every time games let you do things like this for “quality of life” it’s basically dead to me, at that point why the fuck are you even playing the game? hey all of this running around on the football field is annoying, let’s just roll a dice to decide who scores a goal
I second the general sentiment but…if it’s look wise, I don’t have such a hard feeling. Transmog is a bit much, but there are ways around like at least two sets of armor slots.
But overall yeah. People kinda seem hating playing games today. But also I too would be tired if 90% of games is grind…
Ah no I love rare, almost non existant battle gear vs casual gear mode easily swappable.
To be fair there’s probably a big unexplored gap in games when it comes to stats and gear, there’s something to be said about the fact you don’t wear the same clothes all the time, and you don’t do errands in full armour.
I’m not talking going full simulation there, but it’s objectively silly and disconnected to have a grounded world, like the witcher, and accepting that wearing a certain hat makes you fisically stronger.
If you don’t like it just don’t use this feature, it doesn’t even give an unfair advantage. It’s like complaining that Arthur Morgan can go get a haircut in RDR2
It doesn’t make quests easier, your analogy is bad.
I like when gear selection has impact and choice in my roleplaying games.
If you choose to value aesthetically pleasing characters you should just accept you’ll be playing with the non-optimal stats.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
Ideally game developers and artists should be including ways to have balanced gear stats and aesthetics, but transmog and the like is just lazy on their part.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
I could use those items either way but they are unaesthetic. I cannot comprehend your POV on this. It doesn’t hurt you, doesn’t make your game worse it just gives an option to the people who want it.
I agree with you, if equipment is just cosmetic, then at the end of the day why even bother with equipment at all? Just have cosmetics without stats and leave it at that.
I think fallout does a good job of this with having hazmat suits that help with rad, or “cool” attire that helps with bartering. The idea is that the design should complement the stats.
Any game that allows for a significant amount of visual customisation should have some sort of transmog system. Having to look like a clown for optimal stats is never a fun or enjoyable gameplay experience, while on the other hand feeling like you look awesome adds so much.
This is the main reason I cheat ballistic weave on everything in fallout 4. I love some of the outfits and it’s dumb that they’re worse than the vault suit.
I’m not a fan of it either tbh. It’s practices are predatory and honestly I feel like game developer on there get away with way too many things that normal developers would get a lot of flak for. I’d be down to do it for a one off joke, but honestly even then I’d be a little hesitant because I feel like I’d still be promoting it even if it’s meant to be a little joke
I like the way Cyberpunk did it in the end - you have your items to equip but also a wardrobe outfit that is visible. So you could equip the ugly ass powerful helmet but look like you had the cool shades on instead. Or appeaf naked if you really wanted.
None of the clothing matters for stats in 2.0+ of cyberpunk. Like the helmets are 25 armor at orange quality. That much armor only affects your character at less than level 10. At higher levels all your stats come from talent points and cyberware. Like my character at level 60 has 1450 armor. The 25 from a helmet or flak vest is negligible. This allows you to wear whatever gear you want to look good.
You don’t have to worry about outfits at all which is great since there are only like a dozen outfits in the game and half are just hazmat suits. Just wear the clothes you want and keep your armor cyberware up to date.
This is pure poetry. Brought a very literal tear to my eye.
Now that I can breathe again, yes absolutely this should 110% be standard QoL for next-gen RPGs. Hopefully.
I finished The Outer Worlds looking like a psycho in mismatched mascot hats and boots, rapid-switching in my inventory depending on the skill buff I needed for each dialogue check.
World of Warcraft had the transmogrification system that did this. They introduced it a few years into the game and it was great. No longer looking like a clown while playing your character really helps with immersion.
There’s a penny arcade comic that makes a good argument. About printing out your character as a figure or something they have/had. Heck I wonder if it that was part of the reason, unsure if it’s still offered.
I always enjoyed the bit of making my character looked like how I preferred though it wouldn’t detract me overly if I wanted to play. I play sometimes but not often.
Yeah, never could get into SWAT, it greatly increases the skill gap, so people who play it all the time can just headshot you before you have a chance. The most fun modes were always the chaotic ones with hammers and rockets involved. Oddball and CTF come to mind.
Yeah, that’s the same issue we have too lol. I’m a sucker for basic team slayer though. CTF is a lot of fun too though. Some of my most memorable matches came from that
I didnt experience this with Johnny’s outfit, the wardrobe menu definitely let me overwrite my appearance with his stuff while wearing whatever random crap underneath for the stats.
His items are only marked as quest items until you have them all. Then you can stick them in the stash.
Also the wardrobe populates from any item you have acquired, not just the ones in the stash. I know this because I always go buy a bunch of street clothes in watson before talking to Jackie. I don’t stick them in the stash. I just buy them and disassemble them and use the parts for upgrades.
They don’t have the iconic background in the wardrobe. That also confused me the first time I went looking to make his outfit. You’ll have to either remember the icon of each item or hover over them to see the names.
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