buy another yacht.

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Right, the business side of things again

    Totally agree. If it were just a down to devs and players as in open source projects, it’d be a much different story

    bfg9k,

    Has been since Oblivion.

    Hadriscus, (edited )

    Morrowind has a massive unofficial patch/esp as well

    Ser_Salty,

    Well, they do hire a ton of modders

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Answer me this:

    Is it helping tho? 😂

    WHYAREWEALLCAPS,

    But are they hiring the right modders?

    Ser_Salty,

    They hired multiple from the very impressive Fallout London project, and also hired Elianora to help out with the interiors and lighting in Starfield

    So, yes.

    WHYAREWEALLCAPS,

    They owe them quite a lot…

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    WHAT DID YOU SAY

    FrankTheHealer,

    Honestly, those Unofficial Patch mods for Skyrim and Fallout are amazing.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    People actually need to stop doing Bethesda’s work for them. Release after release they just push out buggy and unfinished product and community fixes it for them while they somehow take credit. FO76 was a huge mess exactly because people couldn’t fix it. Bethesda is bad, and people need to see it as such. Paying full price for their products is downright insulting.

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    I think if they would just price the games more fairly and in accordance with how the game actually plays then that’d be a different story.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Why would they. Corporations are always most amount of money for least amount of work. Bethesda is lucky, people claim they love their games after community patches them. So they pay full price and never finish anything.

    KingThrillgore, do games w Open source community figures out problems with performance in Starfield
    @KingThrillgore@lemmy.ml avatar

    I’m amazed that Bethesda has one of the premier game developers in their stead in id Software and didn’t bother to just use their shit. Instead they actively chased their staff away.

    Blackmist,

    Bethesda the publisher and Bethesda the developer are different things.

    The publishing arm seemed to know what they were doing, certainly enough for MS to buy them.

    The developing arm is nothing if not consistent. You know what you’re getting into. An RPG, with lots of character build possibilities (even if a particular build overpowered enough for 90% of players to accidentally stumble across it, like Skyrim’s stealth archer build), a handful of memorable NPCs, no real character development, so-so performance, and a shitload of bugs.

    If people are still buying them and still not enjoying them I don’t know what to say. It’s like watching Fast and Furious 10, and going “well that’s fucking dumb”.

    msage,

    I saw the ending of the last F&F by mistake (they sold us tickets for a movie that started an hour later), and let me tell you - that was fucking dumb.

    Blackmist,

    I watched the first one many years ago, which appeared to just be Ocean’s 11, but for people who think putting blue lights under your car makes it go faster.

    Then I watched F&F9 on Netflix the other month. I don’t remember any of the plot. At one point a car did a Tarzan rope swing.

    PickTheStick,

    Oh god, what? I haven’t seen any since the first either, was the movie fun enough to make it worth watching the series of them?

    Blackmist,

    Given that I remember none of it, I’ll give it a resounding no.

    Save yourself many hours of wondering what the fuck you’re doing with your life and just watch that one scene on YouTube.

    www.youtube.com/watch?v=wJibJZb4XXw

    doggle,

    ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

    kaffiene,

    I wish they had gone with Ue5. The game would look better and perform better.

    Lampenoel,

    Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.

    kaffiene,

    I didnt suggest it was

    Lampenoel,

    Well the Creation Engine and the ID Tech Engine follow two completely different main goals: One is build for wide open spaces and exploration with real time physics while also guaranteeing mod support. The other is build for fast paced combat in closed level structures. And I think especially the mod support is important to Bethesda and its community. That’s also the reason why so many people stick to Minecraft java instead of the more performant bedrock edition.

    heckypecky, do games w Open source community figures out problems with performance in Starfield

    Link to arntzen’s technical description. github.com/HansKristian-Work/vkd3d-proton/…/1694

    emax_gomax,

    I’m so glad steam hired this guy cause if he was doing this sh*t to cover slack for Bethesda and the huge publishers all for just a personal side project I would lose any hope I had for humanity.

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