I was an elementary school kid, having a meltdown at my uncle for not getting me Mario Is Missing at Blockbuster. I was crushing a bunch of Mario games thanks to Super Mario All-star + Mario World, and even SM games on the Gameboy.
I think in college, I finally got a chance to play Mario Is Missing.
my understanding is that games like this have to track your location and store that location history for obvious reasons. I think Pokémon go was bought by Saudi Arabia or something like that, and that made me wary. what is your plan for protecting and anonimizing this data, and are you planning to sell it to third parties?
otherwise, I’m a huge fan of games like mindustry on android
I’m a big privacy advocate, and my personal devices and home network reflect that. Which really brings me to a difficult crossroads here.
I don’t have a good answer for you right now, the best I have are the problems I’m trying to balance:
Anticheat: How do detect and build better detection for location spoofing? This, intrinsically, requires the recording of directly associated location data. And the collection of mass anonymized data in order to determine “what looks normal”, to spot abnormal (spoofing) behavior. How can I balance this against privacy concerns? It’s a rough one for sure.
This is the toughest one here. Likely I’ll need a combination of data retention periods and anonymization. At the very least sensitive data is separated from the rest of the game data, and is encrypted at rest. Likely there are clever protocols and solutions already out there I just don’t know about yet that can improve protections here.
Audit Logs: When a player performs an action that interacts with a location-based feature, where they where when that action was performed it is stored alongside the audit log of that action. This ties in closely with Anticheat, and also enables pattern matching to try and find oddities (exploits, cheating, bugs, and other problems).
Right now these stay around forever, and can be used to simulate the global game state at any point in the past (really REALLY useful for debugging problems, especially when you don’t have a good repro). Eventually such state should make granular rollbacks possible in case of exploits or rampant cheating. (A game where you have to physically go somewhere to capture a mine means rollbacks have a crazy high cost, making them granular is pretty important)
Analytics and Telemetry: Location data isn’t in use here right now. And I don’t see how it would be while also respecting privacy.
Selling the data: 😂😂😂 I’d rather light my servers on fire than stoop to that level.
I should have included that. I didn’t want anyone to think I was selling them something, I was just moved to talk about this game in the spur of the moment.
Brain hack: Go stare at a wall for 5-10 minutes and try again, repeat until the game/activity seems fun. Your brain will start to crave any stimulation when faced with unbearable boredom.
Note: This may cause emotions you were suppressing to surface in the absence of stimulation, which will likely be uncomfortable, but also might be the reason you were struggling to enjoy things in the first place.
Are you telling me there is going to be factorio in real world now? This is the best idea for a mobile AR game I have read. But scrap the natural disasters. Doesn’t sound like they add any fun.
Shadow Cities was really fun back in the day. Despite coming out so long ago, I think it was the best location based game. I'm disappointed and a bit surprised that nobody ever recreated it. Niantic tried, but they never really captured the magic of it. Pokemon go was fun for a short time, but got boring fast. I think it was a huge missed opportunity to not have actual Pokemon battles, especially PvP.
They eventually got around to it, but by that time the game was so overmonetized that getting anything good to use in PvP required a bunch of cash or all of your time grinding.
I mostly play on the Xbox, not very often. so when I do, it’s the update game. I play update for a few minutes, get bored then go do something else. By the time I finish there’s no more time to play and I forget until a couple months when I only get to play update again.
“Oh hey, the console doesn’t need to update this time! And this 5-year old game is the one I just updated last month, and there hasn’t been any news or anything about the game.”
needs to update
“Wow, these minor bug fixes are (probably) amazing. Especially when it’s 300MB!”
When you’re saying “real world” you mean mobile devices where your actual position dictates your position in the game world, right?
I really like the idea of these. Ingress started out cool, but didn’t hold my interest. I think the actual play loop kinda sucked, but it built up a decent community around the novelty.
Yeah, location based as in you and the objects in the game are based on real world coordinates. The “grid” for the game is overlayed onto the real world
Same ingress lost its appeal after a while. The gameplay loop was shallow and repetitive. It was based around rather fast gameplay loops, that would resolve, and then you rinse and repeat.
I made some cool friends though, it was cool to meet people at capture points.
I’m aiming for much MUCH more depth here. Fundamentally different from ingress of similar games, aside from being location based. More industry and exploration, with a more typical loop around economy, growth, and advancement.
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