Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it’s stackable, too. That was one of DS2 unique mechanics I’m actually sad they didn’t add in DS3 and Elden Ring, because sometimes I don’t want to restart the whole playthrough in NG+.
Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.
Agreed. I really enjoy being able to one hit enemies that made me shit my trousers a couple of hours ago. The rats I killed for that innkeeper when I arrived shouldn’t even be worth my attention during endgame.
That could also be done by having improved techniques to quickly dispatch the rats without needing to also scale up the character’s toughness so their bites are less effective.
Disco Elysium features communism and communists (bad) but also has a couple of homosexuals (a secret cabal of organized people dead-set on destroying the ideals of nuclear family) as characters. I’d suggest you guys avoid the game at all costs, it’s too dangerous.
If we’re being real, there’s a chance you’re just depressed. It’s also worth noting that you don’t actually have to play video games. Sometimes I just find myself without anything good to play. It’s ok to do something else for fun for awhile.
I have barely ever bought anything for my Switch, only a couple of big titles for Zelda and Mario. It’s just too expensive and there are hardly ever any sales. And any third-party games I can get much cheaper on PC anyway.
The pricing also made it really difficult to understand which games were newer, like I looked at Pokemon games and the much older ones were also still priced as if they were new.
Yeah, release groups are still packaging ryujinx with new switch games, it’s just that good that it still works with games released after it went under.
There were 2 viable switch emulators, Yuzu and Ryijinx. Nintendo has managed to stop development of both. Yes, you can still get them from other sources, but the original team that worked on the software is now fractured and threatened. Too bad for Nintendo that both Ryujinx and Yuzu were already good enough to play most games with minor issues on reasonable hardware.
I bought a switch because it was cheap and something for my nephew. I haven’t had a console since the xbox 360, so i had no idea what i missed. I thought i’ll buy mario kart, because who doesn’t like Mario kart. Game was 60 bucks. That seems steep i thought. When i opened up the game at home i realised super mario kart 8 isn’t a new title, it’s 10 years old. Start the game. Obe of the most pathetic attempts to sell children dlc’s that i have ever seen. Nice, so i bought disco elysium on sale, so i can play disco on the toilet or something. The nintendo has the biggest trouble running a point and click game. What even is that?
The funniest part about this story is that i had some trouble and went to a switch forum and asked if people buy their games used and that that is highway robbery. I never seen people being so defensive about their video game system. I was being really nice despite thinking i bought the biggest piece of shit hardware from a piece of shit company out there. Everyone told me that 60 dollars is a good price for what you get and the dlc maps are fun.
The switch is underpowered for a lot of things but if it’s having trouble with Disco Elysium that’s probably more of a knock on whichever studio handled the port.
You should look into hacking your switch. If you can’t do it the easy way, there’s another way that’s not for the faint of heart, but I did it and have never spent a dollar more on games since.
V1 switch just needs a jig, simple. V2 switch picofly is affordable and accessible to diy with some soldering skills. With the OLED models they put one of the points underneath a BGA chip making that more difficult.
But getting one installed from an actual shop will still only cost the price of a Nintendo game or two.
I did my v2 and “accessible to diy” is, while true, overselling it. It’s accessible to people who already have extensive experience with soldering, though I suspect you could learn to do the specifics you need in a few days.
It’s at the point where it requires enough equipment and skill that I’d recommend just going to a shop for newcomers. But it’s easy enough that you don’t need really need an expensive microscope or rework station so for people who already have some experience under their belt it’s doable as long as they practice on junk boards down to 0201 sized components.
Out of all the Nintendo consoles I have owned (everything except the n64) the switch is the one I have the fewest games for. I don’t often buy games at full price so I guess I don’t buy Nintendo titles anymore.
Oh that’s really interesting; I hadn’t considered racing games as a genre to benefit from this type of machine learning. I guess I figured there’s not so much to AI there that it’s necessary, at least when we already know the “ideal lap line” for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.
I played Forza Horizon 4 and the Drivatars are pretty convincing. They make exactly the kind of mistakes on the track that I make and they can be challenging but beatable in a way that’s much more fun than any other racing game I had played before.
If a game is supposed to take after earth then ofc its gonna look like earth. I don’t really see the point here. The last couple open world game I have played are cyberpunk and satisfactory so I definitely don’t see the point here.
Satisfactory is a fairly good example of it (and also a game I am obsessed with). Games differentiate areas with biomes often, but the position of biomes often follows no climate logic. Having a rainforest and high desert and boreal forest, each maybe 1km x 1km within a 5x5 km area, with stark borders between them would be utterly bizarre on earth. Satisfactory does it’s part to hide this by having such a maze like layout, broken up by the steep karst landscape, with no clear line of sight across the whole map most of the time, but a lot of games just let that be something we suspend our disbelief for in order to have more variety in the game. Satisfactory also can do some hand waving of it through the implication that it’s some sort of alien garden world as well, and might be ecologically influenced by an entity which may be pursuing variety (that said I haven’t gathered all the mercer spheres, that’s just the vibe I get fairly early in the game). The bizarreness is reduced by not having a taiga or frozen desert in that same 5km x 5km region, something some games will include so they can have a snowy place as well.
That is something I am completely happy with. I certainly can’t think of a better way to implement the biomes and variety with the restrictions of game development and scope in mind.
But my main point was that the games doesn’t feel similar just because they all have biomes, not exactly on the feasibility which can’t really be put together logically within a small limited map. There always a balance between logic, practicality and entertainment value.
I think it is funny because, in reality, these different features would not appear in the world right next to one another. This map is a dramatization of geological features with no variation or nuance that naturally occurs. But for video games, it is easier to differentiate areas with these clear geological differences so the player can be like, “Oh yes, the island town.” Or “it’s close to the mountain” It’s just an acknowlegdment if how so many video games have done the same strange thing in order to streamline gameplay.
Terraria
Deep rock galactic
Factorio
Dwarf Fortress
Cataclysm: Dark Days Ahead (free and open source - check it out!)
Stardew Valley
Starbound
Rimworld (I much prefer dwarf fortress, but I found this first and got a few hundred hours in it too)
Battlebit remastered
Absolutely! It was probably one of the scariest games I’ve played in recent memory. The dread it made me feel was unmatched compared to a lot of horror titles
Go play Fallout London. It’s a bitch to install and has more bugs than an ant colony but it’s the best Fallout since New Vegas imo. Even in it’s rough around the edges state you can tell it is a love letter to Fallout and is so good its canon for me regardless of what the will of Todd may ultimately decide.
If you have any issues installing the game and getting it stable please reach out to me. There was also a nearly gamebreaking issue with semi auto rifle damage being grossly under calculated that I can help with as well. If Fallout 3 and NV are your favorite games you really should play it and that goes for anyone else who stumbles on this comment. It’s just so good.
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