I played this for a bit last year (16h on Steam), and while I don’t think it’s bad, it does get really repetitive. Most of the weapons felt extremely similar, and eventually all my runs would play out the same, where I’d just find a choke point, funnel all enemies through there and mow them down, so it’s just a boring horde shooter. Having a dozen weapons all around your screen is only amusing for so long.
It pisses me off now that they didn’t make it a permanent release. Like, physical copies, i can maybe sort of understand. But the digital copies? I refuse to believe the server space it costed was that much extra. It sucks too because i’d argue in terms of accessibility, 3D all stars is the best way to play those games.
I ripped all of them i could and put them on a Jellyfin server for listening. It really is nice, i also keep them burnt to CDs though just as back up because for some reason where i live still doesn’t have constant coverage
The creativity in that game is insane. It’s the game that made me realize how incredibly talented the people at Nintendo are, and what a game could be. One of my favorites.
I’d argue it’s up there as a contender for one of the best Nintendo Games. They have a large catalog to pick from though. I’d even argue most of the 3D Mario’s are a solid choice
I replayed Galaxy sometime around 2020 and had a lot of fun doing so. I remember liking this one quite a lot. It was also fun to let my kid who was around 5 at the time hold a remote to help collect stars.
I’m… reasonably sure I played Galaxy 2 as well but my memory of that iteration is almost completely blank.
2 botches things that worked very well before. Especially the camera that did a good job of always being in the right place in 1, but in 2 you suddenly have crazy angles and blind spots that play against you. This can’t even be explained by more complex level design, so who knows what happened.
Also they got rid of the hub for a small, disturbing looking ship and a very generic map, and they killed any trace of story. Those were two things that really set Galaxy 1 apart IMO.
On the new side of things, there were Yoshi, with different powers, and more challenges (but they kind of feel repetitive, because you end up needing to do the same things with just an additional timer or enemy etc…). And the last stars were quite a bit harder than anything in Galaxy.
That sounds about right. I feel like it played more like an expansion than an outright new game. I do remember banging my head against some of those tougher levels now.
They’re clearly not doing their jobs if AI “solutions” go straight to prod without any consideration for the results it’ll yield. One would think that since it’s still code at its heart that it would still follow a well implemented CI/CD pipeline, but I guess because it’s AI that it just can’t wait. Someone else might do it first and all that.
You’re responding to a dumb joke, but anyway: A solution can run perfectly in a test environment and still be shit. It’s not really the development process that failed in this case (or even the somewhat misguided use of “AI”). The failure is fully owned by whoever thought that random strangers would like to hook up via unprompted meeting invites.
Damn, single-player only. My brother-in-law is obsessed with Risk of Rain 2 and this seems like a good alternative, but the lack of co-op means he probably wouldn’t play it.
Having something suggest networking opportunities doesn’t sound like the worst, but only if it was suggestions in their own section of the app (and not bombarding you with notifications about it either). This implementation is truly god awful and I can’t believe anyone thought this was a good idea.
AI doesn’t integrate and use itself. Only a manager makes that decision. This problem rests squarely on the humans in charge who failed to vet the system before buying it.
bin.pol.social
Aktywne