Being a patient gamer has worked out once again. I’m planning on picking the game up in about a month after they ironed out most of the issues with the big update. Excited to finally try the game after hearing so much about it.
Ditto. Next big sale after 2.0 launch is when I’ll play it for the first time. I’ve not begun Starfield either, already we know they’re going to fix the HDR and add some QoL improvements.
Yeah I don’t mean make it a different game but stuff like HDR settings, eat button, mod support can make it a much better experience than what it was during vip access or launch.
Modding maybe, but that doesn’t help console players. An eat button and HDR settings are so hilariously inadequate that I think the people excited for those changes already like the game and don’t see the actual issues.
ICYMI Mod support would come to consoles as well, now how good or bad it would be is something we’ll have to see.
Yeah, I mean if someone is excited to play any game and they can’t even adjust brightness or have to witness very long loading screens, they would want it to be fixed before their playthrough.
I waited on CP2077 till a year into release and had a blast playing it on the Deck. I’m going to do the same thing with Starfield where I will wait to see if they can get it running in the Deck and maybe then give it a shot.
I can tell I’m really into a game when I end up ditching the objectives to just screw around. If I’m following the quest arrow I’m probably just in it for the plot or for some completionist urge, but if I really like the game I’ll start wandering off the main path to just enjoy the environment and satisfy my own curiosity about things.
Similarly, it’s if I really start looking at the scenery. Like zooming in on desks and and where textures meet and stuff to a) see all the worldbuilding details, and b) to see the level designer / env artist’s work up closer.
It’s because Nintendo still haven’t implement server client networking and host their own dedicated servers. It’s why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)
That’s why you get no real online plays, blame Nintendo’s internal policy, not networking complexity.
Bg3 it’s not an strategy game, it’s and RPG, in fact based in the trrpg rules of d&d 5
Also BG1 and 2, weren’t grided, so it’s not like they doing it to “modernize” the game.
I really enjoyed all xcoms (from the msdos first games, so many hours wasted with xcom apocalypse…) But also enjoyed al bg (including not MMO Neverwinter, icewind Dale, etc)
Still I’m not convinced of Steam OS compared to Windows 11, since I would like to play also Epic games and maybe some emulators
You can actually play games from Epic Games and other stores on Steam Deck with Lutris or Heroic Games Launcher (or a few other options) and you can install emulators on it too, it has a desktop mode, so you’re not locked into only Steam stuff. Also, you can put Windows on the Steam Deck too as an option if you prefer, I don’t know many people who have but the option is there.
Thank you. And do most of Epic games run well? I’m not interested into latest triple A games and the best of the best performance and resolution, but I would like to some of them being at least playable. What do you think of the Chinese alternatives of the Steam Deck?
I don’t have a steam deck, but I use Linux and often play games from the epic store through the heroic launcher. I haven’t had an issue with a game not working. Worst case scenario, I just had to switch proton versions, which heroic makes really easy.
They should for most. If the games are on both Epic and Steam you can check protondb.com to get a general idea of how well it will run, for any games that are only on Epic, I’d recommend doing some quick searches to see how much luck people have had getting them to run on steam deck/linux. Most games for me have worked perfectly fine with similar performance as Windows, and installing Windows on the Deck is still an option for the games that don’t.
As for the alternatives to the Steam Deck, I wouldn’t go for them over the Deck personally, but I have never used them. I would think the games that have been optimized for the deck would run better on the deck than the alternatives due to its popularity. I might consider them if they were a good bit cheaper than the Deck though and it was a good deal.
Edit: I should also note that I play on a Linux Desktop, not the Deck, but aside from the specs difference the games actually working or not would be almost exactly the same between the two because of how Proton and Wine work.
This wasn’t wholly your question but you might like to look into what NOT to do with LA Noire. Originally the game’s dialogue options were labeled, “Coax,” “Force,” and “Lie.” You play a 1940’s police detective who has to solve crimes, so dialogue naturally comes up when you are interviewing witnesses or interrogating suspects. However, Rockstar as publisher made a shock change late in development where the devs had to change the options to “Truth,” “Doubt,” and “Lie.” These options, however, don’t actually quite fit with the actual dialogue of the game. Something I noticed a lot when I played the game was when I selected “Doubt,” to theoretically doubt what I thought was an obvious logical error or a half-truth, phelps instead just started screaming at the top of his lungs about executing people. Or other times I’d select “Truth” because the witness wasn’t lying but just being cautious with their words. It turns out that option was ‘wrong’ because I didn’t force out the key info I needed.
It wasn’t until I learned later on in my playthrough of this fatal publisher error that I instantly became way better at the game. Just had to switch around the words in my mind to what the original devs intended. Later releases of the game had “Truth” and “Doubt” changed to “Good cop” and “bad cop” but both of those also don’t really fit too well. Phelps isn’t always bad cop when forcing the truth, sometimes he’s just yelling because the witness is an asshole.
The reason Lie was never changed is because when you select Lie, you’re doubting their version and coming up with evidence to prove the contrary, like in Ace Attorney.
Just a little thing to keep in mind about dialogue options. Even though the words “Coax” and “Force” sound a little… advanced I guess, they still work way better mentally just because they actually describe the options. Truth and Doubt might help you reach a younger or less intelligent audience, but they don’t work because they don’t actually describe what the options give.
This was a meme for some time, like he’s talking to a little girl and suddenly screaming at her. Didn’t know the labels changed but that the dialog a huge joke.
I can't hype The Outer Wilds enough. It's such a fun exploration game that evolves into a big mystery.
I also just finished Ixion for the second time. It's a city builder but with stress. I enjoyed it a lot because it scratched my particular brain itch, but I can see it not being for everyone though. IXION soundtrack is a banger though.
I was a big fan of Frostpunk but Ixion is damn hard, I think I failed around the 3rd or 4th level 3 times before giving up? It's really easy to get into a cascade failures in that game and the space you have to build in is much smaller than it looks at first. That was before they added the easy mode though so maybe I'll try it again at some point.
I failed a handful of times before I made it through. It's really about keeping am eye on your numbers in the top bar. If any of them aren't looking right pause the game and find out why.
Just a heads up there are some bugs still and you'll need to hit some things with a hammer.
Absolutely, I would still play DA:O and even the storylines of SWTOR over some other games that bloat the main story with unnecessary parts because otherwise the game is not long enough.
Hey! The first half was actually really good. The second half didn’t happen.
Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.
They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.
I don’t like the game, and I wish the devs acted differently so that a redemption arc wasn’t needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.
I mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a “chill sandbox”. 10 years of disjointed game mechanics and bugs still implies bad game design.
Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.
There’s nothing wrong with not liking NMS, and as I said, I don’t like it either, but I wouldn’t say that the game doesn’t fit the promises made just because you don’t like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it’s like that for every sandbox game. I don’t like Minecraft and Factorio either, but like, it’s my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.
Doesn’t fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a “cinematic experience”. And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.
I cannot say the same with NMS and its space tropes and exploration loop.
Your argument is that the game doesn’t fit its “space tropes”, but somehow that’s not you having different expectations than what it was actually promised and delivered?
I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?
Let’s not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.
There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:
Availability of certain blueprints to purchase.
Faction specific dialogue options.
Possibility to start missions, which require a minimum faction standing.
High standing will grant the player aid at times when under attack by pirates.
Discounts on technology modules in Space Stations.
Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.
Don’t do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn’t do that and played the game normally.
Thanks for proving my point.
You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and are now telling us that it’s HG’s fault.
“Don’t do that?” I didn’t press S to win, they still circle around in an arc. And they can barely kill the player when he is not moving. Is that good dogfighting AI in a space game?
“You are strangely confrontational for some reason.” Because it is a common tactic for NMS fans to claim others have “different expectations”, which you have done twice already.
“exploration first” Precisely, Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted? Would you please check their original promotional material on what they are selling?
Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted?
It’s a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft “crystal clear” about being a “building game with a survival element” but you still insist on NMS being a “space game”? What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?
Would you please check their original promotional material on what they are selling?
I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.
Because it is a common tactic for NMS fans to claim others have “different expectations”, which you have done twice already.
I’m not a NMS fan. I think the game sucked. I hate sandboxes.
“You, however, had different expectations.” Why are you keeping hammering the flight sim angle? Did I say 6 DOF and Newtonian physics? And you wonder I got defensive? xD
“What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?” Fair enough, then take it out; the abandoned mode should be the default. Everyone is finding combat so bad that it is obnoxious anyway, and I wouldn’t mind for it to become a fantasy planetarium like Space Engine mods. :)
“I’m not a NMS fan. I think the game sucked. I hate sandboxes.” I love them, I can do so much with them, this is not this one, though. Sandbox doesn’t mean there is an excuse for bad mechanics.
bin.pol.social
Ważne