if you haven't, please play just cause 3. it is genuinely one of the greatest games ever made and the entire premise is: ok here's your grappling hook, parachute, wingsuit, bombs, and guns, now go blow up every thing and/or person with red on it. there is a story (and it's decent) but who cares, you upgrade your shit by doing cool stunts and the main mode of progression is a how-much-shit-have-you-blown-up-in-this-area meter.
I can’t even play JC4 because JC3 was just so good. Why the hell did they change the formula in 4? The missions are boring as hell in 4. They kept the “fight these guys,” “open these doors,” “release these prisoner” missions, but I have yet to be tasked with destroying, well, anything. 😮💨
The only thing in 4 I liked more than 3 was that the rocket things you can stick on stuff can be used multiple times and don’t automatically explode, so you can use them to fly a car without fear of blowing up.
JC3 is fun to just spend hours dicking around in, or seriously investing it with the gameplay. It’s honestly amazing how good of a game they made around the concept of “blow up some shit, and then blow up some more shit”
true, and it looks that good without trying to shove raytracing and stuff like that down your throat so it runs smoothly on real computers and not just Nvidia's latest cash grab.
While potions are active, make another set of fortify intelligence and alchemy potions, which - as a result of your potion-enhanced intelligence and alchemy skill - now fortified even stronger and longer.
Repeat steps 3 and 4 a few times to become the smartest god-like being around for an infinite amount of time.
Game-breaking, but I would absolutely do it in real life if I had the option. I want the brains!
I also reccomend deep rock galactic, the devs are very involved in the community. The community is (mostly) amazing. There isn’t much story and it is completely hidden in the in game encyclopedia and the wiki. No drm (apart from steam) and lots of content and depth that keeps you hooked once you make it to your first promotion.
I don’t know if anything really tops Wolfenstein TNO. Right from the get-go you’re running through a trench dual-wielding machine guns and just shredding Nazis like you’re mowing grass. Plus you can personally stomp Hitler’s face in! 10/10 experience.
The New Colossus was released during Trump’s first term and it was really cathartic to play during the shit storm. The game even pissed off the “alt-right.” The New Order and The Old Blood are much better at “endless destruction of Nazis” though.
Might be time to reinstall and play through them again.
It was just amazing to hang out and focus on playing a game deeply for 24 straight hours with my two closest friends. Can’t recall otherwise being so pleased with how I spent my time.
Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.
You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?
These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).
The thing is, this is likely going to affect their sales to some degree.
As a parent, you may have age lock on your child’s account, or search games by rating, or just not know what this game is when asked to buy it but judging by rating.
I don’t know how significant of an impact that is, but it’s unfair.
I think they’ve done them a favour in a way. If this was day one then it might hurt them but they’re past the point of like 90% of their sales I bet, and now pegi looking like incompetent dinosaurs is just a free second wave of social media exposure
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