Brain hack: Go stare at a wall for 5-10 minutes and try again, repeat until the game/activity seems fun. Your brain will start to crave any stimulation when faced with unbearable boredom.
Note: This may cause emotions you were suppressing to surface in the absence of stimulation, which will likely be uncomfortable, but also might be the reason you were struggling to enjoy things in the first place.
my understanding is that games like this have to track your location and store that location history for obvious reasons. I think Pokémon go was bought by Saudi Arabia or something like that, and that made me wary. what is your plan for protecting and anonimizing this data, and are you planning to sell it to third parties?
otherwise, I’m a huge fan of games like mindustry on android
I’m a big privacy advocate, and my personal devices and home network reflect that. Which really brings me to a difficult crossroads here.
I don’t have a good answer for you right now, the best I have are the problems I’m trying to balance:
Anticheat: How do detect and build better detection for location spoofing? This, intrinsically, requires the recording of directly associated location data. And the collection of mass anonymized data in order to determine “what looks normal”, to spot abnormal (spoofing) behavior. How can I balance this against privacy concerns? It’s a rough one for sure.
This is the toughest one here. Likely I’ll need a combination of data retention periods and anonymization. At the very least sensitive data is separated from the rest of the game data, and is encrypted at rest. Likely there are clever protocols and solutions already out there I just don’t know about yet that can improve protections here.
Audit Logs: When a player performs an action that interacts with a location-based feature, where they where when that action was performed it is stored alongside the audit log of that action. This ties in closely with Anticheat, and also enables pattern matching to try and find oddities (exploits, cheating, bugs, and other problems).
Right now these stay around forever, and can be used to simulate the global game state at any point in the past (really REALLY useful for debugging problems, especially when you don’t have a good repro). Eventually such state should make granular rollbacks possible in case of exploits or rampant cheating. (A game where you have to physically go somewhere to capture a mine means rollbacks have a crazy high cost, making them granular is pretty important)
Analytics and Telemetry: Location data isn’t in use here right now. And I don’t see how it would be while also respecting privacy.
Selling the data: 😂😂😂 I’d rather light my servers on fire than stoop to that level.
At least they added the rematch feature at the end of a battle. I often find myself stuck on a particularly hard fight for many attempts till I get it right.
Even a SATA SSD is gonna cut that down almost as much as an MVMe! I have both types in my machines and basically… as long as it’s not a hard drive hahaha
Decent speed storage and hardware to match, remove all splash screen bullshit and loading vids etc, kill any other pre menu misc they might have, and yeah … ???
Idk about the whole corporation vibe. I’d personally go for “pure” industry. All players are working to grow a huge factory because we all know t̳̖̮͕͙h͈̪ͪ͊̈̿̍̐͢ĕ̪͖͔̃̃͛̄͌̚ ͉̙͈̩̩̬̪̓̉f̘̈ͭá҉̟c͔͖͌̚͡t̨͙̖̖̹͚̬͐ͧ͛̀̈́ò̻̼̙r̢̙͒́̂y̔ͫ͛̆ͥ̍͏̲̯͍̫͚̣͚ ͎̽̾̓̋͋̇m̹̣̙ͦ̿̑͡ȕ̝͕̑̿͒s̛̀̓̔̊t̗͈̦̽̀̆̃ ̠̯͕̀͒̃g̿̾̾̅͑͟ȑ̠̃ͨ̿͌̿̉o̿̽͂̐̒ͫ҉͔̲͚̺̲w̧͗͑͆̄̆ͦ̾
I’m an avid player of Factorio and Dyson Sphere Program. Those really scratch the pure factory itch.
I’m aiming to scratch a different itch here. Persistent empire building in competition with others over finite resources is an itch that’s REALLY hard to scratch. And that’s what I’m aiming for here.
That sense that you have built something that feels more tangible than other games you’re accustomed to. There’s a real world element, you control something that someone else cannot, with that comes that empire building feeling I personally live, and want to build a game around.
A few more honorable mentions that are not exact re-implementations with compatibility with the original datafiles, but more spiritual followups:
Total Annihilation - TA Spring > Spring Engine > Recoil Engine > Beyond All Reason github.com/beyond-all-reason (I think there are mods that make it “Basically TA”)
Don’t forget the Xash3D engine for GoldSrc games (e.g. Half-Life and mods). It runs on everything from a PSP to a PC. And it’s faithful. It relies on the original assets.
Thank you for these posts, a friend shared a link and I’ve spent this Sunday morning browsing over the past few weeks of information. I really like the writing style, it’s enjoyable to read.
I’ve just ordered a SteamDeck myself and have more free games on Epic and GOG than my steam library (2 titles!). So it will take me a while to get up to speed onto how to get access to those libraries and get started in emulation.
Keep an eye out, I try make them weekly, though in the past it’s gone as few as two days between posts (generally though, I try make myself wait and hold off to give it a week between them!) - so there’ll be more coming :)
I’m so glad you’re getting a Steam Deck, you’ll love it! They’re easy if you want to just…start installing games without tinkering, or you can dive in and find all kinds of fun things.
…but if you ever have any specific questions, or want help or a guide to anything, reach out to me. I kinda live/breath the Steam Deck - so I’m always happy to help!!!
Sometimes (often) those ‘latest’ builds don’t work so well, and things break. Its a classic problem which plagues EmuDeck, and why long-term users warn people
if things are working, don’t update!
That very thing which annoys some people - no bleeding-edge latest updates on emulators, to me is stability and a relief. I trust the devs of RetroDECK to update only when things need it!
And I also have it all on my SD card! Its the best idea, roms, emulators, bios, mods, texture packs. I like how it keeps things organized and clean :)
It’s a shame that Another Metroid 2 Remake got Cease & Desisted, purely because Nintendo was about to release Samus Returns and didn’t want to compete with a fan game that was better.
My list focus more on PC Games source ports/remakes etc. but the “Addendum Console Games” it’s in this list (with many others) github.com/…/awesome-unofficial-pc-ports
If you enjoyed Kill The Crows, I highly recommend Akane. It’s the same basic gameplay loop (one map area, single hit enemies, every 50 enemies is a boss fight) but Akane has a cyberpunk aesthetic. I don’t understand how these two games were made by different developers given the similarities.
The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.
And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.
I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.
My nerd herd likes the game, although we quickly have been adding mods to ramp up the difficulty and add some quality of life stuff. For a social game, I like it over Lethal Company because everyone gets to participate and there is no designated AFK role that watches the cameras or activates the teleporters.
The No AFK role part is one of my favorite parts about it. It means a party of 3 isn’t broken down into 2, which can be sometimes annoying. I think the closest i’ve seen is usually one of our players will head back to the truck early and wait if they have a Map Player count so they can watch to see if anybody dies and run out to grab them (or leave if the risk is to high)
bin.pol.social
Aktywne