A lot of teenagers don’t like being in photos, I never did. When I got older, I was to lazy to move out of the frame, and charmander aged me was like fuck it life is great
i really hope this won't affect yaoi and sapphic visual novels they're not really p*rn but given the way governments are using censorship to crack down on lgbtq communities and spaces i'm worried.
I believe while Sonic games do sell well, they aren't huge enough for Sega to focus on them. Their other franchises like Persona, SMT, Yakuza/Like A Dragon etc perform way better.
Since they abandoned their consoles Sonic has been a mascot they use for franchising. Movies, tv shows, comics, tie-ins... They probably make way more money from those than video games
Sega had it very rough in the late 90s and 00s which didn’t help but recent time have been much improved for the blue hedgehog. I agree with what you’re saying though that the respect wasn’t there, for Sonic and even their company history.
every time games let you do things like this for “quality of life” it’s basically dead to me, at that point why the fuck are you even playing the game? hey all of this running around on the football field is annoying, let’s just roll a dice to decide who scores a goal
I second the general sentiment but…if it’s look wise, I don’t have such a hard feeling. Transmog is a bit much, but there are ways around like at least two sets of armor slots.
But overall yeah. People kinda seem hating playing games today. But also I too would be tired if 90% of games is grind…
Ah no I love rare, almost non existant battle gear vs casual gear mode easily swappable.
To be fair there’s probably a big unexplored gap in games when it comes to stats and gear, there’s something to be said about the fact you don’t wear the same clothes all the time, and you don’t do errands in full armour.
I’m not talking going full simulation there, but it’s objectively silly and disconnected to have a grounded world, like the witcher, and accepting that wearing a certain hat makes you fisically stronger.
If you don’t like it just don’t use this feature, it doesn’t even give an unfair advantage. It’s like complaining that Arthur Morgan can go get a haircut in RDR2
It doesn’t make quests easier, your analogy is bad.
I like when gear selection has impact and choice in my roleplaying games.
If you choose to value aesthetically pleasing characters you should just accept you’ll be playing with the non-optimal stats.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
Ideally game developers and artists should be including ways to have balanced gear stats and aesthetics, but transmog and the like is just lazy on their part.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
I could use those items either way but they are unaesthetic. I cannot comprehend your POV on this. It doesn’t hurt you, doesn’t make your game worse it just gives an option to the people who want it.
I agree with you, if equipment is just cosmetic, then at the end of the day why even bother with equipment at all? Just have cosmetics without stats and leave it at that.
I think fallout does a good job of this with having hazmat suits that help with rad, or “cool” attire that helps with bartering. The idea is that the design should complement the stats.
I’m not a fan of it either tbh. It’s practices are predatory and honestly I feel like game developer on there get away with way too many things that normal developers would get a lot of flak for. I’d be down to do it for a one off joke, but honestly even then I’d be a little hesitant because I feel like I’d still be promoting it even if it’s meant to be a little joke
AC had randomly generated cosmetics on randomly generated stat loot. Old game so models were limited but colors widely varied.
Trading pieces that “looked good” or sets that matched and had great stats was a huge part of the game economy.
Also was awesome to just have great stats and run around looking like a damn fool.
Miss that game. Golden age of MMOs. We can never go back, and it’s a shame.
Edit: eventually they added in dying as a trade skill, with materials for dyes tough to come by. Success? Good job, your armor is dyed the right color. Mid fail? Your shit is random outrageous colors, no stat change. Low fail?.. Sorry, stats are trash now AND it looks ridiculous. Very sought after trade skill because getting a good stat piece and not wrecking it with a botched dye job meant burning tons and tons of dyes on throwaway armor to level up your skill.
What goal do the payment processors have for doing things like this, is it just that they like knowing that they have the ability to control what you are and aren’t allowed to enjoy? I ask this because normally, when services change their policies, it’s done to improve profits. But from what I can tell, the payment processors can only lose money because they are eliminating potential revenue sources.
I will admit that I have no interest in any of the games that were removed, I’ve never even heard of them before today, but I don’t agree with payment processors having the ability to sensor content over some schizo bullshit.
Porn-related transactions have a higher than average rate of chargebacks. Maybe post-nut clarity motivates people to say “wait hold on I shouldn’t have spent that money, I must’ve been hacked.” Or maybe it’s people saving face when confronted with a transaction log from their spouse or other family members. Or maybe it’s just the type of transaction that actual card fraudsters gravitate towards, so that there really is a higher percentage of unauthorized transactions.
Gambling-related merchants also have a similar problem with payment processors. For many of them, it’s just straightforward business concerns, not any kind of ethical issue in itself.
The problem with that is that, at least with PayPal, they charge a fee to the service provider (Steam, in this case) for chargebacks. And, from what I’ve heard, that fee is significantly more than the original cost.
Every credit card company charges large fees to the service provider for charge backs. It’s standard practice. This is also leads to service providers straight up perma-banning customers who initiate charge backs instead of resolving a dispute with the provider.
It could also be the result of government pressure. Which government? No idea, but it may be easier to implement it system wide than try to build a regional filter to ban payments in one country but allow it in others.
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Aktywne