I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.
“REEEEEEEEEEEEEEEEE NEVER DO THAT” - FromSoft games
At least Elden Ring added a “Quit to Desktop” option. Any games before that… no you have to exit back to the title screen and be subjected to several seconds of extremely loud gothic chanting before you’re allowed to exit the game. God help you if your network connection is down because it will try to connect to the network for an entire minute before it fails and lets you exit.
Hey just an FYI “reeee” is “autistic screeching” i.e. it’s pretty ablelist/shitty to say. Not sure if you are aware, I only learned that pretty recently.
I’m sorry but what? I’m not OP but that is a record scratch. End of story. There is no ableism even in the vicinity of OPs statement without someone shoehorning it in there.
Sorry, wrong nomenclature. We are talking about the same subject (use of Reee) but I used the term OP in reference to the commenter you responded to. Sorry for the confusion.
My point was that calling out using Reee as ableism is uncalled for, in my opinion, because it is used to signify a record scratch (if this is not general usage and confined to my bubble of experience , I do apologize). Pointing out the possibility for offense when there clearly is no offense implied, and no one stating that they are offended, smacks of white knighting.
I feel like your comment came with good intentions, but to me it seems like unnecessary language policing. It’s a harmless onomatopoeia that could just as easily apply to the unrelenting tinnitus that rages inside of me.
I have never heard of “reeee” being a record scratching sound.
“Reeeee” being a joke about autistic screech, like a lot of old shitty jokes, originated on 4chan but made its way to reddit and twitch and basically any other site where pepe the frog got traction. It eventually got mainstream enough that shows like South Park and I think Family Guy referenced it as such. Search “reeeee” on google or youtube, it’s going to be almost all references to a joke about autism.
Also, correcting someone making offensive jokes isn’t white knighting. It is a good thing that more people should do. Just because someone from the targeted group isn’t vocal in the comments doesn’t mean harm isn’t done. It isn’t the sole responsibility of the people targeted in situations to vocally defend themselves. Informing others of harm they might be doing to others is a core part of building a community.
I worked the 1’s and 2’s for years and I never, ever heard someone say “reeeee” to refer to scratching. And in what world is the above a record scratch? It doesn’t even make sense in context.
pointing out the possibility for offense when there clearly is no offense implied, and no one stating that they are offended, smacks of white knighting. but to me it seems like unnecessary language policing.
You came rushing to the defense of another user. The white knighting is not happening on my end. And what’s worse, you’re defending something that can easily be verified as a bad thing to say. But sure, go ahead and die on the hill of defending “REEEEEEE.”
I made it clear that I am assuming it was not their intention. But language is not all about intention. If you know something is offensive, just don’t say it. It’s not that difficult.
That use of the term was clear. It had no other interpretation. But please keep lecturing me, someone who is on the spectrum (which is not a requirement for speaking up by the way), about how I am White Knighting over a shitty 4chan meme making fun of autistic people.
Your ignorance of a term does not suddenly make it innocuous. Especially not when someone is standing here telling you exactly what it means and you could easily verify it with a cursory Google search because it’s that prominent and known now. But no, instead of trying to understand this you chose to lecture people on what they can and can’t be upset about. I’m sorry we didn’t meet your arbitrary bar.
Thank you for mentioning this. I try/want to but it's so tiring dealing with the crap people throw at me just because they can't stand to ever think about the crap they spew.
Here's a cupcake to help make up for you getting jumped on instead :3 🫴🧁
The best thing a game has ever done with this is ask on first startup if it should go to the main menu or just load your last save on every startup after this one.
I honestly just don’t get the point of these screens.
It lets the game see which controller or input method you are using. This screen was (and maybe still is? I’m not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.
Having to press a single button at the start of a game is a pretty minor complaint.
Personally, I think if I cant just use both at the same time it’s kind of shit. Only a handful of games actually work like that, and it’s insane. I shouldn’t have to go into the settings and switch control types. I should just be able to use them if they’re plugged in, like GTA or BG3.
Wouldn’t that be just as applicable from the interaction with the main menu? When the player selects a menu entry (eg Start, Load, Options), that tells the game what you’re using.
Plenty of games are able to determine what you’re using without having such a screen. The “press any key to continue” screen has been a thing my entire life (born in 85), and it has never been necessary for anything other than simulating the “insert coin” screen for arcade games.
BG3 can use both at the same time, and yet it still has two of these screens. If you’re playing with a controller, it will say press any key then you press a button and it changes to “press A to continue” before you actually get to the main menu.
And it’s even dumber because you can see the game detects your controller before the first logo screen ends when the cursor is auto hidden.
I dug up my old 3DS in the past weeks, installed some custom firmware to play my backups of DS/3DS/GBA games. A bit of Zelda Minish Cap, some Metroid Fusion… But mostly I find myself playing various Pokemon ROM hacks lol.
I’ve been getting into “Pokemon Elite Redux”, which is a difficulty/challenge game centered around each Pokemon having up to 4 abilities at the same time in battle. And there’s tons of new abilities that make each pokemon uniquely useful. It’s certainly challenging, even on the lowest difficulty. It’s happened to me several times that I have to get together a whole new team to beat a single trainer. But, there’s zero grinding involved, and there’s SO many quality-of-life changes that it’s super easy to get a whole new team squared up in just a few minutes. That makes it really easy to jump in for a few minutes when I can, without feeling like I’m wasting my time
Dude. It’s called a pet peeve. They’re allowed, and even people who have very stressful lives have them. It’s definitely better than shit-talking random people on the internet - just skip the thread if you don’t care about it.
I’d say that they’re more of an issue for people under a lot of stress. It just adds an extra stress point. In fact if OP was not stressed, they probably wouldn’t mind it enough to post a rant about it.
I haven't beat all of them but Dig 1 and 2 are definitely way shorter than I wanted (I'd pay full price for an endless mode DLC lol).
Except Hades, Supergiant games aren't super long. Bastion and Transistor are decent, and Pyre might be a little longer but is pretty unique.
I'm interpreting your list of games as semi-casual with a strong unique flavor. The messenger is a little harder than the others but still not super long.
I really enjoyed playing Hades, but I just didn’t have the skills or patience to progress at the pace I wanted. So (after realizing that being prideful about difficulty settings in my hobbies that i do to have fun is a dumb way to live), I turned on God Mode. You get extra stacks of damage resistance every time you die, capping at like 80% or something, and you can turn it on and off as needed. After that, I was having so much more fun, and the rate of progression was much better for me. I felt like I was finally playing the game that everyone else was loving so much.
Steamworld Heist is an incredible twist on a turn-based tactics game, just by adding a tiny element of skill to your aiming. It gave my twitch-reflex monkey brain just enough dopamine to engage in the turn based gameplay that usually turns me off, and I had an incredible time.
Have you heard of Hardspace: Shipbreaker? If anything it’s the opposite of a crafting-building game, it’s a disassembly game! It’s set in space and has a nice plot about corporate greed. And you have to manage your oxygen in space, so arguably it’s like diving, haha.
Another game I liked that’s made by a small studio is Carrion. You play as a The Thing-esque monster that has to kill, grow, and solve different puzzles to escape the lab it was created in. Very gory but fun.
Creeper World 4 is fun and not terribly long. It is basically a tower defense game, but instead of guarding a set path toy build towers to defend against, then push back, physics simulator liquid that kills whatever it touches.
Shadow Tactics: Blades of the Shogun, you play a small group of ninjas (and a samurai) in a top down stealth game. Takes place in feudal Japan and you assassinate your way through the plot.
Superhot. FPS with a weird plot about VR and a rogue computer program. The gimmick is if you stop moving, time stops around you (almost), allowing you to slow down and plan.
Lastly and is a game called Soccer Kids Alpha. It is literally the alpha version of the game so it is SUPER short. It is a turn based soccer game, but without the grid based system that some other games use. The alpha is great and we’ll worth the very short time it takes to finish
A short Hike: It’s a pretty short relaxing game. Low stake, no stress.
Chained Echoes: I don’t know how long Octopath 2 is, I only finished the first game, but since you mentioned it you may like this one. It’s a turn based rpg, but there is basically no grind. Your party is fully heal between each fights. It’s quite respectful of a player’s time in that way.
I knew that I was going to enjoy A Short Hike before I played it. What I didn’t expect was how much I enjoyed it. There’s so much more there than I anticipated and some of it is really lovely.
Both were already enabled, but I manually added every tracker listed to cover my bases (both DNSs and IPs). I reannounced, but the speed hasn’t improved.
There really isnt a good reason to limit upload unless you have other devices that need the upload capacity on your Internet connection. It’s best to leave it uncapped. Limiting upload doesn’t prevent ISP or Copyright holders from viewing your IP. Torrent clients will do this automatically if left un capped but you want it to be about 70-80% of your max real upload speed.
Outerwilds is a beautiful game and quite short, try to go in as blind as possible. It’s space archaeology.
Gris is an art game that’s about 3hrs long. Very pretty, very zen.
Into the breach, is a puzzle game (chess vibes) where you are time travellers saving the world from insect aliens. has a long time to beat, but play sessions are fairly short. I think it’s a great game for when you are taking short breaks between something else. it might be a tad too on the roguelike side for you, but it’s primarily about solving puzzles.
Carrion is a puzzle-horror game that took me about 5hrs to beat, it’s extremely satisfying
Nauticrawl is a very esoteric game, you pilot a sub at the bottom of the ocean and have to learn from scratch how to pilot it. If you like doing stuff with no instructions you’ll enjoy it.
Not for broadcast is a shortish (~20hrs) game where you control a live action broadcast and get points for how well you do cuts… or censor people
Superliminal is a 3hr puzzle game that plays with size and perspective.
Make sure you are fully connectable (port forwarded). To check this you will want to test your torrent client’s incoming connection port with a 3rd party port test website e.g. www.canyouseeme.org, www.yougetsignal.com/tools/open-ports/, portchecker.co, etc. Those websites should be able to successfully connect to your torrent client’s incoming connections port. If the test fails then you need to look at adding an incoming port forward in your network router’s configuration.
Also make sure DHT/PEX is enabled in your torrent client (those are enabled by default).
PS - The above is if you’re not using a VPN/Proxy (you didn’t mention using one)… definitely don’t re-configure your router configuration if you intend to use a VPN/Proxy, all port forwarding needs to happen on the VPN/Proxy server in those cases.
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