From time to time I’ll still look at their steam page during sales, because I’d like to play a blockbuster single player FPS where I can mindlessly mow down bad guys, with good story and production value.
But the price point and reviews always turn me off… Do you have a good alternative to recommend?
If you want a CoD game, pretty much any CoD up through Black Ops 2 is still decent, but only if Activision actually let’s the game go “on sale”. Halo games have a fantastic story (up until 5 at least) and the Master Chief Collection is usually on sale for $10.
My response to OP was literally going to be: “don’t buy it, and try your best to focus on the literal thousands of other great games that are out there”
so i’ll admit it’s not the genre i’m typically listening to or playing in, but it was fun. without getting technical because i’m not sure how to communicate this technically, i enjoyed the energy coming off the music. i got pumped up. i liked it.
old blues (think big mama thornton and lead belly), mountain goats and “similar” indieish bands, some easier jazz, those tend to be my casual listening. i’m currently working through the collection of LPs i inherited which has a lot of Boz Scaggs and some original Beatles pressings and stuff like that, got this great classical collection of Soviet classical composers another close friend and former coworker gave to us when she heard we got a record player that she got from her mom that her mom got from a Beach Boy she was friends with I’ve been asked not to name and it’s an amazing collection.
My NEED TO LISTEN TO pile is taller than my NEED TO READ pile it’s a little embarrassing.
For anyone else whose never heard of a playdate console before it appears the crank on the side is “used for gameplay in select titles” rather than, as I hoped, a way to power the device like those old timey radios.
Still looks great, good article and more power too them! (Tho not via crank)
Ahhh that’s annoying. The crank looks like it makes the whole unit much more awkward to hold, especially for larger hands. The fact that it’s just a control gimmick which doesn’t really add anything to classic Game Boy games makes it a hard pass for me.
The crank is the sole reason this thing exists. If you want an emulation handheld to play Gameboy games without a crank there are countless options out there.
It’s a tough sell then. I did a search in the article for the word crank and got a lot of matches but it was too long for me to read. I would have preferred some short video clips to demonstrate exactly how it works.
This article isn’t about the playdate, it’s an article about an emulation software someone wrote that runs on the playdates hardware, so you won’t get a detailed explanation about the playdate as a general device there.
The playdate is a novelty device that anyone can develop Minigames for which use the crank for their gameplay. It is several years old at this point. It’s also very expensive for what it is so if you’re not a fan of just having little novel devices with not much use there is no reason to buy one. It is indeed a tough sell for most people but they have their own demographic of enthusiasts.
I’m a little confused why you’d form a strong opinion on something you willfully refused to read. In fact, even my title for the article kinda gives it away. Or the screenshot.
The crank folds down into an extremely satisfying magnetic dock that it can sit in while not using it.
Also… These aren’t classic Gameboy games, they’re modern games made specifically for the device. The unique control mechanism is the niche, and it’s surprisingly fun to use. You just also CAN emulate Gameboy games on it. There’s people who have made e-readers for it too… Though… That’s where even i draw the line lol
Sounds like this isn’t your thing though, there are lots of Gameboy emulator powered handhelds if that’s all you’re looking for. If you want extremely unique gameplay by tons of small indie developers (including Lucas Pope of Papers Please), super easy to make games for (I’ve made 2 just for friends), really easy side loading, and something just fun to show people, it’s a super easy sell.
But in relation to my article, and their work on CrankBoy…you can watch how they added the crank to the fishing part of the original Link’s Awakening fishing section. This kind of thing is why I think Sodium and Stonerl are doing amazing work, because it’s so different!
Now I’m curious if one can pull that off with simple games if features like high refresh rate and wireless thrown off. Also, price. With that ‘Memory LCD’ of theirs, it costs $100 per unit as per their Twitter.
14 days standby clock, 8 hours active
That’s what PD team claims for 740 mAh battery, it is what cheap mp3 players now have\consume. If there is a space to optimize it further, we’d see even better numbers, but I’m not confident this crank or little solar panel on the surface (whole back panel?) could make it autonomous. Yet, the idea of a handheld that LOVES sunlight is tempting. And, also, the idea of games that are built around slow and infrequent refresh like those minigames on e-books.
Also, the security manager sold his shares right before making the public statement about banning Schlepp. Isn’t insider trading even more illegal than child slavery?
The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.
Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn’t a video game.
I mean you’re right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn’t the real story.
TLOU isn’t the story of two survivors trying to reach a goal- thats set dressing. It’s the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn’t Joel shooting 50 more people, it’s when he chooses her over the whole world. Even when thats obviously the wrong choice.
From a plot view, nothing has changed. What actually “happened” was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn’t say “nothing happened” because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.
Didn’t play TLoU, but if you didn’t catch it from the start, the point of The Mandalorian was clearly always about Grogu becoming ‘the Mandalorian’. Just cause it didn’t go the way you expected doesn’t mean nothing happened.
I think this highlights the big problem with Op’s question: it’s not all about plot, character development can be as satisfying and as important even if the world objectively doesn’t change.
It lives rent free in my head. I’ll be going through my day and then suddenly… there it is. Like some brain worm that occasionally rears it’s head and reminds me to play Wind Waker
That guy’s sound effects always stood out to me for some reason. Like I don’t know why but they seemed oddly out of place for the game. Not in a bad way but in like a jarring way
As a 3D animator, I can confidently tell you we routinely act out the part and film ourselves for reference, usually under multiple angles and over multiple takes.
Doing the right thing for the wring reason if you ask me. I don’t think it was ever a good idea to sell incest games in the first place, but banning them because they make payment processors uncomfortable ? Fuck that.
I don’t want payment processors to be the arbiters of what we are allowed to play !
While I personally have absolutely no incestual relationship desires, the only rational reason be against incest is really because there is the consanguinity issue, which can result in genetic deficiencies. Same-sex incest is for example, legal in Ireland and Germany.
Morally speaking… I too find it icky, but I’m pretty sure this is the result of how we were raised to think of it as being icky. As long as everyone involved able to legally consent, and there is no abusive power dynamic in the relationship, I really don’t judge. To each their own! Just don’t involve me in it! LOL
Even opposite-sex incest became legal in Sweden a couple years back. The law previously said “forbidden to have sexual intercourse with a sibling”, but they changed it to “forbidden to have vaginal intercourse with a sibling”. No idea if it was the (right-wing) government’s intention to legalize gay-brother-sex at the same time, but here we are.
After the last decade or more of people complaining about greedy publishers forcing devs to release half-baked messes too early (Cyberpunk, No Man’s Sky, etc), it feels like I’m living in a bizarro world to see so much criticism for a publisher delaying a game to (allegedly) make it better.
Subnautica 2 must be in a pretty dire spot for this to happen. I guess we’ll see as the story unrolls and early access comes eventually but I’ve met many successful people who stopped caring after they made it big (which is fine but then just quit) so I really wouldn’t be surprised if the publisher is right here.
Yeah. If this is a case of “publisher buys out studio, replaces leadership, runs game into the ground” or “leadership of indie studio sells out, coasts on gold parachute, provides no leadership to the game’s dev team” or anything in between… The game won’t be good. It certainly won’t be good in early access. It’s an easy “skip unless it turns out to be completely mindbogglingly phenomenal on launch” for me. A downgrade from its prior status of “the only thing that’ll prevent me from buying this after early access is if it’s complete dogshit”.
I’m not ruling anything out at this point. It could be a classic case of a greedy corporation pushing out the real artists in order to exploit the art. It could be that the devs (specifically the 3 guys involved in the lawsuit) got lazy after they got paid. It could be both, neither, something else entirely. Honestly with how things go these days I’m just grateful there hasn’t been anything distasteful enough tl give me qualms about playing Subnautica.
Probably not really feasible - it will require constant connection to a back-end server to play or some bullshit like that.
But even if you can, that’s not the answer. The proper action is to deny them entirely. Don’t play the game, don’t play PUBG, don’t do anything that expands their reach, money or not.
They need to suffer with NOBODY playing this game. They need to suffer by people deleting their Battlegrounds accounts. Software piracy is what makes games legendary.
That’s not what they think, that’s just how their law lackeys justify horrendous fines. Their market analysts will still see the „talk“ about the game, by people who played, legally or not.
Even if this would be true (which it isn’t, it’s made up bullshit): I do not give a crap.
No, I do not care about the publisher.
No, I do not care about the studio.
No, I do not care about the developer anymore too.
I do not give a single fuck about any of them anymore. I want to own the game I buy. I don’t want anyone being able to pull the plug. I also want to own the hardware or console I buy. I am ready to watch their existence to crumble as long as I get what I want.
These people lied and conned this hobby of mine into monetised shite. I hope a lot of them somehow crash and burn. Would laugh and dance when they croak. I can play Factorio and Terraria until the heat death of the universe. Your new Assassins Blood Pack: Revenge of the Fortnite 2 Deluxe Bundle MMO-Life Service Definitive Expansion Season Pass DLC Dark of the Moon Surprise Mechanic won’t be missed anyway.
One of my friend is a game developer in a big studio, he basically breathes game mechanics. He develops new mechanics in his spare time, repurposing board game elements he owns. He would do that even if it wasn’t his job. He’s awesome
They didn't close it. They provided an answer early. That as they see it, existing trade and consumer law should cover games and they don't plan on carving out extra legislation for it but they will "keep an eye on it".
Now it is over 100k, it doesn't actually mean anything more than they "might" debate it in parliament.
Now, don't get me wrong. I signed the petition, and I think they SHOULD look into it. But, my old cynical bones tell me that even if they do have a debate in parliament. It will be at a time when there will be 5 MPs in there, who will have nothing to say on the matter and it will be swept under the rug with a further canned statement drawn up by some civil servant in whitehall talking about consumer law just like the statement before.
Most western governments are on the side of industry, and that includes game developers. I cannot imagine they care about this subject and will do the bare minimum lip service to move past it.
I hope I'm wrong.
I do have a bit more hope for the European parliament. Just a little. They do seem to be a bit more pro-consumer. That is the one that matters most IMO.
The UK petition ends before the EU petition so my guess is that they’ll give us some canned response before the end of the month. In their heads that will end the discussion.
Parliament will have 7 days after it closes before their planned summer recess. You think they will work that quickly to churn out a boilerplate debate?
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