berg

@berg@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski

There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....

berg,

Oughh, Dungeon Keeper… That was one of my favorites as a child, the Swedish voice acting was top notch!

berg,

To get in-game drops as far as I know.

berg,

I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?

berg,

That’s pretty much my look on things as well! I’ve felt like the gaming community generally demands more out of a game than they’d a movie.

berg,

I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.

There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.

Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)

berg,

What are you doing here? It’s not growing now is it? You see, it has to grow! The factory MUST grow!

berg,

I think a VAC ban only bans you from that one game, at most from other games with VAC. I got VAC banned in modern warfare 2 10+ years ago, but it hasn’t had an impact on my account/other games. More than a notice on my profile that it happened.

… just to add, the ban was justified. I went into a game and just held down the shoot button with a plethora of cheats on to see what it was like. It took all the fun out of it and cost me a game I liked. Not recommended. : )

berg,

Sure, there’s a possibility. But since it hasn’t happened in 10+ years I doubt it’s a problem.

berg,

IDK why it wasn’t included with the Steam release, but it’s always been my favorite part of the game.

They just didn’t have time at first. They’ve said that they’re working on it though.

berg,

Depends on the playtime you get out of it. 140hrs+? Great value.

berg,

I don’t agree. Development costs money and I’m willing to pay for it. I usually compare it to other daily things, such as nice restaurant visits or such. Things costs money.

Just because I’m curious, what would you feel to be a fair price for one of those games?

berg,

Depends on the studio of course, but I bet in the general case they wouldn’t be payed more if the price was lowered. It’d be fun to investigate the margins but I don’t care enough to do so.

The games I play the most are actually from reputable studios and/or indie devs whom I don’t mind supporting. Except football manager, but I don’t buy new revisions and have clocked enough hours to feel ok with the price.

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