I’ve tried it on and off two times. It piqued my interest but I never got around to playing it for more than an hour both times. It didn’t click with me for whatever reason.
if you got out of the apartment and didn’t want to finish the game then it’s simply not for you. for me that moment alone was enough to see it through.
I get that. It’s one of those games where i don’t think i can play it more than once after seeing the ending (even with me not getting the ending last playthrough i’m worried i won’t stick with this playthrough because of that)
Would guess this is more or less similar to PS5 with backwards compatibility with PS4, PS5 games. PS5 pro didnt really do a big splash so PS6 give bigger uprgrade for those looking for one.
Making those game libraries accessible on portable device would also be quite impressive. (Not quite Steam deck level but still.)
This game is one of my all time favorites! The game engine is cool, love the story and it’s all its twists, and especially all the small hidden pieces of background info, like the alternate history you pointed out!
It also has some great puzzles and secrets hidden in areas that are interesting to explore every nook and cranny of. I feel rather clever for noticing things like “huh, this is a window, but this game has something called a ‘looking glass’… I wonder…”. And the verticality of a lot of these maps is so fun, giving you the possibility to approach enemies and puzzles the way you prefer (just like the Dishonored franchise, which I can greatly recommend to anyone reading this!).
I liked this game but the combat really killed it for me. The enemies just move too quickly and in a game about conserving ammo it was way too hard to reliably hit them.
the game isn’t about conserving ammo. the ammo is about resource planning. you can use fabricators to stock up on ammo. once you get used to it you never even come close to running out.
Oh, Need for Speed! I still break out the originals like NFS III Hot Pursuit when I want to focus on a podcast or an audio book, but don’t want my mind to wonder. Letting my visual and motor cortex enter a flow state while doing timed laps pacifies my ADHD, keeping me on track to complete any audible reading, pun intended. It also helps having all the maps memorized from nostalgia.
Emulating the PS1 and PS2 titles is an option, but there are modern patches of the PC ports that improve the ergonomics of running them on current operating systems, including Wine and Proton:
Need For Speed III Modern Patch v1.6.1 [2016/10/28] (HD + Widescreen + Portable)
Another racing series with a similar flow vibe could be the Track Mania titles. Forza Horizon is a little flashy, but if you create a waypoint race route and then avoid the finish line, you can then free roam without traffic making for a relaxing and scenic diving game. The Hot Wheels DLC for Forza Horizon is also rather zen once you get a grasp for the different gravity and motion model dynamics.
Turn-based RPGs generally move at the speed you do, so they aren’t intense in a way you’d have to worry about, and there are a LOT of them. Many Dragon Warrior, Final Fantasy, etc. games.
What I call ‘procedural’ games would also work, things where it’s less about pushing yourself to have perfect reaction times or compute complex values in your head, and more about just walking through the process in search of the Zen of flow state. Lots of simulator games fit in the category: train station renovator sim, house flipper sim, power wash sim, rover mechanic sim, mech mechanic sim, etc. Hardspace: Shipbreaker is a favorite in this category. There are also games like ‘Papers, Please’, ‘Contraband Police,’ etc. where you run down a checklist and try to spot anomalies.
Life games serve as well. They usually don’t have a hard limit on how you play through them so you can play as you like and progress in whatever way. Stardew Valley, Staxel, the My Time At … series, Farming Sim, etc. all lean toward just being pleasant rather than an intense challenge.
since people are talkinmg about balatro here, is it possible to buy it somewhere other than steam if i don’t want to support the child gambling company?
Volvo and the cs2 loot boxes incl. their weird workarounds like the X-ray scanner so they can enable child gambling in countries like France that have made it illegal. like they really love child gambling it’s fucking weird
Is there anyone who sells games that aren’t bad in some way? You don’t become successful in capitalism by being altruistic. Any company successful enough to run a market probably has some skeletons in their closet.
They could probably get away with a PS6 that’s a PS5 Pro raster equivalent, improved ray tracing, and a modern AMD CPU and a bump in memory. Whatever can be sold for $500 in 2-3 years. Switch 2 is the baseline.
Microsoft can be twice as powerful, unless they had a multi year string of incredible exclusives, they’re not doing better than this gen and
regardless they don’t do exclusives anymore
Improved ray tracing is key. We’re at a point where hardware improvements aren’t for selling games to end users, they’re for cutting costs for developers. Project managers don’t want to spend time and resources handcrafting lighting anymore.
We saw it before where making SSDs baseline didn’t necessarily always lead to a change in world design but certainly led to cuts in asset streaming optimization. Same with framerates.
Forza Horizon 5 (I don’t own this one, but hear it’s very good)
BallisticNG
Gravel
GRIP: Combat Racing
Wreckfest (don’t own this either but I’ve played it in the past, it’s good)
Assetto Corsa
Assetto Corsa Competizione
Descenders
Grid Autosport
Redout
Automobilista 2
V-Rally 4
Sebastian Loeb Rally Evo
These vary between arcade and simulation racing, and things in between. For some (Assetto Corsa games, Automobilista, WRC and Dirt Rally games) a racing wheel is highly recommended.
No worries. I’ve heard of BeamNG but don’t own it and am not familiar with it to recommend. I meant BallisticNG, it’s an AG racer in the style of the Wipeout games.
Quick correction, even though the A in ARPG stands for action, action RPGs and ARPGs are not the same genre and you cant (well you can, but you shouldnt bc then youre purposefully being obtuse) just abbreviate it. I dont really like this list for other reasons, but I can see that you did put some effort into it so I dont want to be super critical.
I still remember someone saying that Diablo was a beat-em up, not a RPG 😁. We probably didn't know the term "hack'n'slash", but still makes me chuckle.
bin.pol.social
Aktywne