I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.
I go the other way. When AA/AAA batteries are too weak for high drain devices, I save them for my remote controls. They usually last for months due to the intermittent use and low wattage.
I’ve known about this for a while. Sadly, I don’t think it’ll ever be finished. Even if it is, Skyrim is an extremely old engine and looks like crap, runs like crap. I modded the hell out of it with 4k graphics on an RTX 4070… It’s just awful. The engine isn’t great. They need to make something new. Even Starfield had the same old ass dated engine.
Most of the work is done and they are aiming to release next year, at this point I’d be surprised if it doesn’t get done.
In any case, this is a project that a lot of people have been working on, for free, for over a decade, I wouldn’t tell them it will look like crap even if I really thought so.
What does “4k graphics” even mean? Did you just install 4k textures for everything or what? Either way, you can get modded Skyrim to look very beautiful, without being insanely demanding. I guess it depends on your resolution, but a 4070 should be able to manage it just fine, so I’m not sure what you did.
You could have asked this in one of your multiple Red Dead threads. I think at least a few of us would prefer one thread per game series. There is no need to have 3 Mafia threads and 3 Red Dead threads all within 24 hours of each other
As for your question I don’t actually know. I know system requirements don’t always mean shit, but it is a place to start, and get an idea of what the game will need
Edit: as with most of your questions, it is a quick search away to find an answer. If you actually engaged in any of the conversations I would be more inclined to post it for you. You seem more interested in asking questions than actually receiving any answers
Surprised to only see this mentioned a couple of times in here. This and the sequel are probably the two games I would recommend everyone play, gamers and non-gamers alike. They’re just that good and easy to get into from a controls perspective.
If I’m going to recommend old games, it’ll be mostly games from the age of Intel Pentium 3, before all this newfangled multi core stuff they’re up to these days. Anything that comes after that is someone else’s to go to bat to. Heck I was playing Doom for a few years at a cousin’s house before we had our family computer in 98
Elden Ring is the best one for beginners, because if you get stuck at a boss you can just leave that area and go somewhere else. You are very rarely ever “stuck”. That is not the case with any of the other Soulsborne games.
In addition, it has spirit summons which make the game significantly easier.
And since it’s the newest one AND has a DLC coming out soon, it’s also the most played one right now. So finding other players for co-op is easy.
I also consider the bosses, on the whole, to be the easiest of all of the FROM Software games.
I second this, one of my good friends only started gaming over covid. We were all hardcore souls players and helped her get through bloodborne and ds3 but she was basically just letting us handle most of the fighting. But when ER came out she got really into it and has played through solo several times. From Software took a lot of the pain points out of the format while keeping it challenging and fresh. Elden ring also has great online, I wasn’t a huge fan of the game (I prefer Bloodborne, Sekiro and AC 6) just I spent hundreds of hours just running around the Lands Between with my friends during covid.
Yeah you’re right. I forgot to mention that with Elden Ring, FROM smoothed away a lot of the rough edges of the older games. And because of that it is much easier to get into for newer players. I’m glad you friend enjoyed it.
As a game studio - a developer rather than a publisher - it’s very much hand to mouth. You are paid by the publishers on delivery of milestones. Milestone reviews can sometimes be subjective. You’re basically the lowest link in the food chain and can be subject to a publisher’s whim, which can often be a bit random depending on your external producer. Keeping such a studio open in the long term is about chasing new contacts, and any gaps between contacts is expensive because you aren’t generating any income, but are having to pay wages. One or two project cancellations can easily shutter an independent developer.
In some cases studio owners may simply want out, or they might legitimately see a sale as bringing stability to the studio… Or it might just be greed. But I think it’s hard to say whether a studio would have a safer long term future being independent or being sold.
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