Nothing went wrong. Remember the era where every sequel was straight to DVD? Who remembers The Lion King 2? How about Brother Bear 2? Sonic Adventure 2?
It’s difficult to iterate on a piece of media that was written to be a standalone entity.
The only exceptions really are when stories are split into multiple games (such as halo 1-3)
100% on everything except including sonic adventure 2 in your list. The chao garden was so great in that one i still go back and play it now and then. And the music to the intro stage is a straight up classic lol
I forgot who or what it was who said this, but it was about musicians making albums. The first album they make was made with ideas from their entire lives before that point. The next one they only had a year or a few.
The same could be said for great movies with shit sequels: first movie is a ball of fantastic ideas, anything lesser probably gets taken out… To be put in a crappy sequel. And then the next movie has to come out in only a few years. That just isn’t very much time to read and experience the world and innovate and stuff.
Sure, it happens, but extremely rarely. And when it does, those are the truly special people worth following and giving loyalty to, in any platform or format or product or medium.
Only if they DON'T drop the classic turn-based combat. I actually hate the idea of a 'remake' that changes genre entirely.
1-6 recently got the Pixel Remasters, and before that 3 and 4 had the DS remakes. I'd like to see proper remakes of 5 and 6 myself, but that's unlikely to happen since the Pixel Remasters exist.
7, personally I'd play a faithful remake, but it'd be silly to make one since they already have the non-faithful 'remake'.
8 is the one game that could benefit the most from a non-faithful remake. It's a game that's worth remaking because the original was such a mess. But I feel like a bit of a hypocrite for saying that right after complaining about FF7. What I'd do is still keep it turn-based, but completely overhaul Draw and level scaling.
9 would be the most likely candidate as a fan-favorite that could be kept faithful and still hold up well. And rumors have been swirling around for a while that one may be coming.
10 and 12 already have the HD Remasters, and those are excellent. So no need.
11 is the most in need of some way to preserve it for future generations, but I don't know how that would even work. Could it perhaps be adapted in some way like they did with Dragon Quest 10 Offline?
13 onward, too new to need remakes. (And also I have no interest in the direction the series has gone since then anyway)
You leave 8 alone! It’s not turn based (in a strict sense) and Draw/Junction is the foundation of the entire game, mechanical and narrative. The scaling is a little weird because there’s two main experience bars and only one of them makes enemies tougher and it’s not explained, but so be it. All I want is the Japan exclusive Chocobo World and updated graphics without changing the visual style and maybe a soundtrack that doesn’t sound so MIDI.
Remaster -> Take same assets, enhance it (better textures, better shaders, etc.), add some QoL fixes (new hardware support, etc.), but the base (and most of the time the engine) stays the same. Remake -> Take same idea, redo it (new models, new technologies, etc.). May or may not have an engine change
Reboot -> Take same base, new ideas, and redo it (new models, new technologies, etc.). May or may not have an engine change
Edit :
A remaster example : Titan Quest Anniversary Edition -> Same game, remastered textures, add large screen support, among others.
A remake example : Oblivion Remastered (ironic name) -> New engine, new textures and models, but with globally the same idea.
A reboot example : DmC: Devil May Cry (the 2013 game)
Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6!
This was my only real complaint, other than them taking the noise cue away from lockpicking! I’ve really been itching for an elderscolls game with modern graphics and QOL so I’m super happy.
As for the lockpicking I learned something recently from a video and now I never break a pick. I can’t believe I never knew this:
Basically when you hit one tumbler there are the 3 drop speeds right? You push it up and it falls either slow, med, or quick. They “switch” between those three speeds when the tumbler falls back to the starting position.
If you hit a tumbler up and HOLD up (I’m on controller), or whatever key is up, then the tumbler will bounce slightly in the fully raised position. When it’s like this it will be remaining in the “fall speed” from when you first triggered it. We want it to be the slow fall speed so basically while it’s bouncing if you see any spring between “bounces” it’s too fast, let it fall to the starting position and try again.
If it’s bouncing and you can barely see any movement at all let alone any spring then it’s in the slow position, that’s what we want. When it’s like that watch the lockpick and when the lockpick is moving upwards trigger the lock with whatever the confim button is for you. It should always work!
As for the lockpicking I learned something recently from a video and now I never break a pick.
I noticed this myself today! At first I thought lockpicking was random and I broke almost all my lockpicks, but I noticed a subtle cue for when it’s going to lock in place. From what I understand the middle speed has a chance to work or break your lockpick, but the slowest speed is guaranteed to work.
other than them taking the noise cue away from lockpicking!
Noooo! I loved Oblivion’s lockpicking system. Got so good at it that one time I tried doing it with my eyes closed and was able to lockpick purely using the sounds. It was so fun and intuitive. Haven’t played the remaster yet but am sad to hear that they took those sounds away, lol.
Physical copies are kinda besides the point in terms of ownership and preservation. Just because you own the disk, doesn’t mean you have access to the software on it. DRM, as well as the laws that make it viable, have been around since well before media was sold digitally. Physical copies of the Crew are no more playable now than digital. If you want to be able to keep your games, you need to buy DRM-free, whether that limits you to digital-only or not.
On the other hand, if you want to actually own your games, we need to massively rework copyright law. The fact that a company can sell you a software licence, but add dozens of arbitrary restrictions on when, how and why you can use it is absurd, nonetheless the fact that its always non-transferable and revokable by the company for any reason. None of that should be legal.
Exactly a digital revolution is so needed for the sanity of humanity honestly. But speaking about that, there’s symptoms already that we somehow need to solve already… So yeah, not going to happen and tech giants continue to feast :(
PlanetSide 1, the MMOFPS that was the former record holder of “Most players in an online FPS battle,” which was eventually surpassed by PlanetSide 2.
In its heyday it was a fascinating sociology study.
During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.
During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.
During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.
I regularly play gw2 and in it there’s a mode called world-vs-world that’s a three way team “bigger” scale battle (bigger than 5v5 pvp) that often has hundreds of players in (I’m not sure exactly how many, I just looked it up but there’s little concrete information because it looks like the devs change it over time, but I’m guessing like 300 total players per map that often gets maxed and you have to queue for).
Players can spend a chunk of gold to enable a toggleable commander status tag on their entire account (you get 1 gold for base dailies, costs 300 gold for tag). In WvW, those commanders often lead larger scale pushes for claiming territory over a ranked “tournament” that ends and resets each month.
I’ve noticed it’s also an interesting sociology study, but from what I’ve seen, the Chinese commanders do coordinate and split up and do pincers and stuff. It seems like one big zerg isn’t as effective since yeah you’ll take what you go for no matter what, but it’s all about allocation of resources and fighting the actual battle… and that takes actual work, when a lot of people are just interested in farming out crafting materials, currencies, achievements, or other reasons. Which is fine, but part of me wants to see the game mode go 100% and see what it’s capable of.
Depending on time of day around the world and when people are awake or home from work, there are huge spikes in activity.
I never played much PlanetSide 2 because at the time my pc was a potato and I was still wrist deep into counter strike. Would those maps ever end? Or was it also like a perma-sisyphean timeless battle? Was there ever a winner?
In PlanetSide, there’s just one big map that never resets.
The team I played with would try to bring the front line to a bridge before logging off for the night. Contested bridges were notoriously difficult to cross, so you could count on no major territorial changes happening while you sleep. The zerg was content to snipe across the bridge all night, and when organized Ops resumed the next day, the bridge would simply be bypassed by mass airlift.
IIRC, there have been a few times when one of the three factions controlled the entire map, but it never lasted more than a few minutes. During the PlanetSide 2 beta test, one side came close to taking the entire map, but the whole game crashed because the entire population of all three factions was trying to pile into the same base at the same time. They eventually implemented a mechanic where if too many people were in the same place, the ones who arrived most recently would be teleported to an adjacent map tile.
Valve is in the business of selling PC games. Moving into a new market wouldn't be trivial, and Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.
They support games for Windows, Mac and Linux. And I’m sure they would support them for PS, Nintendo and Xbox if they weren’t created with explicit intention of not allowing that sort of thing. Android is the only market they could feasibly enter and choose not to.
Moving into a new market wouldn’t be trivial
No but it also wouldn’t be that difficult for a company with Valve’s resources, and would be extremely lucrative.
Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.
Why would you think that? Of course it would be difficult, it's a massive undertaking.
Amazon and Epic have both tried to launch their own Android storefronts. Neither one has been even remotely successful. Amazon will be shutting theirs down soon.
For the reason I mentioned in the OP. Because it’s been done before, several times. Including by Epic, with a fraction of Valve’s resources.
Amazon and Epic have both tried to launch their own Android storefronts
Everything I’ve read about the Amazon store indicates that it sucks on every level, for all parties.
The Epic Store is only a few months old. And they can’t even make a decent or profitable app for PC so I’d be very unsurprised if their mobile app is also trash.
4.5 You may not use Google Play to distribute or make available any Product that has a purpose that facilitates the distribution of software applications and games for use on Android devices outside of Google Play.
I’d wager the majority of Android users have never downloaded an application other than from the Google Play Store. Even among those who would try, a large amount of them would probably get scared off by the “unverified sources” popup Android gives you if you try to install an app in another manner.
That’s like saying Amazon has a “barrier” to online sales because they refuse to allow Target to sell products on their site for free. They’re competing services, why would they allow that?
I’d wager the majority of Android users have never downloaded an application other than from the Google Play Store.
Developers most often distribute software outside of official repos in Windows and MacOS, and they do so successfully.
It’s not that hard, you just follow the prompts on the screen.
The average person has never had to install Windows or MacOS, they buy a computer with it pre-installed. And they buy phones with Google Play pre-installed.
We’re not talking about installing an operating system. I’m not suggesting Steam create their own OS (although they’re also doing that). We’re talking about installing an app.
I’m saying it’s easier to sideload apps on Android than it is on Windows and MacOS, where it is the primary distribution method used by average people every day.
That's very much not true then. Have you ever tried to set up a third party store like F-Droid?
Android requires you to dig into the settings before you can install third party APKs, and gives you several big scary warnings about it. If you download an APK from the web browser, it will then prevent you from directly opening it, claiming it's to protect you from malware. Instead you have to open the file browser and find it in your downloads folder, then you can install it from there. Finally, it will give you even more big scary warnings about letting any app that isn't Google Play have permissions to install its own APKs.
I’ve installed them all. FDroid, Obtainium, Aurora, Accrescent, along with a slew of other sideloaded independent apps, on several devices. That’s not how it works.
If you sideload an app, a pop-up will ask if you want to enable the current app to install the new app and give the typical warning about malware that you’ll get on any OS (for good reason). You click the pop-up, it redirects you to the proper location in the settings app, you toggle the switch and…that’s it.
Damn, how long has it been now? A decade? I’ve been playing this game almost as long as Minecraft. And just like Minecraft I feel a little guilty having only paid for it once. It’s worth twice whatever they’re charging.
This is one of the best pick-up/put-down time wasters. except it’s not a waste of time, it’s stays very fresh and engaging.
I really wish Mini Motorways wasn’t locked to Apple Arcade. Can you hear me, Dinosaur Polo? RELEASE MOTORWAYS AS A BUYABLE APP!
Portal 2 was way better than Portal, which felt like mostly a really extended tech demo or proof-of-concept. Portal 2 felt like an actual, full, fleshed-out game.
365 days is probably my goal. A good year sounds great, after that i plan to reevaluate whether i can afford to keep doing it with my time so i don’t accidentally fill my schedule to much
I think a fair amount of survivor games like Vampire Survivors and 20 minutes til dawn are intended for just one hand. Then there’s every turn based strat game like Civilization and stellaris, along with every turn based RPG out thete
Sort of, it’s got Moo Moo Meadows which is originally from the wii game I think. That’s also a great one, and the music really slaps, but the n64 tune has that sweet sweet banjo plucking. It always takes me back!
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