It’s so sad to see. I’ve spent way more time listening to the soundtrack than playing, I’ve listened to it working out, I’ve listened to it at work, I listen to it when commuting - his work is just amazing. All that lost because a higher-up fucked up and didn’t care enough to mend the relationship. Whilst straight up lying about the events of what really happened on reddit, of all places.
Holy shit that was a ride to read. Thank you for posting this. I remember the post from Marty shitting on Mick but had no idea he had responded nor the depth of fuckery that occured. It’s a damn shame Mick was treat that way
Honestly, Gordon has a huuuge fan following now, and it’s sad to see how he was VERY close to like gaben levels of influence, and one shitty suit threw that all away. Gordon is still awesome, but Doom and him were a match made in heaven that’s sad to see go away. I’d venture to argue that everything that made the doom reboot special was from him: the sound design, the music, the vibe. Most people do not appreciate audio in the way I do, but almost everybody hears it and experiences it, even if they don’t consciously know. Meaning, everybody knew it was special, but most people don’t realize the depths of which it is the audio doing it. We were all robbed the day this all went down with Mick Gordon, and I will never forgive Bethesda for it, and until they fix it, will never, ever spend a cent or say a good thing about them. It is that big of a deal. Doom and Bethesda are dead to me. My condolences to the other talent that work there.
Wow man that marty guy what an extremely unprofessional dickbag. Im off to find a way to purchase something Mick has released and hopefully to leave an encouraging comment. Will report back.
Something like this does not bode well for bethesdas reputation. This other company, ID software? Purchased by zenimax or whatever, are they considered contractors for bethesda? They seem to be behaving like shell companies
Id used to be like the realest of the real hardcore pc gaming companies. It’s where John carmack claims his fame and id made doom and quake in the 90s, and where half life got its engine from and why games like counter strike and valorant exist, and why insane movement games like Titanfall exist.
I’m not talking about who they are now, mostly because I don’t really know, but, historically, they have a FUCK TON of positive karma built up, but since the 2000s, have generally been an engine studio, with their games all generally being tech demos for said engine, id-tech.
Fun fact: “id” (pronounced like the last part of “kid”) is a psychology term, referring to one of three parts of your psyche (the other two are ego and super-ego) that wants to gorge, fuck, steal, and eat, right now. Which is, I suspect, why they make games that are pretty violent, and satisfying to that part of our minds, generally… Probably.
How come there’s no mention of 0.A.D, it has amazing graphics, at least from the videos and screenshots. Haven’t gotten a chance to play it unfortunately.
Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably.
Nailed it, that was exactly my problem with Eternal.
Doom 2016 wasn’t exactly generous with ammo limits in the early game, but Eternal was a chore. Here’s 20 enemies, 6 of them are cacodemons that will only die if you lob a shotgun grenade at their mouth. You have 12 shotgun and 50 plasma bullets, the latter enough to kill 1 caco.
What kinds of games are they making that cost 71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000 USD and who is paying for them?
Are you kidding? This has been a growing issue since the 00s. Even back when Total Biscuit was still alive (rip), he was fighting it with tooth and nail. Microsoft and some other companies have AGGRESSIVELY attacked consumers and now, it’s entirely broken in almost every industry.
Finding real reviews on things is INSANELY difficult to find, not only because influencers are all heavily biased and censored or even blacklisted when they aren’t positive, but most normal people couldn’t give a decent review if they tried. Hype is everywhere, and colors everything.
TB called it years ago: the trick is to find a journalist that you know what they like, dislike, and are honest and with integrity, able to be brutal and fair, but have ethics and a strong sense of responsibility to the future of gaming. This requires a uniquely difficult and rare combination of intelligence, novel ideas, and sound judgement, along with consistency. And production, a refreshing articulation, and some brevity doesn’t hurt.
Find that source and support them, and help them grow. Get to know their tastes, and they should serve us all well.
But, until that person who can unite gamers appears again, and holds those important and knowledgeable discussions… Influencers will be just that: influencers - not journalists. And be unreliable shills.
Honestly I’ve thought about doing it more than once, but fear and risk of the wrath of sensitive gamers and corporate hr entities angry for me shitting on their games and decisions and suing me is a real thing. I could be a gaming journalist, one that gives my all and tries to serve the good of gamers and the future of society to the best of my ability. But I also seriously doubt anybody would want to listen to me.
But, until that person who can unite gamers appears again, and holds those important and knowledgeable discussions… Influencers will be just that: influencers - not journalists. And be unreliable shills.
Given past events, the more likely outcome is yet another gamergate, where actual criticism of the lack of honesty in games reporting gets drowned in a sea of misogyny, personal attacks and hate based on disinformation
It’s not finished yet but OpenXray Gunslinger is probably going to be a better STALKER: Call of Pripyat remaster than the official one that just got announced.
I’m just at the beginning of Act 3 of Clair Obscur: Expedition 33. I’ve dragged my feet doing a lot of side content and playing slowly because I sort of don’t want this game to end. For once I wish this was a standard 100-hour JRPG fare and not as relatively short as it is at probably half that.
The game is very good. What else can be said at this point. There are minor niggles and nitpicks and occasionally some AA-ness rears its head but it’s overall one of the best games I’ve ever played so far. The story is amazing, the presentation is beautiful and the turn-based combat with QTEs and parries is super fun. The boss fights are cinematic and challenging in an almost Souls-like fashion. All the characters have distinct play styles and fun synergies.
It’s also an unabashedly French game and I’m really enjoying immersing myself in that to the max by using the French VAs.
Both are absolutely excellent, I ended up preferring some voices in French and some in English. For me French feels more immersive, but I grew up in a country that always used subtitles over dubs so I’m used to reading.
I’ve also just always loved french and speak and read a bit of it still so I was always going to go for that in a french game.
bin.pol.social
Aktywne